Posts: 23,667
Threads: 134
Joined: Jun 2009
Looking at the PBEM fora, it's looking like we are soon to go down to a mere six or seven active games. Who out there is interested in a new game?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 2,852
Threads: 20
Joined: Feb 2011
Posts: 6,630
Threads: 47
Joined: Apr 2010
Depends on the settings and if you eradicate me soon from the PBEM16-world. But generally interested.
Posts: 7,767
Threads: 94
Joined: Oct 2009
I'm interested but I also shouldn't commit to anything big right now. I'd be happy to join a team of 2 or 3 with the understanding that I might become less active in July.
My criteria are that there's no tech trading. other than that I don't care too much about settings.
Posts: 2,764
Threads: 2
Joined: Nov 2009
SevenSpirits Wrote:My criteria are that there's no tech trading. other than that I don't care too much about settings.
Is that not a criterion then? :neenernee
And on the sixth day, god created Manchester.
[SIZE="1"]Played: PBEM13 (China), PBEM17 (India)
Helping out: PBEM23 (Egypt)
Dedlurked: PBEM15 (Ottomans)
Globally lurking: more or less everything else[/SIZE]
Posts: 2,892
Threads: 16
Joined: Sep 2010
SevenSpirits Wrote:I'm interested but I also shouldn't commit to anything big right now. I'd be happy to join a team of 2 or 3 with the understanding that I might become less active in July.
My criteria are that there's no tech trading. other than that I don't care too much about settings.
Same for me.
Posts: 23,667
Threads: 134
Joined: Jun 2009
What about a No (human) diplomacy game? So only contact you can have with other players is via the diplomacy screen in game, and you can't type anything into it. Only offer and accept trades? TBH, all of the NTT games played since PB3 have been effectively over by t100, with the exception of PBEM8. That gets a little boring after a while.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 6,630
Threads: 47
Joined: Apr 2010
Would be fine by me - also if we would use the RBMod with your suggested changes just to see how it works out.
Posts: 6,893
Threads: 42
Joined: Oct 2009
I'm not intrested in PBEMs so I'm probably in wrong place, but simultanous turn Pitboss with small number (5-6) players + RBMod and AI diplo version could make it for me. I take it TT would be on in this format and starts from Paper + double the tech costs after that? War time turn orders would need to be discussed somehow, but that would be only extra diplo needed.
Posts: 6,630
Threads: 47
Joined: Apr 2010
Or you simply allow double-moves. Makes it more important to have a sentry net which you should have anyway in that kind of format.
|