Is that character a variant? (I just love getting asked that in channel.) - Charis

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A new mod enters the ring - Introducing "Close to Home"

I know that not many people have choosen ORG in the past games. But I doubt it's because it is weak. I think it's best to look at all the economic traits again after my tracking tool generated more data in PB54 and 55
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(November 7th, 2020, 02:37)Charriu Wrote: The exploitative potential depends on the answer to question #1. I know that there is some trick and I did that trick in PB52 to verify, but I can't remember how I did that.

If you hold shift you can queue unit orders, so if your worker is allowed onto the tile (open borders or at war and on the same landmass) you can point to the improvement button (if you have that tech) and it'll tell you how long is left. Then you need to cancel all the moves you queued, then let go of shift.

If question 3 isn't possible I really think the option should be disabled.
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I am against any buff to Organized at the moment. And a worker production bonus most of all.
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If you want to see ORG used again you need bigger maps.On this crowded maps which were created last 10-12 games is all about grabbing some land and hopping neighbours get in a unprophitable war. ORg shines in large empires and I know good because i think I use it the most here at RB but if you can get only 6-8 cities and maybe lose 1 2 spots because you know  you are too slow. I think place of ORG is take it big time by Pro which gives money upfront and doesnt count if map small.

Like a concluzion , if i played a game on this condition and small maps i would never pick ORG because has nothing to offer for this game even AGG is way stronger because at least i have axes to show something.
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ORG is also stronger with higher costs via old toroidal maintenance or higher difficulty.
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ORG only affects civic maintenance and the world wrap affects city maintenance. So the toroidal change has no effect on ORG
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I will also see that the BUG feature only works inside your borders
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(November 7th, 2020, 12:29)Charriu Wrote: ORG only affects civic maintenance and the world wrap affects city maintenance. So the toroidal change has no effect on ORG

ORG offers cheaper courthouses which benefit from higher maintenance. I don't think going back to old Toroidal maintenance is the answer though, or that there even needs to be an answer.
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(November 7th, 2020, 11:33)mackoti Wrote: If you want to see ORG used again you need bigger maps.On this crowded maps which were created last 10-12 games is all about grabbing some land and hopping neighbours get in a unprophitable war. ORg shines in large empires and I know good because i think I use it the most here at RB but if you can get only 6-8 cities and maybe lose 1 2 spots because you know  you are too slow. I think place of ORG is take it big time by Pro which gives money upfront and doesnt count if map small.

Like a concluzion , if i played a game on this condition and small maps i would never pick ORG because has nothing to offer for this game even AGG is way stronger because at least i have axes to show something.

mackoti is right that ORG works better on bigger maps. I just wanted to clarify that this is because you can build more cities and with that more population there. The actual world size does not have an effect in the calculation.
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(November 7th, 2020, 12:33)NobleHelium Wrote:
(November 7th, 2020, 12:29)Charriu Wrote: ORG only affects civic maintenance and the world wrap affects city maintenance. So the toroidal change has no effect on ORG

ORG offers cheaper courthouses which benefit from higher maintenance.  I don't think going back to old Toroidal maintenance is the answer though, or that there even needs to be an answer.

I think the answer is a map a litle bigger so players can get more cities.If there are many cities CH became mandatory, the civic upkip is realy big when have over 20-30 cities and even having smaller emire lets say near 14 cities is worth getting CH and having low costs that way.

Other reason which makes ORG weaker is lushenes of the maps, and makes IMP very strong as near every city is worth.Practicaly from map what I seen in last 15 pitboses there 2 metal resources or fur so the IMP guy realy never ahs to stop becasue get bankrupt.
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