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FFH2PBEMXII Organizing and Tech Thread

Okay, Mist and I will be on a team.

Amelia Wrote:I'll play in this.
I'm staying FAR away from the coast once you get optics.
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FFH-20: Jonas Endain of the Clan of Embers
EITB Pitboss 1: Clan/Elohim/Calabim with Mardoc and Thoth



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Cities cannot be moved. lol
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Ellimist Wrote:Okay, Mist and I will be on a team.

I'm staying FAR away from the coast once you get optics.

Egads, who says i'm taking Lanun =)

(Hannah the Irin is a different matter alltogether).
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If there is still a place free, I would play as well.

And I would really like to have someone playing with me who knows more about FFH2. If someone can be found I would create a gmail-account for us, so that - despite me playing the turns normally - he could always grab the turn and see whats going on. And maybe put a screenie on the forum lol
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Serdoa Wrote:And I would really like to have someone playing with me who knows more about FFH2. If someone can be found I would create a gmail-account for us, so that - despite me playing the turns normally - he could always grab the turn and see whats going on. And maybe put a screenie on the forum lol

I'd like to take you up on that if that's ok with you. Maybe this time I'll actually have an idea of what's going on. lol
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I would be glad to have you WK. Especially if we find this time a way to give you more insight then only the starting picture provided by the map-maker. In all honesty, thanks for trying it again with me bow
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Somebody take Perpentach of the Kurio's for a spin! I really want to see somebody play that game.

For those not in the know, Perpentach eliminates the Civilization traits of the Civ he is in when he has his first insane trait shift. Grigori lose agnostic, Sheaim lose Sundered, Hippus lose Horselords, etc. For most civs, this is a minor thing, and generally a bad minor thing. Even for something a little more significant like a non-agnostic Grigori, the lack of ability to build temples stops major divergence. But for the Kuriotates, losing their civ trait makes them into a very very different civilization.

The Kurio civ trait is Sprawling, which gives a limited number of mega cities. Without that trait, they can build cities all around the map just like a regular civ. But the cities will be regular two radius ones. The other Kurio advantages though, like Enclaves and Centaurs, all work. And most importantly Jewellers and Tailors can be spread across an entire civilization for a potentially massive boost in GNP.

I hope somebody gives it a try.

Ellimist Wrote:I'm pretty sure I tried using Cassiel/Kurioates one time and was agnostic.

If so, it was only by personal choice rather than Civ trait. Cassiel is not an agnostic leader.
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Erm, so how many players does that make already?
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Ilios Wrote:Erm, so how many players does that make already?

By my count

1. Krill
2. Sareln
3. Elimist/Mist
4. Amelia
5. Serdoa
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Krill
Sareln
Amelia
Elimist+Mist
Serdoa+WK

If I have not overlooked someone, but I think everyone else either stated he has not enough experience or that they will lurk.
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