October 30th, 2018, 20:04
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And a confirmation to keep the mapmakers honest, we have an X axis wrap, no Y axis wrap, so we're on a cylinder and not on a toroid.  No way to know if barbarian submarines yet though.
October 30th, 2018, 21:00
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Settled in place, great news, UGA signed Herschel Walker!
It'll take #34 nine turns to produce a worker, then we can start doing fun things.
Which direction for Kirby next turn? Can go SE/? next turn to check further down the river, or go back NW/N onto the plains hill if we'd rather explore the north first. I could see value either way--going upstream is obviously nice if there's a good second city site that way since we'll save worker turns on building roads. But it seems there are more trees to the north. Which I guess it doesn't matter if there are more trees north as long as there are enough trees to the east along the river. I think we go SE and evaluate next turn with Kirby. #34's borders will pop in five turns and we'll cover the northern hills then anyway.
End of turn demographics, track them if you want. Or don't. One thing that jumps out is that of the six civs who have settled so far we all have 8 land tiles. So maybe everyone has a coastal inlet like we have, or some have lakes by the capitals, or something.
This is interesting...have a look at the settings:
Rocky Climate. I guess we'll see a lot of peaks all over the map. I don't know if I've ever played a big and small with rocky climate before. Guess I should go roll some of those to see what it could look like.
October 30th, 2018, 21:20
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Alright, ten posts in a row is a lot for a team thread.
I rolled quite a few Big and Small on rocky climate and am struck by the wild imbalance inherent in this map script. I know we had a mix of player requests in the setup thread ranging from "just give me anything to play a turn on" to "PB11 -- never again", and who knows where on that spectrum we're going to fall...but I have a feeling it will be closer to the PB11 end of the spectrum than we'd like. Krill said he rolled maps and ruled out any that were simply unplayable but the results I've seen so far aren't promising. One other thing that comes to mind is that maybe from my initial fog gaze where there were areas of vast treelessness, I assumed those were water, but maybe they're big desert patches. That seems to be a somewhat frequent feature of this map configuration. Another oddity is that it isn't uncommon for a start to have as many as five food resources (or multiple with that many) on a given map roll, while at the same time other starts on the same map have just 2 food sources. Crazy stuff. I hope Krill put the worst offenders into the bin or this could be an unsatisfying game by the end of it.
October 30th, 2018, 21:23
(This post was last modified: October 31st, 2018, 09:32 by Boldly Going Nowhere.
Edit Reason: goddamned autocorrect on mobile...
)
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I'm most interested in exploring south and east since that looks like it's where our second city will go based on shareable food. Evaluate next turn after moving the scout.
October 31st, 2018, 00:10
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(October 30th, 2018, 21:20)spacetyrantxenu Wrote: Alright, ten posts in a row is a lot for a team thread.
I rolled quite a few Big and Small on rocky climate and am struck by the wild imbalance inherent in this map script. I know we had a mix of player requests in the setup thread ranging from "just give me anything to play a turn on" to "PB11 -- never again", and who knows where on that spectrum we're going to fall...but I have a feeling it will be closer to the PB11 end of the spectrum than we'd like. Krill said he rolled maps and ruled out any that were simply unplayable but the results I've seen so far aren't promising. One other thing that comes to mind is that maybe from my initial fog gaze where there were areas of vast treelessness, I assumed those were water, but maybe they're big desert patches. That seems to be a somewhat frequent feature of this map configuration. Another oddity is that it isn't uncommon for a start to have as many as five food resources (or multiple with that many) on a given map roll, while at the same time other starts on the same map have just 2 food sources. Crazy stuff. I hope Krill put the worst offenders into the bin or this could be an unsatisfying game by the end of it. 
Hey, PB11 wasn't all that bad...*looks for exit out of the thread and onto his exclusive islands he could settle in PB11*
October 31st, 2018, 03:12
(This post was last modified: October 31st, 2018, 03:12 by Krill.)
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Actually I just renamed the Boreal map script to Big and Small and used that.
Hope you like eating wood.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 31st, 2018, 05:36
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(October 26th, 2018, 21:19)Boldly Going Nowhere Wrote: Mostly I don't like our boatable capital and snaky continent that means we expand in a line and get ass-fisted by maintenance costs.
(October 31st, 2018, 03:12)Krill Wrote: Hope you like eating wood.
Double-checks checks thread, not in Commodore's PB38 Lewdian Empire, confused by poster content
October 31st, 2018, 05:38
Posts: 7,658
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(October 31st, 2018, 00:10)wetbandit Wrote: Hey, PB11 wasn't all that bad...*looks for exit out of the thread and onto his exclusive islands he could settle in PB11*
You were hired to help us find a capital site like yours from PB11. How's the search going?
October 31st, 2018, 08:27
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(October 30th, 2018, 19:12)spacetyrantxenu Wrote: Restart!
Civ claimed again, debt paid, let's play!

October 31st, 2018, 08:37
Posts: 5,455
Threads: 18
Joined: Jul 2011
(October 31st, 2018, 00:10)wetbandit Wrote: (October 30th, 2018, 21:20)spacetyrantxenu Wrote: Alright, ten posts in a row is a lot for a team thread.
I rolled quite a few Big and Small on rocky climate and am struck by the wild imbalance inherent in this map script. I know we had a mix of player requests in the setup thread ranging from "just give me anything to play a turn on" to "PB11 -- never again", and who knows where on that spectrum we're going to fall...but I have a feeling it will be closer to the PB11 end of the spectrum than we'd like. Krill said he rolled maps and ruled out any that were simply unplayable but the results I've seen so far aren't promising. One other thing that comes to mind is that maybe from my initial fog gaze where there were areas of vast treelessness, I assumed those were water, but maybe they're big desert patches. That seems to be a somewhat frequent feature of this map configuration. Another oddity is that it isn't uncommon for a start to have as many as five food resources (or multiple with that many) on a given map roll, while at the same time other starts on the same map have just 2 food sources. Crazy stuff. I hope Krill put the worst offenders into the bin or this could be an unsatisfying game by the end of it. 
Hey, PB11 wasn't all that bad...*looks for exit out of the thread and onto his exclusive islands he could settle in PB11*
You not going anywhere, son. You drivin.
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