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[SPOILERS] Smackdown Game Thread

(April 18th, 2013, 22:12)SevenSpirits Wrote: Not just religion, but also an immediate spread to the capital! cool

(Btw, there was no real danger of another team being able to get it, since we were first to Masonry 2t ago.)

But we wouldn't want to spoil the tension, would we? wink
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t37

It being the turn of Judaism, I checked up on religion mechanics. Here's how it works:

* Each player on the team gets a random number between 10 and 19.
* Each player who already has a religion gets their number multiplied by 10.
* Each player who doesn't have the religion-granting tech as their research target gets their number multiplied by 10.
* Smallest number gets the religion.

So I changed Sumeria's research over to Sailing before playing Rome's turn. Rome finished Monotheism and thus got Judaism. Woohoo! The next two turns will involve Rome revolting civics and religion. The first turn they are back, we'll finish hooking furs. smile

Meanwhile, a Sumerian settler is taking 3t to move along roads to found a city for Rome. Two of the transit turns are the anarchy turns, so it lines up great in that respect. We will also produce a missionary ASAP for that city, as we really need the border pop to make it strong. I was assuming we'd whip it from Pad Thai, but the free spread to Tortilla Soup means we also have the option of whipping it there (conveniently, right when we need to fire the scientists, but inconveniently only for 1 pop), or even just slow-building it there over three turns, since TS needs to grow anyway. We will have to make this decision 3t from now, after the revolts. (Btw, the main impetus for doing the revolts immediately is to enable this missionary build. Secondary reason is to give the workers time to improve the furs.)

I am actually thinking we should gift the first furs to Sumeria. Right now Sumeria is constantly at happy cap, while Rome was still growing, has gems already, needs to whip 1+ missionaries, and also just gained a happiness from religion. We should be able to hook the second furs less than 10t after hooking the first, due to holy city culture.

The trade connection necessary to do the gift should be there t41, when we found the city for Rome.

One other decision we have coming up is whether Rome should spend a turn saving gold. The reason is to do it before getting the academy, and I think it's a good idea if we don't have enough gold to reach currency yet. I will have to look into the details soon. Another factor is that doing so may delay sailing and/or math. It's possible that this consideration makes it better to e.g. save only some gold, at 50% tech rate.

It's become clear to me in retrospect that we should have built a worker in TS instead of a settler. It could be done right now. Unfortunately, that decision was locked in a long time ago.
[Image: t37_2.JPG]

Look at that instant 17% religious bloc. lol
[Image: t37_3.JPG]
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Couldn't you whip the settler before the anarchy turns? Delaying the GS for a few turns doesn't seem like a big problem. Is it still possible or would that mean we'll lose a turn in the new Roman city by delaying the revolts?

Edit: maybe use the whipped settler for Rome gold/copper/rice and use the Sumer settler for a sumerian city.
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I think we're revolting Rome to Slavery/OR?
I have to run.
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(April 19th, 2013, 06:39)novice Wrote: I think we're revolting Rome to Slavery/OR?

+ Judaism the next turn.
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(April 19th, 2013, 08:00)Ichabod Wrote:
(April 19th, 2013, 06:39)novice Wrote: I think we're revolting Rome to Slavery/OR?

+ Judaism the next turn.

Right, so we can't whip until we're in slavery.
I have to run.
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(April 19th, 2013, 08:22)novice Wrote:
(April 19th, 2013, 08:00)Ichabod Wrote:
(April 19th, 2013, 06:39)novice Wrote: I think we're revolting Rome to Slavery/OR?

+ Judaism the next turn.

Right, so we can't whip until we're in slavery.

Hm...

Now is the time for me to feel embarrassed, right? lol

I told you I was lucky with the angry citizen starving thing, usually I'm trying to whip without slavery and the like.

Anyway, let's change subject. I know I've been punching the same key for a long time, but how do you guys value The Great Lighthouse in this map? I guess if we were the first to Masonry and we are teching Sailing next, we could try to get it.

Just to throw the idea out there, we could either try to get it with a new/old Sumerian city or with a new Roman city (the 25% OR bonus will save more hammers than the 100% lighthouse speed in the end, I guess). The Sumerian city could be either the capital, that already wants a Lighthouse anyway (+ hills and 2 choppable forests -> wait until maths?) or a city 1W of the cow, maybe (cow + copper mine + 3 choppable forests).

The Roman city could be in the plains hill 4W1N of TS. It's a plains hill settle with a first ring pig. It has 4 forests and hills. Assuming Maths already teched + OR, 4 forests would give 100 hammers, right? Granary + Lighthouse + TGLh is 214 quick hammers, according to my calculations. We'd need to whip + slow build 114 hammers. Maybe that's not worth it, especially since the city wouldn't want a lighthouse if not for the Wonder. But maybe it's worth considering.

Another possible TGLh city is 2E of the Northern Deer. The bad thing is not having first ring food. But it'd want a Lighthouse for the crab. Maybe settle this city after the pig one, gunning for a late, but already avaiable, TGLh.

I promise this is the last time I bring the subject up.
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I was about to point out the number of times you've mentioned GLH. wink
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(April 19th, 2013, 09:17)NobleHelium Wrote: I was about to point out the number of times you've mentioned GLH. wink

I guess Seven is afraid to hurt my feelings by saying it's a terrible idea. lol
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GLH is obviously good if we can land it. Can't tell from the screenshots what the best spot for it is - maybe 2E of the southern furs?
I have to run.
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