February 18th, 2017, 23:26
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Found some marble:
Next turn we get growth to size 2, a warrior and AH at end of turn.
This turn we got our second border pop thanks to Creative:
North:
South:
So there is food down in the craplands and we don't have to use the pigs to feed the silver mine.
And Marble.
fnord
February 18th, 2017, 23:31
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I think scout should move 4 3 next turn. Then see about clearing fog south and eastwards. Warrior heads NE up the peninsula by the Crabs.
fnord
February 19th, 2017, 07:21
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I think we don't want the scout near those lions. What about 93 then head over to the coast south of the lions then swing back around? I think 93-33 might be viable. I'm seeing lots.of nice.city locations one tile off the the coast which is annoying.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 19th, 2017, 10:50
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Agreed that the scout wants to stay away from the lions. Problem with 9 3 is we don't get a look across Marble Lake. 4 3 then either 3 3 or 3 9 gets us a view over the lake and sightlines around the Marble.
Nothing wrong with cities that are one tile off the coast so long as they don't have seafood speacials. One tile off the coast can't be boated.
fnord
February 19th, 2017, 15:24
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Just need coastal cities to build a navy and project power to threaten cities rather than defend a multiple city front.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 20th, 2017, 18:10
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We can have bacon/horseburgers:
Found 9 of the pigs, chariots till size 3 then workers/settlers on pigs/silver/ponies. Skip granary for now.
Or settle for sheep and wheat in the north and hit sailing after pottery. Island city claims horses. <---I don't like this idea much.
fnord
February 20th, 2017, 18:12
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Or settle on the PH 3 of the horses. Lighthouse for one lake tile is crap.
fnord
February 21st, 2017, 10:32
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I think we'll have to split the food up and it misses the horses, but damn there is a solid spot here:
I'm thinking city 2 on the forested tundra tile indicated (Pigs, Cows, horses and silver) and another city (later) to claim sheep, marble, incense and wine.
1st warrior done and is heading NE. 2nd warrior queued up. then worker and settler.
fnord
February 22nd, 2017, 03:16
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All these areas are shit for commerce.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 22nd, 2017, 10:08
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Threads: 37
Joined: Jul 2010
This map is shit for commerce.
Gonna be building a lot of wealth/research I think.
fnord
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