Turn 184 - The end of the world as we know it (goodbye Pax Sumeria).

Bing has decided he wants to try and exact vengance for razing Akkad. He will get Blackberry but this is all junk. I need to move units from Cherry but Raspberry is safe. I need to clear these units out and then reposition to defend against Commodore, and I will resettle when ready...





...And Pindicator and Thoth are not happy with each other. To be clear, this is not a close fight, unless Pindicator has 10 knights popped out in the fog. And even then, both of them lose. Just so long as Pindicator doesn't invade me, I don't care. I'd actually gift him a much of resources but I don't have a trade route with anyone as of this turn. I will have vision on most of Thoths cities in the next three to four turns.



I'm going in relatively hard now. I need to clear out each front one at a time to be safe.
I don't actually need catapults for this, because I should get odds on everything. I've not cut the road to Yuri, I will do this next turn. I lost one HA as expected taking Sippar (came close to winning on the first battle though).
To understand just how nasty this can be for Yuri, I was getting over 98% odds with an unpromoted pike against his WE. I can see a couple of ways he can play this, essentially trying to maintain his forces and ensure he gets the first attack by hiding behind Bings culture. Unfortunately for him that means he can't move anywhere, and I think he has to put everything into Nippur to keep it safe.

I have to keep units around in the south to defend if Commodore drops off a stack. I have 20 units around here and castles, and Yuri has nothing I can see (I seriously doubt he has anything). But Potato is now churning out a unit every two turns, so this area is essentially self sufficient. Lime is settled and all the grasslands are farms, so Onion is getting up to a respectable output, and Lingonberry will be settled next turn to suck up the spare farms from Potato.

Provided without comment for vision.

You can see the 10 hitters (and 6 cats moving towards Raspberry to cover. With a few HA lying around and with what I can build I can clear out the entire Bing stack in one turn regardless of what tile it is on. I'll be leading with four 10XP maces after 6 cats. I'm attacking into axes and spears. I don't even need collateral to get odds on those units. Pindicator has fewer units defending his border cities than I do so I suspect he just wants to keep a safe border (and let's be clear: I have done nothing aggressive towards him all game and I will value a secure border extremely highly in the current game state).


OK, this remains the crack: I lose this game if I give Commodore an opening. Commodore has not been building units, and I have perfect vision on his front. Cherry is putting out a unit per turn (so not a knight) trying to restock, but even with all cities on units it's not enough IMO. But I have a plan.
I know how many units he has. The spears aren't a problem now, given I don't rely on HA. In reality, Commodore is still relying on ancient era junk so I wonder what he thinks is achievable?


So here is the plan: Pop out the 100% GS from Apple eot185, and then an "Anything except a GS" from Pear eot188. Just time Banking to complete by then (easy), and then revolt into Police State and Mercantilism. Then use the GA commerce to push to Gunpowder whilst I build up the army. Revolt back into Rep at the end of the GA.
This is not a complex situation. This problem is solved with just having more units.
I'm going to list the expected merc specs here so I can refer back later.
Apple: Scientist spec
Pear: Spy specialist (I really want to explore Commodore and I'm too lazy to build a spy!)

If this game goes long I will cram in the cathedral but just building units. I have enough pikes, but trying to keep up the one unit per turn output means I'm going to have to build a cat or longbow every few turns to keep up the 70hp. Maybe an Xbow. In a GA it will be a knight per turn.
Cherry: Engineer

I'll be settling Date location next turn and leveling the city off at size 12. I've probably miscounted though, but this will be a 20hpt city. Excellent for a city with no food resources.
Pomegranate: Engineer or merchant.

Rhubarb goes back onto military next turn. It is no longer a great city but should level off as a good city.
Spec: Artist (trying to get those three tiles from Staunton), but need to keep a 100% artist pool as a possible third GA great person).

...is there anything to say except: grow, benefit from GA hammers, finish at size 14 if I chop a forest to farm a plains tile. That gives 20hpt witha free engineer.
Olive: Engineer (merchant whilst growing).

Plum has been relegated to settler pump, and makes an easy 25hpt. It does not need to grow, and can pretty much stay in this configuration (except to move to a plains hill forest lumber mill at some point to be able and swap the current mine to a windmill to open up a lumber mill elsewhere.
Plum: Scientist (would be merchant but no market).

...Who cares. I want to farm all the plains to grow but the workers have other duties right now (combat duties is really making it awkward). Needs a forge.
Raspberry: Spy or merchant (depends on how much EP I need to get city vision).

Unit pump. Maybe a settler at some point.
Fig: Engineer (no other choice)

Going to cram in the grocer when I can, I want to build knights out of here ASAP (get a stable and it's triple promoted knights due to the settled GG).
Potato: merchant

Unit pump. Whatever is needed, grows on whatever is left from Potato. Need a forge.
Carrot: Spy

Need to get to size 13. Windmill everything (might mine afterwards to line things up a bit better. Even want to windmill the ice hill).
Needs a forge though.
Onion: Spy (no other choice).

Going to windmill both remaining hills, but grows whenever it does, and it another unit pump now.
Lemon: Spy or engineer depending on forge rounding.

Who cares, only interesting point is it needs to work a citizen for 1 hammer, three beakers and two culture.








Bing has decided he wants to try and exact vengance for razing Akkad. He will get Blackberry but this is all junk. I need to move units from Cherry but Raspberry is safe. I need to clear these units out and then reposition to defend against Commodore, and I will resettle when ready...





...And Pindicator and Thoth are not happy with each other. To be clear, this is not a close fight, unless Pindicator has 10 knights popped out in the fog. And even then, both of them lose. Just so long as Pindicator doesn't invade me, I don't care. I'd actually gift him a much of resources but I don't have a trade route with anyone as of this turn. I will have vision on most of Thoths cities in the next three to four turns.



I'm going in relatively hard now. I need to clear out each front one at a time to be safe.
I don't actually need catapults for this, because I should get odds on everything. I've not cut the road to Yuri, I will do this next turn. I lost one HA as expected taking Sippar (came close to winning on the first battle though).
To understand just how nasty this can be for Yuri, I was getting over 98% odds with an unpromoted pike against his WE. I can see a couple of ways he can play this, essentially trying to maintain his forces and ensure he gets the first attack by hiding behind Bings culture. Unfortunately for him that means he can't move anywhere, and I think he has to put everything into Nippur to keep it safe.

I have to keep units around in the south to defend if Commodore drops off a stack. I have 20 units around here and castles, and Yuri has nothing I can see (I seriously doubt he has anything). But Potato is now churning out a unit every two turns, so this area is essentially self sufficient. Lime is settled and all the grasslands are farms, so Onion is getting up to a respectable output, and Lingonberry will be settled next turn to suck up the spare farms from Potato.

Provided without comment for vision.

You can see the 10 hitters (and 6 cats moving towards Raspberry to cover. With a few HA lying around and with what I can build I can clear out the entire Bing stack in one turn regardless of what tile it is on. I'll be leading with four 10XP maces after 6 cats. I'm attacking into axes and spears. I don't even need collateral to get odds on those units. Pindicator has fewer units defending his border cities than I do so I suspect he just wants to keep a safe border (and let's be clear: I have done nothing aggressive towards him all game and I will value a secure border extremely highly in the current game state).


OK, this remains the crack: I lose this game if I give Commodore an opening. Commodore has not been building units, and I have perfect vision on his front. Cherry is putting out a unit per turn (so not a knight) trying to restock, but even with all cities on units it's not enough IMO. But I have a plan.
I know how many units he has. The spears aren't a problem now, given I don't rely on HA. In reality, Commodore is still relying on ancient era junk so I wonder what he thinks is achievable?


So here is the plan: Pop out the 100% GS from Apple eot185, and then an "Anything except a GS" from Pear eot188. Just time Banking to complete by then (easy), and then revolt into Police State and Mercantilism. Then use the GA commerce to push to Gunpowder whilst I build up the army. Revolt back into Rep at the end of the GA.
This is not a complex situation. This problem is solved with just having more units.
I'm going to list the expected merc specs here so I can refer back later.
Apple: Scientist spec
Pear: Spy specialist (I really want to explore Commodore and I'm too lazy to build a spy!)

If this game goes long I will cram in the cathedral but just building units. I have enough pikes, but trying to keep up the one unit per turn output means I'm going to have to build a cat or longbow every few turns to keep up the 70hp. Maybe an Xbow. In a GA it will be a knight per turn.
Cherry: Engineer

I'll be settling Date location next turn and leveling the city off at size 12. I've probably miscounted though, but this will be a 20hpt city. Excellent for a city with no food resources.
Pomegranate: Engineer or merchant.

Rhubarb goes back onto military next turn. It is no longer a great city but should level off as a good city.
Spec: Artist (trying to get those three tiles from Staunton), but need to keep a 100% artist pool as a possible third GA great person).

...is there anything to say except: grow, benefit from GA hammers, finish at size 14 if I chop a forest to farm a plains tile. That gives 20hpt witha free engineer.
Olive: Engineer (merchant whilst growing).

Plum has been relegated to settler pump, and makes an easy 25hpt. It does not need to grow, and can pretty much stay in this configuration (except to move to a plains hill forest lumber mill at some point to be able and swap the current mine to a windmill to open up a lumber mill elsewhere.
Plum: Scientist (would be merchant but no market).

...Who cares. I want to farm all the plains to grow but the workers have other duties right now (combat duties is really making it awkward). Needs a forge.
Raspberry: Spy or merchant (depends on how much EP I need to get city vision).

Unit pump. Maybe a settler at some point.
Fig: Engineer (no other choice)

Going to cram in the grocer when I can, I want to build knights out of here ASAP (get a stable and it's triple promoted knights due to the settled GG).
Potato: merchant

Unit pump. Whatever is needed, grows on whatever is left from Potato. Need a forge.
Carrot: Spy

Need to get to size 13. Windmill everything (might mine afterwards to line things up a bit better. Even want to windmill the ice hill).
Needs a forge though.
Onion: Spy (no other choice).

Going to windmill both remaining hills, but grows whenever it does, and it another unit pump now.
Lemon: Spy or engineer depending on forge rounding.

Who cares, only interesting point is it needs to work a citizen for 1 hammer, three beakers and two culture.



























