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scooter Wrote:....dead pool.
Couldn't resist:
He'll probably survive the initial wave of chariots, but is slated for irrelevancy at this point in the game - facing aggression from two sides.
I gotta say, Team Googly's game has just been really painful to watch. I really thought, upon seeing their start, that this would be the game TT turned things around and made a solid showing.
March 2nd, 2012, 03:55
(This post was last modified: March 2nd, 2012, 03:59 by Gazzahk.)
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I rather like the imbalances in this game. The uncertainty and even the unpredictable nature of some of the players seems to me to keep everyone on that extra edge.
Having read / lurked a couple of the recent PB games they seem to suffer from being too balanced. This is only one game out of many and so I would have thought that the extra challenges faced by the imbalances is good for game play, good for learning and good for following.
As an inexperienced player and with regard to advice from lurkers if I was to be involved I would like advice based upon my questions asked and obviously I would not want to benefit from any 'informed' spoiler, seeing game experience as the best way to learn and improve. Making some dreadful noob mistake in micro or something IF trailed with a question is this the best way to do xyz given abc might be the best way for lurkers to intervene.
Plus if one player is rather mismatched with neighbors then this is just part of the attractive game imbalances that seem to be making this game enjoyable to watch.
Finally, as an example of what my wittering means, LP's start lands appeared to be poor forcing him to develop perhaps a different game start to what might otherwise have been predictable. Seeing how he has explored, analyzed and evolved his thinking is useful, to me anyway.
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scooter Wrote:Perhaps it should be players deciding this rather than lurkers then. I'm actually serious - especially since this is supposed to be a casual/goofy pitboss. In fact, a big part of the reason I like the PBEMs a lot is because people tend to be less uptight about "OMG don't say anything at ALL" because... well I don't know, it's just the way the PBEMs tend to be - probably smaller audience. So why not lighten up a bit? This isn't PB2 - we don't have anywhere close to the audience we had for that game and 95% of lurker spoiler problems in that game came from 2% of the lurkers.
For example, in the upcoming PB5 (seems weird to say it that way), I'd be perfectly ok with lurkers being slightly more liberal there for the same reasons as here.
That'd be reasonable.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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What was it TT misunderstood about PBEM/Pitboss mechanics? From what I understand LP's units have moved this turn, and surely an archer appears in TT's capital when the turn rolls? Or is it I who needs to try out Pitboss?
I have to run.
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LP has a movement point left in a chariot conveniently placed immediately next to TT's capital.
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No, I don't think LP's units have actually moved. I think TT tried to move units and popping out a defender at what he thought was his "end of turn". But it wasn't EoT, and LP could still move and attack.
It's sorta weird, I thought TT had a decent number of blazing timer games under his belt.
Ultimately, I don't blame the overall strokes that TT was aiming for (early wonders, skimping on military), you want to play as risky and economically aggressive as you can afford. But at the same time, you want to manage risk the best you can, and that entails adapting to whatever's going on. Seeing he was surrounded, not punishing a metal-less Pink dot with easy copper, and weird tech choices points towards someone who got fixated on a plan without thinking it through.
And man, having strong players eat the weakest player next to them is sorta depressing. Sulla and Jowy, Sulla and Adlain, Seven and Azza, and now LP and TT. I guess I like bloody back-and-forth fights.
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Azza Wrote:LP has a movement point left in a chariot conveniently placed immediately next to TT's capital.
To me it looks more like LP only moved 1 unit in (onto the wheat), and left the others unmoved (but turn unended). Spear walks out and stabs it to death. LP is now capable of moving units in during this same turn to raze an empty capital.
LP just felt like moving that unit 1 tile for dramatic effect.
March 2nd, 2012, 07:52
(This post was last modified: March 2nd, 2012, 08:18 by Rowain.)
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I wonder if ASM now feels it was a mistake to choke TT. Afterall he had all the work and LP reaps the reward (and IMO TT is a far more preferable neighbour than LP).
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Rowain Wrote:I wonder if ASM now feels it was a mistake to choke TT. Afterall he had all the work and LP reaps the reward (and IMO TT is a far more preferable neighbour than LP).
Well they both have a lot more land to expand into peacefully now.
I have to run.
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antisocialmunky Wrote:Well negotiating is easier in there and I'll just post the chat drama queens.
As a player I would certainly object to that. Keeping negotiations difficult is part of the point, letting other players interfere.
Anyway, I'll leave it to the actual players, maybe nobody has issue with it.
I have to run.
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