Is that character a variant? (I just love getting asked that in channel.) - Charis

Create an account  

 
[SPOILER]PB47 - Krill - Gandhi of Aztecs

Did you have a specific plan for this guy?

Help C5?  Murder more trees?

   

Rest looks straightforward enough.
Reply

Save the last few forests for maths IMO. Cottage some tiles maybe? Help get the roads for the iron city? Not fussed. The basic plan is stockpiling population to whip into units at a point it makes sense to, so other than working hill mines to get barracks down, cottages probably make the most sense.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

T69
followed plans.
Above worker is cottageing the shareable river tile between C1 and C4 for now.

T70, C1 works on it's barracks.
C2 is trying hard to grow back.
C3 slowbuilding spear, I'll start a barracks before it completes.
C4 used newly hooked fish/wheat on T69 and grew to 3 instantly so it could work the ponies again.
C5 is walking
Reply

T71, C5 founded
T72, C5 gets a free Hinduism spread  dancing

T73.  Graphs acquired on SD.

We are #2 in power - 90k, and he is clearly #1 - 109k

A little measuring on the screen gives (too lazy to count pixels, ruler is faster)

GNP is 58/127*107=49 for him - religion culture for us probably makes that almost even.
MFG 29/159*114 = 21
Crop 59/184*145 = 46.5



   

   

   

   

   

   

T74  On output of 47 beakers, we gained 59 towards HBR.  I'm unsure of the math (+20% for single prereq?), but feels like we aren't first.  Couple extra beakers in there?
T74  Colossus falls.  Looks like Cairo.
T74  Barb Archer appears by us and Cairo.  It's wounded, so it killed something of Cairo's.  Threatening our C3 gem tile.
If it steps onto the gem tile, spear gets 78% odds.  (archer on hill same as archer in flat jungle, where it is now)
Not good enough.
C3 2-pops it's barracks, overflowing into the spear, and then overflowing 16 into whatever is next.
C3 had no angry faces anyway,  might as well be working on one.

SD is roading near where our scout is hanging out.  Prepping to settle his green oasis possibly.
He did NOT road his unimproved (possibly not revealed to him) iron tile.
Reply

Back now, thanks for subbing Elkad.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

No problem.

Not enough time to build Maoi in a city with only one sea tile frown
Reply

Well, if you want to build Moai in an inappropriate city I have no issue with giving you this game, if you want.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

How's it going over here?
Reply

Screenshot taken because I bulbed Theo, revolted to theocracy and just finished Construction. Every city has an SA and enough pop to get me 10 cats and 5 WE, and I already have the best army going in terms of HA and swords already built.

GKC is basically dead.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

Turn 115

I've really not been paying attention to this game, not since the iron locations screwed any chance of getting rid of GKC before Construction. So I've teched there, bulbed Theology for Theocracy, whipped a bunch, and now I have a stack. I declared war a few turns ago, and use 3 Accuracy cats (and an unpromoted cat) to remove the walls defense.

This is where it leaves us:




Battle report

CR2 catapult versus CG2 Archer, 54% retreat: retreat, Archer 43hp, Catapult 20hp.
CR2 catapult versus CG1 Archer, 74.8% retreat: retreat, Archer 37hp, Catapult 82hp.
CR2 Catapult versus 0XP Archer, 81.3% retreat: retreat, Archer 34hp, Catapult 83hp.
CR2 Catapult versus 0XP Archer, 81.3% retreat: retreat, Archer 34hp, Catapult 32hp.




At this point, I still need to kill 12 units. I have 3 Jags, 2WE, 2 spears, 4 axes, and 12 HA available so I expect the city to die, the question is how I intend to defend the area. Hell, I originally intended to raze the city but now I'm not even sure about that. I think I want to keep both WE full healthy, so best case scenario I have to use 3 HA if I don't lose any units.

A CR2 jag gets 99% odds, and an unpromoted axe gets 80% against the 2.3 health archer. Really it's just a case of optimization at this point.

3XP, unpromoted Jag versus 76hp, 0XP archer, 95.2%: Win, Jag 52hp, 3 hits, 2XP.
CR2 Jag versus 60hp axe, 99.9%, Win, Jag 100hp, 1XP.

Now there are three spears that are being annoying, two at 3.6 and 3.1 strength respectively. I don't want to use my axes or the remaining jag as they hit archers, but I still have catapults left, so I promote one of them to CR1 to take the odds from 85% to 98% and see what happens; it swaps to target an archer. Whatever, I'll take it, I'm just trying to save units at this point.

CR1, 5XP Catapult versus 64hp archer, 98.1% retreat: retreat, archer 42hp, Catapult 83hp.

Now the unpromoted catapult gets 94% odds on the spear.

Unpromoted 5XP catapult versus 78hp spearman, 94.6% retreat: retreat, Spear 34hp, Catapult 83hp.

Now it's just cleanup.

C1 Axe versus 52hp archer, 97.2%, Win, Axe 83hp, 1hp.
Unpromoted Axe versus 50hp CG2 archer, 96.7%, Win, Axe 66hp, 2XP.
Unpromoted 5XP Jag versus 67hp C1 spear, 99.9%, Win, Jag 100hp, 1XP.
C1 Spear versus 50hp C1 spear, 97.4%, Win, Spear 82hp, 2XP.
Unpromoted 1XP Spear versus 25hp Archer, 98.5%, Win, Spear 100hp, 1XP.
C1 Axe versus 25hp CG1 archer, 99.9%, Win, AXe 84hp, 1XP.
Unpromoted Axe versus 25hp Archer, 99.9%, Win, Axe 84hp.

That means all the slowmovers have attacked and either won or retreated. To finish off I have to use HA.

Unpromoted 3XP HA versus 25hp C1 Spear, 99.8%: Win, HA 82hp, 1XP.
Unpromoted 3XP HA versus 25hp Archer, 99.9%: Win, HA 100hp, 1XP.
Unpromoted 5XP WE versus 25hp Archer, 99.9%: Win, WE 100hp, 1XP, capture Utica.

This is what I see:




Not worth keeping it so I raze and will resettle 1SW to take the banana.

This is what I see hiding behind the city:




Decent stack. Glad I didn't run in with my HA as they would have been obliterated, so now I'm just going to step back, settle for the gold, whip 10 WE to sit on top of my stack, and then walk into his land with my 35 odd units.




A perfect turn. Should have lost a catapult or two, but every battle was over 50% odds.

FWIW, it's a bad map because even though GKC misplayed by settling forward into holy city culture, both of us have been screwed on land. Either one of us needs to kill the other just to have a reasonable amount of land. I know superdeath and AT have masses of land as Ruff is dead, but Cairo has more land than we do.

GKC is still dead though, just he is taking as much of his population with him as possible.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply



Forum Jump: