February 3rd, 2010, 14:42
(This post was last modified: February 3rd, 2010, 14:44 by meatbalz.)
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February 3rd, 2010, 14:43
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Turn unpaused btw.
FWIW, here was the double move rule as written for RBPB2:
Quote:How is this for a double move rule?
Apolyton Demogame rule v1.1, for war between 2 parties of indeterminate size. This rule is not designed to cope with a war between 3 separate parties, so the Game Administrator reserves the right to adjust the rule to fit the needs of the game should the needs of the game alter.
Turn will be split equally between the two parties. The party with the first part of the turn has until the in game clock reaches 12:00 hours remaining of the turn, i.e. the first half of the turn, and the second party has from the in game clock shows 12:00 until the end of the turn, the second half of the turn. Each half of the turn is thus named "First War Phase" and "Second War Phase", abbreviated to FWP and SWP respectively.
The method of determining who gets which part of the turn is 2 fold:
- the parties agree between themselves to an equitable split. If this is not possible then:
- The team that moved last in the turn of the declaration of war will get the last part of the turn.
If a party finishes the turn early, they can signify this by a post in a specified thread indicating they have finished their turn and the next party can play their turn. They do NOT have to end turn, but they may end turn to signify that they have finished their turn in lieu of public posting.
In the phase of the turn belonging to the designated party, the following actions are legal:
Moving any unit,
Promoting any unit,
Upgrading any unit,
Gifting a unit,
Drafting any unit.
This is the only part of the turn that these actions are legal.
If anyone uses auto-promote, or auto-moves, to gain an unlawful advantage a reload will be required, unless repeat offences happen in which case the Game Administrator reserves the right to have the offending units deleted from the game.
Slaving, changing city builds, and changing tiles worked, is legal during ANY part of the turn.
Joint attacks
If two players want to attack a single target i.e. a city belonging to a third party, Civ C, then they must move sequentially. ie Civ A attacks with all of its' units, and then Civ B attacks with all of its' units during the phase of the turn belonging to them. Civ C must wait until the phase of the turn belonging to it before it may counter attack or promote any units etc as proscribed above.
Declaring war
For the purpose of movement, declaring war will count as movement. Once war has been declared, the party declaring war has to finish moving all of their units and end their turn before half of the remaining turn time has elapsed since the declaration of war, or within half an hour, whichever is longer
In cases where a war declaration occurs and the side declared upon (the declared) still has units to move, the declared may still move these units, and this counts as a move for the purpose of which party gets the SWP in all subsequent turns.
ALL DECLARATIONS OF WAR, AND ENDED TURNS, SHOULD BE DOCUMENTED via screenshot Also, please send an email stating you have declared war. This isn't a rule, it won;t be enforced, but as said below it is good manners.
Retrospective analysis
The double move rule shall also be applicable to movement on the turn prior to the declaration of war.
Illustrations
The following are illustrations, and any any conflict between the illustrations and the rules as stated above, the illustrations are wrong
Example 1:
Civ D intends to declare war on Civ E. Civ D has a stack of 1 movers next to Civ E border that will be the attacking force.
On the turn before war is declared, every team apart from Civ D has ended turn. Civ D logs in, and moves the slow movers into Civ E land, declaring war. At the start of the next turn, Civ D immediately moves the slow mover stack onto a hill for extra defence.
This is an illegal double move, as Civ D during Civ Es' phase of the turn, under the "Retrospective analysis" rule
Example 2:
Civ F has a fast mover stack with no movement points 2 tiles away from Civ G border, with no roads on the tiles towards the border. At the end of the turn Civ F moves to road all of the tiles, making it possible for Civ F fast mover stack to attack a lightly defended Civ G city. Civ F ended turn after Civ G.
At the start of the next turn, Civ F declares war on Civ G, AFTER Civ G has logged in at least once, and razes the lightly defended city.
This is NOT a double move, as Civ G had the chance to move after Civ F roaded the tiles. It would be a double move, if Civ F moved before Civ G logged in and out of the game.
Example 3:
Civ M, N and O plan to declare war on Civ P.
Civ M declares war on Civ P, and moves all of their units. Civ P logs in and then moves units relevant to the conflict at hand, ending turn. Civ P is thereby allocated the SWP unless both Civ M and Civ P agree otherwise.
Example 4:
X turns later while Civ M and Civ P are still at war, Civ N wants to declare war on Civ P. Civ N may declare war on Civ P at any time, but must declare war during Civ Ms' turn if Civ N is to move any units. If Civ N declares war during Civ P part of the turn, Civ N may not move any units until the following turn until the phase of the turn belonging to Civ M.
Later on, Civs M and N are attacking Civ P, and have 2 stacks of units against a city of Civ P. Both stacks are identical, and contain catapults. It is decided that Civ M attacks first. Civ M decides to attack with all of its' catapults, and then stops. Civ N then attacks with all of it's catapults, and then with the remainder of it's units, capturing the city. This is a legal move. Once Civ N starts to attack, Civ M may not move, upgrade or promote any units involved in the attack in anyway.
Example 5:
Later still, Civ O decides to back stab Civs M and N. Civ M moves a stack of units into Civ P land, and Civ O declares war and attacks them, before Civ N has moved or FWP has finished. This is illegal, as Civ O is decided to be on Civ Ps' side and hence uses Civ P phase of the turn to move. If Civ O were to wait until it was the Civ P phase, then attack the stack during Civ P phase it would be legal.
(the reason for this distinction is to keep the game moving as much as possible).
Example 6:
Civ R decides to gift units to Civ P. Civ R moves units into a city threatened by Civ Ms' units, and gifts the units immediately after the turn rolls over. This is illegal; the units may only be gifted during Civ Ps' SWP. (this shouldn't matter as units can be gifted with 0 movement points remaining)
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 3rd, 2010, 15:00
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Memo for PB4 - don't pick Peter
February 3rd, 2010, 15:03
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Nice screenie Ruff
February 3rd, 2010, 15:11
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Ruff_Hi Wrote:Well, not according to my reading of the law (and I am not the attacker here! - lazy so-and-so can come and make his own arguments)
I wonder why you didn't bring this up when the wording was being discussed, given that the aim was to prevent double moves
February 3rd, 2010, 15:14
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Same reason as always. No one ever truly considers all of the implications of a rule during game set up. And you very rarely get listened to. You might have heard of the condition, it's called wishful thinking.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 3rd, 2010, 15:19
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How about just make it:
-Attacker must declare and end turn on the turn half they want.
-If it is the first half, the defender must wait for the attacker to finish moving on the first war turn.
-If it is the second half, the defender must finish all its moves before the attacker moves the first turn.
I would prefer a simple rule as more words does not a better ruleset make.
February 3rd, 2010, 15:30
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In my opinion this is plain and simple rule exploitation. Yes its a grey area but if this game is based on trust and 'acting in good faith' why is this being done?
Regardless of the fact that it made no difference to the overall result of this 'war'. it does not make it suddenly OK. We accept this now and that means everyone can do it. We change it retrospectively, it grants this move an unfair pardon.
I agree with antisocialmunky, a simple rule works. I think this overthought example just gives people more licence to exploit and misconstrue and deceive. I wonder if that may be what some were gunning for?
"You want to take my city of Troll%ng? Go ahead and try."
February 3rd, 2010, 15:33
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antisocialmunky Wrote:How about just make it:
-Attacker must declare and end turn on the turn half they want.
-If it is the first half, the defender must wait for the attacker to finish moving on the first war turn.
-If it is the second half, the defender must finish all its moves before the attacker moves the first turn.
I would prefer a simple rule as more words does not a better ruleset make.
That's the original RBPB2 rule, or rather a variation of it.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
February 3rd, 2010, 15:34
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Krill Wrote:Well, no reloaded needed then, but we should probably try to tighten the rule up.
Damn, put myself on the slow players list for no reason... Easy way to tighten the rule that we have is to say that they must move in the half they are claiming on the declaration turn too.
Longer term, Krill is right about the 'has a team moved' part. How about we add a flag that people can trip to let everyone else know that they are in WHEOOHs mode?
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.
(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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