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Btw can mods fix the typo in the title? I can only change the title that shows on top of the post!
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Yeah, it should be RBPB6...
Current games (All): RtR: PB83
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Krill Wrote:Yeah, it should be RBPB6... No, RBP6 :neenernee
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Jowy Wrote:Btw can mods fix the typo in the title? I can only change the title that shows on top of the post!
You may need to PM T-Hawk and request it. There's certainly no way Sullla's looking in here. Although T-Hawk seems to read everything eventually, it can occasionally take him a while.
EitB 25 - Perpentach
Occasional mapmaker
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Lord Parkin Wrote:Only the hammers building the Settler are multiplied (rounded down), not the food. Saving 50 hammers would imply building a Settler with ONLY hammers (no food)
A smart Imperialistic leader does build settlers with almost all hammers and minimal food. By whipping.
Jowy Wrote:Btw can mods fix the typo in the title? I can only change the title that shows on top of the post!
Got it. Ha, I've been reading all along but didn't even notice that till someone mentioned it.
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Krill Wrote:You'd get shredded. You're expecting to tech to Education, and Gunpower, before stacks of knights appear? Because as we all know, it's impossible to defend yourself in the early game with non-UU units. And who would ever research Engineering?
I stand by my choices. The Hwacha is decent, and the Oromo-Redcoat pairing should be a killer. The only thing I'm debating is whether I'd switch out one trait for Imp, after realising that Settlers are 150 hammers instead of 100. I still don't think it'd make a big difference either way, but I might consider it.
What would your choices be, Krill? Anyone else feel free to put up your own ideas too.
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Lord Parkin Wrote:Because as we all know, it's impossible to defend yourself in the early game with non-UU units. And who would ever research Engineering? 
I stand by my choices. The Hwacha is decent, and the Oromo-Redcoat pairing should be a killer. The only thing I'm debating is whether I'd switch out one trait for Imp, after realising that Settlers are 150 hammers instead of 100. I still don't think it'd make a big difference either way, but I might consider it.
What would your choices be, Krill? Anyone else feel free to put up your own ideas too. 
HA, Knights, and Cuirs all ignore first strikes. On defense you are going to be having good odds anyway due to cats, on offense FS give you nothing. So what does the Oromo actually do again?
You've taken Fin/Phi, so you can't swap in and out of Caste, and later on Pac, to push out GA for bombing, so you are limiting you ability to bomb early and grow due to lack of Spi. PHI has to be paired with SPI.
You're not taking IMP, which has it's own drawbacks, and are taking IND which is going to give you cheap forges (which you build after settlers and give a smaller %age bonus to the largest hammer sinks) and a hand at wonders. GL gives you GS points that you don't want, HG gives you, what, a max of12 pop points if you get it early, when IMP will give you more than that due to getting cities down sooner.
Boadicea is just slow.
Gandhi of Inca/England, both have advantages, for pumping out a quick Ga to give to Rome to use to fuck someone up economically
Genghis of Rome, so that I can spam cities towards the nearest enemy, steal their land and hold it. perfect bomb target
Pacal of India, so I just grow like a weed.
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Krill Wrote:HA, Knights, and Cuirs all ignore first strikes. On defense you are going to be having good odds anyway due to cats, on offense FS give you nothing. So what does the Oromo actually do again? Assuming that the first strikes will do nothing is assuming that opposing armies will consist of nothing but mounted units. If that's the case, well, they're mincemeat anyway. Plus you're ignoring the (admittedly minor) collateral damage reduction effect.
Krill Wrote:You've taken Fin/Phi, so you can't swap in and out of Caste, and later on Pac, to push out GA for bombing, so you are limiting you ability to bomb early and grow due to lack of Spi. PHI has to be paired with SPI. Perhaps a reasonable point, but FIN is easily swapped with SPI. Just switch out Elizabeth and Ramesses for Gandhi and Huayna.
Krill Wrote:You're not taking IMP, which has it's own drawbacks, and are taking IND which is going to give you cheap forges (which you build after settlers and give a smaller %age bonus to the largest hammer sinks) and a hand at wonders. GL gives you GS points that you don't want, HG gives you, what, a max of12 pop points if you get it early, when IMP will give you more than that due to getting cities down sooner. Getting a leg up on wonders like Sankore or the Minaret in a team game is massive, so I think IND is still worth it. And I'm not totally against IMP; Boudica could be swapped for Genghis. By the way, Great Scientists being undesirable is sure news to me.
Krill Wrote:Boadicea is just slow. In a single civ game, sure. With two teammates to prop her up, she's a decent choice though.
Krill Wrote:Gandhi of Inca/England, both have advantages, for pumping out a quick Ga to give to Rome to use to fuck someone up economically Gandhi of England, sure. Inca though? No UU, and a UB that is heavily nerfed when you can switch in and out of Caste for free. Not to mention you might have a religion anyway, which near-obsoletes the need for free culture.
Krill Wrote:Genghis of Rome, so that I can spam cities towards the nearest enemy, steal their land and hold it. perfect bomb target Not a bad choice, but I'm dubious about how long Praetorians would actually last when Machinery is available to tech right from the start. Will have to test it, but I suspect the window would be extremely short.
Krill Wrote:Pacal of India, so I just grow like a weed. Sure, a strong choice, though weakened a bit by the free Granaries. India might actually be quite nice for the Mausoleums too, given the easier access to Constitution. Probably still a while down the track though, but a tech you'd want to get at some point anyway (triple Representation).
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Lord Parkin Wrote:Assuming that the first strikes will do nothing is assuming that opposing armies will consist of nothing but mounted units. If that's the case, well, they're mincemeat anyway. Plus you're ignoring the (admittedly minor) collateral damage reduction effect.
If I'm defending you should never get hit by collateral so it doesn't matter, if I'm attacking solo I don't even have to get catted before enemy knights and muskets that took combat will have odds. If I'm attacking into an enemy stack in my land (there won't be one, they'll be two, a slow moving anvil and a fast moving hammer, though) I'm going to use cats then knights to flank all of the enemy siege with odds anyway.
Quote:Getting a leg up on wonders like Sankore or the Minaret in a team game is massive, so I think IND is still worth it. And I'm not totally against IMP; Boudica could be swapped for Genghis. By the way, Great Scientists being undesirable is sure news to me. 
All of those wonders are on side techs that will be built much later, after Feud, Machinery, Guilds, CS etc, long enough away that IMP will give you those hammers sooner, but also the population that gives you more pop working cottages/specs sooner so you should be teching faster.
Quote:In a single civ game, sure. With two teammates to prop her up, she's a decent choice though.
Each combination has to stand by itself, as the first 3 dozen turns you are too far away to get any help, and you need to expand fast, set up a sentry net and start to claim land. Boudicca can't do that as well as other options.
Quote:Gandhi of England, sure. Inca though? No UU, and a UB that is heavily nerfed when you can switch in and out of Caste for free. Not to mention you might have a religion anyway, which near-obsoletes the need for free culture.
Inca have a UU that is great at doing 2 things: being available to build until you have both Machinery and CS for HR happy even if you have metal hooked, and for beating the shit out of archers and LB cheaply. And those units are the best choice for choking units, so the slowest leader gets a UU that acts as an antichoking mechanism, plus gives a cheap high happy cap to work extra specs when you do revolt to Caste. The UB means that you don't have to spend as much time out of slavery, thus reducing the chances of being caught by a rush after just revolting out of slavery so you can't react quickly. Inca is basically a safety option so that you can focus on growth.
As to the idea that it's a wasted pick if Inca gets the religion, the UB means you don't have to spread the religion asap to all new cities to get borders to pop, instead you can leave it for a short while, maybe giving a missionary to the other team members to spread religions. So the UB still saves you a fair amount by not having to focus on different tactics.
Quote:Not a bad choice, but I'm dubious about how long Praetorians would actually last when Machinery is available to tech right from the start. Will have to test it, but I suspect the window would be extremely short.
Agg Preats stay valuble until rifles, simply because of the cost of building them. On defense, they are great for using to clear up catted muskets and cuirs: they can get formation once you get into Theo. Even against C1 Xbows, Agg Preats with Cover still get odds on flatland; on defense, on hills/forests, Preats still have odds. Oh, and because Xbows are sucky units against anything else apart from pikes, all the resources an opponent is putting into Xbows they aren't putting into siege units or knights leaving themselves open in other areas.
Yes, the UB is fairly sucky, but as you told one team about the GPP thresholds, it can still be useful as all of the teams should set up an NE city, and the Forum can contribute to that.
Quote:Sure, a strong choice, though weakened a bit by the free Granaries. India might actually be quite nice for the Mausoleums too, given the easier access to Constitution. Probably still a while down the track though, but a tech you'd want to get at some point anyway (triple Representation).
Considering you need at least 2:1 workers:cities, and FW will give additional tactical advantages when attacking/claiming unclaimed land, they are a great boon, more so than a cat that gets +50% against melee units...
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I agree with krill but i think i would go with an imperialis and finacial for inca.And i undestand that they can pick the starting pozition of each civ, so the other 2 somekind in fron and this in the back.
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