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[SPOILER] Darius of Ottomans - Vets - Krill

You could always rush every turn if you have too much gold...
I have to run.
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I think I'd rather just knock out 80 tanks asap while saving gold, take out sunrise, and see what happens. I might actually need to get bombers to take out Cyneheard, which means 5 turns of research...otoh, I could just leave him alone and take out Darrell, Kylearan and a bit of Whosit for a Domination win. Darrell is only just getting to rifles, Whosit is the same and Kylearan is a fair way from Machine guns and Inf. The gold I'll spend on infrastructure in the new cities (granaries, theatres, banks, markets) and focus on growing them to contribute to the gpt. Or head for Mech inf and keep a medic 3 explorer with the march units for laughs. Or go for naval invasions and spend lots of gold on battleships.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Oh, this is horrible. I decided to try and MM for the absolute maximum amount of gold overflow on this last turn of tech...OMFG is it horrendous moving specs and tiles around. And calculating gold and beaker differences due to city improvements? My head is about to melt...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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eot t148, +1074 bpt, +455 gpt, Ind researched, 1 tank due next turn, and up to 11 the turn after that, and from then on let the overflow games begin. Popped 2 Aluminiums, one outside any city radius and the other in my IW city underneath a plains hill windmill. Mining it would let me get the IW 1 turn sooner...well, the swap from the windmill gives -1/+2/-1 f/h/c, but when I finish the last health building, Public Transport, it'll be size 17, -2 health and stagnant on food, so I think that's worth it when you take into account multipliers because that is a +4 hpt gain going through the maths.

Next turn, then, I expect to generate about 2500 gold on the last turn of the GA, revolt to Theocracy and finish IW. T150 I'll do an update because it'll be fun posting pictures of lots of tanks and Rushmore.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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[Image: Civ4ScreenShot0264.jpg]
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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List of the turns that I completed techs with a little bit of extra information in there as well. Fairly interesting that early on I'm using binary science, and teching into Alphabet to hide research, and later on I'm researching everything I can in 1 turn, although the proliferation of Alphabet has made that trick less useful.

t075, (save gold) Alpha
t076, (start) Fuedalism
t077, Fuedalism
t078, Fuedalism
t079, (finish) Fuedalism
t080, (start) Sailing
t081, Revolt to HR/Vas/OR
t082, (save gold)
t083, (finish) Sailing
t084, Calendar
t085, Code of Laws (0 gold at end)
t086, Iron Working
t087, (save gold)
t088, (save gold)
t089, Aesthetics
t090, Drama
t091, Metal Casting
t092, Drama
t093, (save gold)
t094, (save gold)
t095, (save gold)
t096, (start) CivilService
t097, (finish) Civil Service
t098, Paper
t099, (espionage)
t100, (espionage)
t101, (start) Philo
t102, (finish) Education
t103, (finish) Philosophy
t104, (finish) Alphabet
t105, Liberalism/Nationalism
t106, (save gold)
t107, (save gold)
t108, (start) Machinery
t109, (finish) Machinery
t110, Guilds
t111, Banking
t112, Literature (plus revolt to Merc/NH)
t113, Gunpowder
t114, save gold
t115, (start) Printing Press
t116, (finish) Printing Press
t117, (save gold)
t118, (save gold)
t119, (start) Replaceable Parts
t120, (finish) Replaceable Parts
t121, (start) Rifling
t122, (finish) Rifling
t123, Constitution
t124, (start) Democracy
t125, Economics
t126, (finish) Democracy
t127, Compass (start GA, revolt to US/Bu/Em/Merc/FR)
t128, Optic
t129, Astro
t130, Scientific Method
t131, Communism
t132, Engineering (revolt to FS)
t133, (start) Physics (End GA)
t134, (finish) Physics
t135, Corporation
t136, Chemistry
t137, Steam Power
t138, (start) Assembly Line
t139, (finish) Assembly Line
t140, (start) Steel
t141, (finish) Steel
t142, Railroad
t143, Fascism
t144, (start) Combustion (Start GA)
t145, (finish) Combustion
t146, Electricity
t147, (start) Industrialism
t148, (finish) Industrialism
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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OK, extra Information...

t105 - Breakeven @ c 310 bpt (Lib)
t118 - Breakeven @ c.560 bpt (after PP)
t125 - Breakeven @ 825 bpt (just before 1st GA)
t133 - Breakeven @ 1255 bpt (just after 1st GA)
t144 - Breakeven @ 1910 bpt (which is about 96-97% of the slider)

The first 3 figures have no Bureaucracy or Academy, the t133 figure has FS and Academy, and the fourth figure is purely theoretical because of the slider restrictions.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Oh, this is horrible. I decided to try and MM for the absolute maximum amount of gold overflow on this last turn of tech...OMFG is it horrendous moving specs and tiles around. And calculating gold and beaker differences due to city improvements? My head is about to melt...

As far as I am aware, life's too short for shit like that.
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I just noticed the huge land area that is enclosed by your Great Wall. Kind of funny. smile
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spacemanmf Wrote:As far as I am aware, life's too short for shit like that.

That's why you have me, right?
I have to run.
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