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Civilization 5 Announced

There is also this thing from Paradox

http://www.paradoxplaza.com/games/warloc...the-arcane

which seems to be a 4x kind of game and use Civ 5 engine. Hard to tell what the result will be, Paradox does not release many TBS games in general, and I can't remember them releasing a 4x one ever.
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I dunno about the Stardock game but Paradox games usually have a Paradox feel by which I mean some sort of mind crushing depth with heavy diplo emphasis...

If they could make something more easy to jump into, that might be fun. I dunno, it usually takes a while for someone to develop a spiritual successor to Civ. Just look at MoO, the first game I played that had the same spirit was SotS. Gal Civ was kinda just a kinda dull colonization fest and SE is just SE.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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antisocialmunky Wrote:I dunno about the Stardock game but Paradox games usually have a Paradox feel by which I mean some sort of mind crushing depth with heavy diplo emphasis...

If they could make something more easy to jump into, that might be fun. I dunno, it usually takes a while for someone to develop a spiritual successor to Civ. Just look at MoO, the first game I played that had the same spirit was SotS. Gal Civ was kinda just a kinda dull colonization fest and SE is just SE.

Spiritual successor implies to me a continuation of theme and the feelings the player gets while playing the game, rather than a continuation of mechanics. At the same time however, if you don't nail the mechanics, your theme doesn't matter.

If you wanted a spiritual successor to CIV I think you'd have to lay it out on the table, cut it up into a little bits, and try to explain why each part is in the game, how it impacts the overall experience, and the magnitude of it's effects.

I don't think I've ever seen anyone do that in a positive way. Most of time you only see one piece or another getting picked apart (See CIV V's Happiness or Combat model) in the context of trying to explain why a game is bad.
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The theme is civ 4 gives you interesting decisions and civ 5 doesn't. I think that translates directly into mechanics. Tile yields matter in civ 4, so I actually enjoy any game aspect that revolves around them. Etc., etc.

Darrell
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Someone get a respectable university to offer a Ph.D and I'm sure you'll get a couple of worthwhile dissertations on the matter.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Someone get a respectable university to offer a Ph.D and I'm sure you'll get a couple of worthwhile dissertations on the matter.

That's at *least* 10 years off. There are some top-tier unis here stateside that offer decent game-design programs (depending upon who you talk to, [University of Southern California] is the one I know about), but even those programs are focused more around the "making" rather than the "analyzing".
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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I have to admit my last post was poor... I need to point out that I meant to say when this thread gets desticked and booted to the middle of the 3rd page or so; instead of locked. smile With new conent of civ5 being unlikely I think this should happen and have a new "civ tidbits" thread opened.

I really don't have hopes for stardock making a good 4x game after the last gal civ 2 exp pack (evil civs not expanding!) and elemental. I think the SINS game is okay but does not count as 4x game. That paradox game looks very intertisting and I am glad I know about it now. smile
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I'm sure there has to be some realpolitik game theory thing that is tangentally teaching that.
In Soviet Russia, Civilization Micros You!

"Right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must."
“I have never understood why it is "greed" to want to keep the money you have earned but not greed to want to take somebody else's money.”
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Some belated comments on the Civ V video (nice writeup, Sullla; it brought back some fond memories):

The thing I found most off-putting about the Civ V video was the lack of synchronization between the characters' mouths and their speech. Probably an "uncanny valley" thing, since I don't mind much worse lip synching in a cartoon that doesn't try to be so realistic.

When I was playing the demo, I thought this lack of sync was just due to my computer being below specs for the game, but it's just as bad in the Youtube video Sullla linked.

And am I the only one who thought the son who is taking over the empire bears a more than passing resemblance to Jon Shafer?
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There hasn't been a proper successor to Civ 4 because Civ 4 is already perfect and can't be superseded. smile

Seriously, Civ 4 really has raised the bar so high that it may be impossible to ever duplicate. Firaxis had the resources and time for a massive amount of testing and feedback before the release, on a scale that may literally never happen again in a commercial game. Deep strategy games of the future will come from labor-of-love creators, like Dwarf Fortress and Minecraft, not commercial studios.
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