Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILERS]"These boots are made for stompin"-Thoth tries to remember how to play BTS

Archery-->Sailing-->Monotheism-->Iron Working-->Calendar-->HBR-->Aesthetics-->Lit (-->Music?)-->metal casting-->construction-->CoL-->monarchy-->Feudalism-->Machinery-->Guilds.

Want Theology and Drama in there as well. Civil Service is nice to have as well but could wait until after Guilds.

GPeople:

1) Gscientist--> bulb math
2) Prophet-->shrine (Suspect Device)
3) Engineer or scientist (Sex Dwarf)
or scientist (Krank) if we keep running scientists here intermittently.
Then a stream of Scientists from Sex Dwarf to bulb University, Printing Press and Chemistry. Plus a Golden Age or two. Hmmm. Market here means we can run some merchants as well to help with Golden Ages/useful bulbs/trade missions.

With Mids, Sex Dwarf becomes a better candidate for an Academy as we will want to run specialists here.

bah. Don't feel like doing detailed plans until after the outcome of the Oracle is known. wink
fnord
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Wednesday?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Maybe.....more like Friday with the turnpace in this game.
fnord
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Don't think you oracling Currency would help that.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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faugh. I'm at the bottom of the scoreboard. Nothing to see here.
fnord
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I dunno about how 2 Classical techs and a wonder change that.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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innocent
fnord
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t46 finally arrived.

Control was founded as planned:













Found a small flaw in the cunning plan:  Quarries take 5 worker turns on Quick, not 4.  banghead

So Feuer Frei got whipped to finish up a worker a turn early:





I may need to juggle tiles a bit t47 to ensure enough commerce to finish up Priesthood but one way or the other we'll make it.  smile


Krank is finishing up the Great Scientist:




I've been reading up on these things called "tile improvements" in the civilipedia.  Apparently they're supposed to be quite good.  Gotta try building some soon.  Especially some of those cottage thingies that are all the rage with the cool kids.   But in the meantime.....chopity, chopity, chop.  hammer
fnord
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Oopsiedaisy.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Also I see plenty of tile improvements. Scientist slots count as them imo. That's two right there.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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