Posts: 18,064
Threads: 164
Joined: May 2011
Played, Rego says they're done so the turn can just roll over.
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Um, I think I'm supposed to report this here just for accountability and all. I came into this sub-forum and accidentally clicked right into Scooter & Dazed's thread, but I closed right out and didn't see anything within. I figured I'd go ahead and post because I've seen other people do so when they mis-click or something like this and I didn't wanna cause any issues.
Posts: 15,436
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Nah no problem, it happens.
Commodore and Cyneheard - an hour left on the timer - you guys going to be able to play before it rolls or is a pause needed?
Posts: 18,064
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Yep! Will need a pause. Two hours until I'm off of work.
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Commodore Wrote:Yep! Will need a pause. Two hours until I'm off of work.
I've played, and left it paused, but I think he's going to need someone else to unpause for him.
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Hey guys,
I have missed the entire rule-set discussion.
What is banned in this game??
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Joined: Jun 2009
I had a look, and the only thing that jumps out at me is the double move bit. Spies are enabled, as are nukes (both got altered a fair bit by the mod).
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Joined: Oct 2009
Posts: 23,668
Threads: 134
Joined: Jun 2009
Yes WE are fine. They have been nerfed in the mod though.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 3,143
Threads: 21
Joined: Oct 2009
Ok. You can play. Have fun!
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