Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS]"These boots are made for stompin"-Thoth tries to remember how to play BTS

Found some marble:




Next turn we get growth to size 2, a warrior and AH at end of turn. jive


This turn we got our second border pop thanks to Creative:

North:





South:





So there is food down in the craplands and we don't have to use the pigs to feed the silver mine.

And Marble. flower
fnord
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I think scout should move 4 3 next turn. Then see about clearing fog south and eastwards. Warrior heads NE up the peninsula by the Crabs.
fnord
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I think we don't want the scout near those lions. What about 93 then head over to the coast south of the lions then swing back around? I think 93-33 might be viable. I'm seeing lots.of nice.city locations one tile off the the coast which is annoying.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Agreed that the scout wants to stay away from the lions. Problem with 9 3 is we don't get a look across Marble Lake. 4 3 then either 3 3 or 3 9 gets us a view over the lake and sightlines around the Marble.

Nothing wrong with cities that are one tile off the coast so long as they don't have seafood speacials. One tile off the coast can't be boated. tongue
fnord
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Just need coastal cities to build a navy and project power to threaten cities rather than defend a multiple city front.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

We can have bacon/horseburgers:




Found 9 of the pigs, chariots till size 3 then workers/settlers on pigs/silver/ponies.  Skip granary for now.

Or settle for sheep and wheat in the north and hit sailing after pottery.  Island city claims horses.   <---I don't like this idea much.
fnord
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Or settle on the PH 3 of the horses. Lighthouse for one lake tile is crap.
fnord
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I think we'll have to split the food up and it misses the horses, but damn there is a solid spot here:




I'm thinking city 2 on the forested tundra tile indicated (Pigs, Cows, horses and silver) and another city (later) to claim sheep, marble, incense and wine.

1st warrior done and is heading NE.  2nd warrior queued up.  then worker and settler.
fnord
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All these areas are shit for commerce.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

This map is shit for commerce.

Gonna be building a lot of wealth/research I think.
fnord
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