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Krill Wrote:Pop it, or you're a whiny little bitch with too much common sense.
Pfft, read the tone Monsieur Rill.
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You do know we could have both, right?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:You do know we could have both, right?
Noctis and the OO shrine, yeah, for sure. Aren't they both merchants needed though? And that could be tricky to get hold of. We can't trade for them or anything.
Also, check out FfH VI lurker thread (sorry Bob and Dave) for fun times.
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GP for OO. Build a pagan temple to get happiness from the incense, run a priest. Build elder council in cap anyway for the beakers. Build EC in city 3 (screw mines, just work the damned hills) and run inspiration from Loki in the city to build up GS points for an academy, so ot doesn't take too long after the GP gets born to get the next GS. Merchant, I dunno what you need to use for that. Market?
And I've already read your post.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Woops...
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Kyan Wrote:Woops...
Should have waited one more turn so you could run
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Dead griffon, I take it?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Bobchillingworth
Unregistered
fire&ice' Wrote:Should have waited one more turn so you could run
Units can't move after exploring lairs, with the exception of graves.
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Krill Wrote:Dead griffon, I take it?
Afraid so. The Ogre is strength 9 but was damaged (still strength 8). He should cause some serious havoc to somebody. He's 2 tiles from Nicolae and 2-3 from Gaspar judging by the directions i have. He did prevent us getting contact with Gaspar which was maybe an oversight. Still, a great result i think.
This turn was mildly eventful. A strength 2 goblin turned up at out proposed city 3-4 (floodplains/mana/incense) spot next to our fortified warrior. That warrior is already combat 1 so should have no issues whatsoever.
Zorn, the lizardman down by Grigori was attacked and easily slew a goblin between turns. He's now strength 3.5 although poisoned. He's also at 9xp now and there is another goblin next to him. He's on +50% defence terrain so im thinking best bet is to fortify and take the hit. Barring something very unlucky, we'll get ourselves up to combat 2.
Thorn has finally caught up with the combat 3 griffon that has been hassling Rawkking for so long. Caught him in between turn so we've already replaced our lost winged friend.
Capital completed Elder Council, will hire a scientist next turn to replace the unimproved tile. I'm thinking we go settler -> worker next?
Exploration also came in this turn so we can get trade routes sorted. (already have one between capital and Harry Crack). Demo's are nuts. We're clearly #1 in everything vaguely relevant (food, mfg, gnp, land, soldiers). The food is particularly crazy as we're like double second place. Maybe we should rename to Fat Clown Kings ?
Bobchillingworth
Unregistered
Considering that the Ogre will have at least CI now (probably one fight away from CII), if the barbs are smart enough to heal him before moving on Gaspar / Nic, I'd say there's good odds for one of them to be eliminated. Like I told you in chat, this was one of the best results possible. Plus with the Pyre still intact, there isn't even proof that you were the one to unleash him!
Not to be too overconfident, but at this point I think it's probably already close to GG. You are almost certain to get to Gibbon before anyone has any counters ready, and then it's just a matter of stomping one player after another (while you continue to demolish them in the demos). And it sounds like your opponents are obsessed with making your inevitable victory even easier (lol turn 100+ warrior rush on grigori).
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