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News:
![[Image: Civ4ScreenShot0581.JPG]](http://dl.dropbox.com/u/28594063/PB9T60/Civ4ScreenShot0581.JPG)
6 turns to Currency.
Cornflakes nails the Oracle
AT nails Colossus
Azza gets nailed, Cornflakes is better at civ than Lewwyn or Krill.
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(March 4th, 2013, 19:31)Commodore Wrote: Azza gets nailed, Cornflakes is better at civ than Lewwyn or Krill.
So... if I build the Colossus I'm better than Krill?
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(March 4th, 2013, 23:10)Ceiliazul Wrote: (March 4th, 2013, 19:31)Commodore Wrote: Azza gets nailed, Cornflakes is better at civ than Lewwyn or Krill.
So... if I build the Colossus I'm better than Krill?
 Nope! But kill Azza faster...
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 I think Cornflakes will enjoy reading that post game, but if we have to stick to the truth I'm sure Krill could have killed Azza much sooner if he was willing to waste a lot of hammers to do it. But Azza wasn't a threat so he let him live for a long time and spent his hammers more profitably elsewhere. [ /offtopic]
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March 5th, 2013, 19:26
(This post was last modified: March 5th, 2013, 19:26 by Krill.)
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I don't even want to know how many people have taken cities off Azza.
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You know, Azza Dispatch Speed would be a fairly good proxy for general civ skill level.
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Don't we already have that in Sareln Rush Speed?
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You can never have too many data points. Like, Sareln kill speed can be like tallying home runs in baseball while Azza kill speed can be like tallying walks.
Only a few steps away from tallying each player's Civ4 Warring Above Replacement!
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(March 6th, 2013, 02:35)BRickAstley Wrote: Don't we already have that in Sareln Rush Speed?
That doesn't make any sense as a measurement of player skill. Everyone knows Sareln always gets rushed, so it's not adding any new information about other players in the game when it happens.
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