October 22nd, 2013, 12:35
Posts: 18,064
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I suspect it's a War Weariness rating on all parties.
October 24th, 2013, 07:19
Posts: 8,786
Threads: 40
Joined: Aug 2012
Trolls made some mistakes this turn (first time for everything!) I'm hoping we'll be able to punish them. Whenever the turn gets back to us...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 24th, 2013, 12:38
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Thanks Darrell!
October 24th, 2013, 13:04
Posts: 2,560
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Joined: Oct 2009
How did they screw up--wrong troop movements on the main front or the western naval front?
October 24th, 2013, 19:01
Posts: 8,786
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The galleon I was worried about has a weak escort and they've only got five units in the MOM city!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 26th, 2013, 09:56
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Joined: Aug 2012
Turn 212
HAK isn't too bothered that we killed the caravel:
Troll mistake #1 - they split up this naval stack, so the ironclad and SotL aren't protecting the frigates and galleon. After hitting with four airships I plan to hit the two frigates with SotL and run away, sink the galleon with a frigate, then try to sink the ironclad with a couple of frigates. Done right I should be able to leave all our ships out of range of their SotLs.
CII SotL vs injured Frigate 97% WIN
SotL vs injured Frigate 96% WIN
CI Frigate vs Galleon 99% WIN
Heh, heh, the troll power went down from 3 491 000 to 3 443 000 - 48 000 soldiers, so 4000 for the galleon, 30 000 for two cavalry and 14 000 for one rifle  Next we want to hit that ironclad.
Frigate vs injured ironclad 20% WIN! :Twirl:
Then everyone spreads out so that the Troll SotL's can't reach them. Except the ironclad-killing frigate and the selected SotL which I miss-clicked
We could even kill this stack next turn - I'll move an airship or two into Katana then our selected frigates can suicide into the ironclads and the stack of five SotLs and our privateer can clean up the frigates and galeons
Mistake #2 - I thought we should get odds on three of the five units left in Weissbier with our eight grenadiers. Actually I hadn't seen that this was on a hill. That means we only get 10% odds against the grenadiers and coinflips against the rifles, so I'll add another three grenadiers to our attack force, get a few frigates and SotL's in place to get rid of the remaining culture and kill the ironclad that I assume will block the approach next turn. Fingers crossed that the turn delay doesn't allow them to reinforce
Mistake #3 - they didn't leave enough units behind to defend Katana against this pretty ropey stack. To be fair this might have been deliberate, but I need to make up for getting #2 wrong  . It looks like the units from Weissbier are on their way to reinforce, but by then the borders should have popped back and we get a shot at them in our culture.
Am I doing something wrong or does Cynheard's combat calculator not work very well with withdrawl chances?
CRII cannon 57% LOSS
CRII cannon 80% LOSS
Barrage II cannon 70% WITHDRAW
CI Rifle 90% WIN
CI Rifle 94% WIN
CI Rifle 90% WIN
CI Musket 65% WIN
Knight 98% WIN
Knight 98% WIN
And we take back the city. Pleasingly the borders pop right back and cultural defense is back to 60%. I moved everything into the city as there are no safe tiles for the cannons to lurk on.
At Tequila Slammer I pillaged the silver. Should have done it a couple of turns earlier really. We have a chance for the four selected muskets to attack next turn along with three amphibious grenadiers and two more muskets on a galleon. I don't know if that will be enough to beat the three grenadiers, two rifles and cavalry, but it's worth a try to restrict Trolls to just the mainland.
Here is that picture of the development of SFL (click to enlarge). As you can see the three northern cities are fully developed and are having to intersperse settler builds with navy to stop growing too fast. Ingram and Hand Cannon will be settled next turn (Ingram should perhaps have gone 1NW now that I think about it  ) and will relieve their neighbours of food tiles they don't really want. The settler being built in Blunderbuss will go to settle Jennings 9 on the southern oil - getting it online as soon as possible if we get to combustion. Quama will start a settler for Kalashnikov next turn and I've marked where I think the rest of our cities could go. We might need to waste a flood plain, but I can't see a better way to fit that extra city in.
Power
Score - Trolls gifted some cities last turn...
We finish Replacable parts this turn, which will give a hammer to about five or ten improvments. Then we have a couple of banks completing so I'll set research to 0% and try to save some money for our Steam Power-Railroad-Combustion run. Fingers crossed.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 26th, 2013, 15:02
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Things are good on the military front--though Trolls still appear to be building enough to be level while we are starting to work on our economy :/
Ingram can't go 1NW, since it would be 2SE of Scimitar in that case, right?
I like Hand Cannon and Ingram, and Jennings looks good considering we need that oil (and that there's a banana 2S that's not being highlighted by the resource bubbles for some reason :/ ). I might put Luger before Kala though--Kala is a better spot, but Trident needs its food less. For the inner cities, I think I like having the extra city by settling the hill/flood plain, though I think we have some time--when can we afford those settlers?
No clue on how anyone could think this game is over, especially with Trolls suddenly showing a bit of weakness--SFL still wins us the long game, and we have to take this to Combustion at least--very interesting game though 
It's weird--I keep feeling like I want to play one of these games in a more direct manner, but then I realize I don't want to actually play as much (mainly because I don't like the micro and the military stuff :/ )
October 26th, 2013, 15:39
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(October 26th, 2013, 15:02)Cheater Hater Wrote: Things are good on the military front--though Trolls still appear to be building enough to be level while we are starting to work on our economy :/
Between their tech edge, Police State, the Kremlin and slavery we're never going to beat them in a straight-out military race, but if we can keep dancing around them and stinging every now and then who knows...
(October 26th, 2013, 15:02)Cheater Hater Wrote: Ingram can't go 1NW, since it would be 2SE of Scimitar in that case, right?
I meant, of course, NE. I'm glad Noble doesn't read this thread. (Hi Noble!)
(October 26th, 2013, 15:02)Cheater Hater Wrote: I like Hand Cannon and Ingram, and Jennings looks good considering we need that oil (and that there's a banana 2S that's not being highlighted by the resource bubbles for some reason :/ ). I might put Luger before Kala though--Kala is a better spot, but Trident needs its food less. For the inner cities, I think I like having the extra city by settling the hill/flood plain, though I think we have some time--when can we afford those settlers?
Good point. Trident will probably need to start another settler when that boat finishes in three turns so it shouldn't take long...
(October 26th, 2013, 15:02)Cheater Hater Wrote: It's weird--I keep feeling like I want to play one of these games in a more direct manner, but then I realize I don't want to actually play as much (mainly because I don't like the micro and the military stuff :/ )
The military bit is the most fun, it's just that it takes so long to play military turns that I end up being a bit half-assed and thinking on the hoof rather than making proper long-range plans...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 31st, 2013, 12:45
Posts: 8,786
Threads: 40
Joined: Aug 2012
Turn 213
We start with more Troll stomping from HAK:
Which means we only have three boats left to deal with here. Unfortuately I don't think we can deal with them or protect HAK as both SotLs are injured. Best to put into Tequilla Sour and heal as the Troll ships can't do us much damage.
HAK also razed Deerslayer. Which is why we're top of the scoreboard now...
In other excellent news Darrell seems to have bought that we're aiming at Cape Cod and hasn't blocked the entrance to Weissbier. I'd like to start here if I may...
One airship hits the northern Ironclad, giving sight on the other which we can't hit. Our first SotL bombards Weissbier.
The second SotL takes the defences down to 0%, meaning a pinch grenadier should get 9% against the top defender and hit a couple of times...
He hits three times! Allowing the next pinch gren to get 22%
He wins! Allowing our CRII CI gren to get 64% on their pinch rifle...
He loses... But now our CRII gren gets 66% on a Guerilla I rifle...
And loses again.  But now we get 85% odds.
A win and a Great General (in Voulge) and now 93%
LOSS!  Well the rest are ~99% and we win handily.
A courthouse and the MOM survive, but I'm not even tempted to keep it... I'm a bit disapointed it took four grenadiers to take the city (five, as the one that took the city should get killed next turn).
Thinking about what to do with the great general. Can privateers become super medics? Probably too risky as it can be attacked by allies. Maybe a galleon super medic would be better? Next we suicide a frigate into an ironclad, he hits twice allowing an SotL to clean up flawlessly and move to cover the stack.
On our south coast I'd like to kill these in our territory next turn, but if the galleons ran away they could hide in On the Rocks. So we'll have to do it now and take the war weariness
First a CII Frigate vs damaged Ironclad 44%: LOSE (and only hit it once)
Then another CII Frigate vs damaged Ironclad 44%: LOSE (but hit it twice  )
CII Frigate vs damaged Ironclad 71%: WIN!
CI SotL vs damaged Ironclad 89%: WIN!
CI SotL vs damaged Frigate 97%: WIN!
CI SotL vs damaged Frigate 97%: WIN!
CI SotL vs galleon 99%: WIN! (after this rival best soldiers is 3 233 000)
CI SotL vs galleon 99%: WIN! (after this rival best soldiers is 3 229 000)
So I guess thosse galleons were empty, but it's nice to kill them anyway... Two Frigates for two Ironclads, two Frigates and two Galleons is a decent return.
We'll take our shot at TS next turn with eight airships and three amphibious grenadiers to support our eight brave musketmen...
In domestic news we settle Hand Cannon and Ingram Model 6. These both take food from cities that were growing too fast and should quickly become productive. Three more settlers are in production, with a fourth coming from Trident when it finishes the SOTL it's on now.
That was fun! Look at the scores!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
October 31st, 2013, 13:57
Posts: 18,064
Threads: 164
Joined: May 2011
A loaded galleon with an otherwise unloaded stack will defend last.
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