I haven't checked for strategic resources or happy yet, I was going to do that on their overall territory.
My thinking in general was that 3 resources roughly equals 2 resources+bonus food/hammer start. And to make sure the resources could be accessed with only 2 food techs. I counted clam/crab as only half a resource though.
Do people think that idea is workable or should I just give them all one or the other?
Regarding 0 vs 1, my thinking would be:
Corn+sheep = pig+sheep. Fish to make up for the sugar start. Crab +(3) extra forests for 2 flood plains. Each of those equations probably slightly favour 0 though.
The marble plant loses the fishing resources and doesn't gain any new ones ... but I probably should just remove the temptation.
The gold I figured was about the value of a third food resource.
Regardng 3: I just noted it has that ph plant, only needing 1 crab, which it shouldn't.
My thinking in general was that 3 resources roughly equals 2 resources+bonus food/hammer start. And to make sure the resources could be accessed with only 2 food techs. I counted clam/crab as only half a resource though.
Do people think that idea is workable or should I just give them all one or the other?
Regarding 0 vs 1, my thinking would be:
Corn+sheep = pig+sheep. Fish to make up for the sugar start. Crab +(3) extra forests for 2 flood plains. Each of those equations probably slightly favour 0 though.
The marble plant loses the fishing resources and doesn't gain any new ones ... but I probably should just remove the temptation.
The gold I figured was about the value of a third food resource.
Regardng 3: I just noted it has that ph plant, only needing 1 crab, which it shouldn't.

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