Ok, I have two other pictures from other parts of the turn, but I'll do this update solely for the battle. So here's where we were pre-turn:
![[Image: hECg97B.jpg]](https://i.imgur.com/hECg97B.jpg)
Those top 5 defenders aren't too trivial, but we've got stuff we can do here. As I said, the plan is to promote the cats both to CR1 and attack, then we do the same with our two 1-moving axes - CR1 for each of them. After those 4 attacks go through, we pause and evaluate where we're at. So let's go step by step. I didn't screenshot every single attack.
CR Catapult - 13% loss
Start off with a loss. That's fine, did some nice damage. Second catapult promotes to CR and attacks:
![[Image: I122nfK.jpg]](https://i.imgur.com/I122nfK.jpg)
CR Catapult - 35% WITHDRAW
Whoo, withdraw! 35% is the winning odds by the way, I didn't make a note of what the withdraw odds were, so I'm guessing overall survival odds were closer to coin flip territory. From here, I sent in the CR axes who get to go against slightly wounded (collateral) archers.
CR Axe - 62% WIN
Yes! So far so good. Send in the second axe:
![[Image: WtuPfoE.jpg]](https://i.imgur.com/WtuPfoE.jpg)
CR Axe - 65% WIN
YESSSSS. Now, that leaves us with Impis and Chariots. I could have sent in our GG axe with odds in the low 80s, but that was too low for me to risk such a valuable unit. So I'm left with a lot of middling odds stuff. So, I pull in the trailing chariot, promote to C2, and take a swing:
![[Image: MdavEoD.jpg]](https://i.imgur.com/MdavEoD.jpg)
C2 chariot - 40% WIN
!!!!!!!!!!!!!!!!!!!!! From there, it was a romp. It was just cleaning up warriors and heavily wounded defenders. Unfortunately this attack was the last chance to get 2xp on the GG, but like I said, I deemed it too risky. So I figured we'll adjust our strategy and take the 99.9% shot now and just get the 26th XP in a similar fashion:
![[Image: WnKFnQH.jpg]](https://i.imgur.com/WnKFnQH.jpg)
GG Axe - 99.9% WIN
I didn't bother taking pictures of the next two attacks, but whenever possible I was basically picking units that were 1XP away from promotions.
Shock Chariot - 97% WIN.
C1 Impi - 96% WIN
C1 Wounded Impi - 90% WIN
And the final battle:
![[Image: KH7arx2.jpg]](https://i.imgur.com/KH7arx2.jpg)
Impi - 99.9% WIN
![[Image: H4OEz6W.jpg]](https://i.imgur.com/H4OEz6W.jpg)
Look at those finances! Only losing 1gpt right now. Hooray for GLH. The only unfortunate luck of the entire turn was the total lack of non-GLH buildings in FoF:
![[Image: vpQLaVV.jpg]](https://i.imgur.com/vpQLaVV.jpg)
All things considered, I will not complain. So next is the setup for next turn. I took a glance up towards his horse city to see if any 1-movers were in range of FoF:
![[Image: eWqBbUF.jpg]](https://i.imgur.com/eWqBbUF.jpg)
No. So the only unit that could hit FoF would be a chariot, so we're safe to just leave a strong Impi behind. They're whipping archers instead of chariots anyways (you would too vs an army of Impis), so we're good. So let's glance at Crabs Galore:
![[Image: sjJJqkD.jpg]](https://i.imgur.com/sjJJqkD.jpg)
I think we can handle that. So we're looking at 2 archers + 1 warrior, and the archers don't really have a fortify bonus (he'll just have 5% on the one). We'll lose a couple units blitzing with our 2-movers, but it'll be worth it as opposed to waiting for our 1-movers. So here's how we stand for next turn:
![[Image: e85GcJb.jpg]](https://i.imgur.com/e85GcJb.jpg)
A LOT of units there with promotions available as you see. Barring some sort of miracle, we'll be holding the Hindu holy city next turn too.
Fun turn
. So here's your final combat log:
So that means our final losses was: 1 Catapult.
A TON of you got really close. We'll have to consider how to rule on this one. Anyways, I'm extremely happy right now - we've taken two cities including the big one with a loss of just 1 catapult. This is going about as perfectly as we could have scripted it.
![[Image: hECg97B.jpg]](https://i.imgur.com/hECg97B.jpg)
Those top 5 defenders aren't too trivial, but we've got stuff we can do here. As I said, the plan is to promote the cats both to CR1 and attack, then we do the same with our two 1-moving axes - CR1 for each of them. After those 4 attacks go through, we pause and evaluate where we're at. So let's go step by step. I didn't screenshot every single attack.
CR Catapult - 13% loss
Start off with a loss. That's fine, did some nice damage. Second catapult promotes to CR and attacks:
![[Image: I122nfK.jpg]](https://i.imgur.com/I122nfK.jpg)
CR Catapult - 35% WITHDRAW
Whoo, withdraw! 35% is the winning odds by the way, I didn't make a note of what the withdraw odds were, so I'm guessing overall survival odds were closer to coin flip territory. From here, I sent in the CR axes who get to go against slightly wounded (collateral) archers.
CR Axe - 62% WIN
Yes! So far so good. Send in the second axe:
![[Image: WtuPfoE.jpg]](https://i.imgur.com/WtuPfoE.jpg)
CR Axe - 65% WIN
YESSSSS. Now, that leaves us with Impis and Chariots. I could have sent in our GG axe with odds in the low 80s, but that was too low for me to risk such a valuable unit. So I'm left with a lot of middling odds stuff. So, I pull in the trailing chariot, promote to C2, and take a swing:
![[Image: MdavEoD.jpg]](https://i.imgur.com/MdavEoD.jpg)
C2 chariot - 40% WIN
!!!!!!!!!!!!!!!!!!!!! From there, it was a romp. It was just cleaning up warriors and heavily wounded defenders. Unfortunately this attack was the last chance to get 2xp on the GG, but like I said, I deemed it too risky. So I figured we'll adjust our strategy and take the 99.9% shot now and just get the 26th XP in a similar fashion:
![[Image: WnKFnQH.jpg]](https://i.imgur.com/WnKFnQH.jpg)
GG Axe - 99.9% WIN
I didn't bother taking pictures of the next two attacks, but whenever possible I was basically picking units that were 1XP away from promotions.
Shock Chariot - 97% WIN.
C1 Impi - 96% WIN
C1 Wounded Impi - 90% WIN
And the final battle:
![[Image: KH7arx2.jpg]](https://i.imgur.com/KH7arx2.jpg)
Impi - 99.9% WIN
![[Image: H4OEz6W.jpg]](https://i.imgur.com/H4OEz6W.jpg)
Look at those finances! Only losing 1gpt right now. Hooray for GLH. The only unfortunate luck of the entire turn was the total lack of non-GLH buildings in FoF:
![[Image: vpQLaVV.jpg]](https://i.imgur.com/vpQLaVV.jpg)
All things considered, I will not complain. So next is the setup for next turn. I took a glance up towards his horse city to see if any 1-movers were in range of FoF:
![[Image: eWqBbUF.jpg]](https://i.imgur.com/eWqBbUF.jpg)
No. So the only unit that could hit FoF would be a chariot, so we're safe to just leave a strong Impi behind. They're whipping archers instead of chariots anyways (you would too vs an army of Impis), so we're good. So let's glance at Crabs Galore:
![[Image: sjJJqkD.jpg]](https://i.imgur.com/sjJJqkD.jpg)
I think we can handle that. So we're looking at 2 archers + 1 warrior, and the archers don't really have a fortify bonus (he'll just have 5% on the one). We'll lose a couple units blitzing with our 2-movers, but it'll be worth it as opposed to waiting for our 1-movers. So here's how we stand for next turn:
![[Image: e85GcJb.jpg]](https://i.imgur.com/e85GcJb.jpg)
A LOT of units there with promotions available as you see. Barring some sort of miracle, we'll be holding the Hindu holy city next turn too.
Fun turn
. So here's your final combat log:Combat Wrote:catapult - 13% loss
catapult - 35% withdraw
cr axe - 62% WIN
cr axe 65% WIN
c2 chariot 40% WIN
GG axe - 99.9% WIN
shock chariot - 97% WIN
c1 Impi - 96% win
c1 wounded Impi - 90% win
Impi - 99.9% WIN
So that means our final losses was: 1 Catapult.
A TON of you got really close. We'll have to consider how to rule on this one. Anyways, I'm extremely happy right now - we've taken two cities including the big one with a loss of just 1 catapult. This is going about as perfectly as we could have scripted it.

![[Image: VL2qPjN.jpg]](https://i.imgur.com/VL2qPjN.jpg)
![[Image: 0CpkCAd.jpg]](https://i.imgur.com/0CpkCAd.jpg)
![[Image: dcaPj2c.jpg]](https://i.imgur.com/dcaPj2c.jpg)