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Casual Pitboss

I wish to state that I trust everyone here to not behave how LP and ASM behaved over in PB7. I want to also say that I will not be holding turns or doing anything like PB7 in this game, on purpose; I do work shifts so I will play at different times of the day, but so long as we have a 24 hour turn I'll always be able to meet that and no double move. I would generally be open to any offer of an unofficial turn split even if you just double moved me, just to keep things straightforward, but as this is a no diplo game I don't really see that as feasible.

However, if someone does hold the turn continually like LP has done I have no interest in continuing the game.

EDIT: Commodore has it right. I have absolute no interest in a PB2 debacle or the game hold for a week that happened PB3 due to really complicated 5 way war decs. I just want to play a game with more than 6 people for a change, if I get double moved, I'm happy with that.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I'd say reevaluate if someone starts camping the timer every single turn? And we'll be more wary of double moves.

If people feel the existing rule should be amended in terms of time length, I wouldn't be opposed (and IMO if you end turn with less than 2h on the clock, you should wait 2h into the next turn, but the rules only care if you're last).

iPhone post.
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I'd say amend the rules if we don't trust someone. I don't have that problem with the players here, so I don't see the need.

(That said, I did original think the rule said that anyone ending turn in the last 2 hours, not just the last person, but that was a misunderstanding on my part).
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Just to be certain, the intent here is to try to not double turn people but if it happens unintentionally / occasionally than that's part of the game... correct? My understanding of the PB7 intent was that double turning was going to happen and that they should prepare for it, and even try to pull one off once in a while if it was a particularly good stab, but not to camp the turn timer often or upset everyone by holding up the turn constantly.
Suffer Game Sicko
Dodo Tier Player
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pindicator Wrote:Just to be certain, the intent here is to try to not double turn people but if it happens unintentionally / occasionally than that's part of the game... correct? My understanding of the PB7 intent was that double turning was going to happen and that they should prepare for it, and even try to pull one off once in a while if it was a particularly good stab, but not to camp the turn timer often or upset everyone by holding up the turn constantly.

Pretty much.
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That was my understanding.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I will say that of the 10 players in this game, I think we have a good group that will attempt to follow the spirit of the rules (or non-rules) as best as possible. So that encourages me. However, I think we need some clarification on what the spirit of the rules actually is.

pindicator Wrote:Just to be certain, the intent here is to try to not double turn people but if it happens unintentionally / occasionally than that's part of the game... correct? My understanding of the PB7 intent was that double turning was going to happen and that they should prepare for it, and even try to pull one off once in a while if it was a particularly good stab, but not to camp the turn timer often or upset everyone by holding up the turn constantly.

This is what I mean - I'd actually like this clarified pretty clearly so that we all are on the same page here. My understanding of the intent (spirit of the rules) was that the rule is that the goal is to:


1) Allow occasional double-moving to gain an advantage
2) Discourage people from abusing #1 (and make it more difficult for them to do so) and limiting that to only important situations

So I know this might be tedious, but I think it's really important we solve this now when everyone is impartial and not riled up. Plus we're all pretty much hitting enter and moving warrior right now so not much else to do wink. So let me use an example here... two scenarios:

A) A given player avoids double moving almost all the time, but he has a neighbor who he has no peaceful plans for. He is scouting near the neighbor's borders when he noticed he has a couple workers he's been sloppy with once or twice by leaving them unguarded near the border and figures he could double-move and snipe them. So on a given turn he waits for this neighbor to login, then he logs in afterwards and moves next to the worker. He manages to login first next turn and steals them. He then attempts to make peace and/or keep a rough turn split with this neighbor, but he did intentioanlly double-move within the rules to get himself the upper-hand on the conflict.

B) A player logs in quite a few times throughout the turn, rarely ends turn, and uses it to frequently double-move or use it as protection for himself against being double-moved. He doesn't just do it at critical junctures, but he does it in pretty much any circumstance where he thinks he can derive an advantage (or prevent himself from being disadvantaged).

Now, my understanding was that A is perfectly ok, while B would be pretty uncool. So if I was player A, I would (if possible) probably attempt to double-move there and cripple my neighbor, though delaying the ending of my turn would be a generally rare occurrence.

Am I mistaken at all? If so, now would be the time to address it. I'm honestly more than happy to play either way, but I'd like it if we hashed it out now.
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My suggestion: we try our best not to double move. We don't need to go to extremes e.g. Waiting until last minute before moving, but everyone should be given a fair chance to react to potential double moves. Double moves will and can still occur, but no one is actively seeking for opportunities to double move.
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plako Wrote:My suggestion: we try our best not to double move. We don't need to go to extremes e.g. Waiting until last minute before moving, but everyone should be given a fair chance to react to potential double moves. Double moves will and can still occur, but no one is actively seeking for opportunities to double move.

I could agree with this.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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plako Wrote:My suggestion: we try our best not to double move. We don't need to go to extremes e.g. Waiting until last minute before moving, but everyone should be given a fair chance to react to potential double moves. Double moves will and can still occur, but no one is actively seeking for opportunities to double move.

This works for me as long as this is the consensus. Basically, I didn't want to play with this assumption until I'm sure everyone else is willing to do the same. If so, I'm on board with this. (This would mean my scenario A above would be not a cool thing to do)
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