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[SPOILER] Krill rambles on

And to complete the spamfest, I'm probably going to take the slow setup of the Wannabe as a green light for ignoring metal with third city and settle the location 223 of Neu Crapital and instachop a granary at size 1. Or barracks because that only needs 2 chops not 3, and but with overflow can one pop whip a granary at size 2, losing 11 food and the advantage from growing 2 turns sooner on all subsequent pop growths verses hooking grass pig 4 turns sooner.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Condolences about Henge... frown

But still, having super weak neighbors is better than any wonder, right?
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Meh shit happens: I've said before that T43 was not a competitive time for Henge, I was gambling on everyone thinking they wouldn't be able to build it fast enough. As it was, that gamble wasn't necessarilly wrong, because I lost Henge to the player that should have gotten Oracle, whom instead spent 1 less forest chop to get border pops rather than cheap forges and 500 beakers.

But yes, I may well have the BGN start of this game with iron possibly hooked by T50, AGG and the local superior economy (how I don't understand but that's what it looks like). Next 20 turns go well and I could have a very interesting game.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(September 28th, 2015, 16:21)Krill Wrote: All I have to do in this game now is to develop at a reasonable pace and start killing people.


So, in other words, it's business as usual. twirl
fnord
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Fast starting leader: 1) settle more land than everyone else and defend it from attackers whilst building a superior economy without having to attack anyone without superior numbers or 2) reach 5-6 cities before anyone else, grow vertically and attack someone whilst they try to catch up with your development, taking their land and snowballing out of control.

Slow starting leader: 1) try to keep up in expansion without falling behind in military and dying to a rush whilst also being able to claim enough land to use mid and late game economic advantages to take land from weaker players.

Monty of anyone: 1) you're slow and have no late game advantages to grow into other than flexibility of civics. Roleplay Highlander.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Seriously, with the northwest a long thin bottleneck, HAK somewhere the otherside of a 1 tile isthmus that I couldn't reach by T70 and TheWannabe with Joao but developing slowly is anyone surprised with the basic premise of quick snack? If I can get IW by around T45 AGG swords probably place him a little on the edible side by T75.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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My head is pounding, and I need to figure out worker micro and settling locations. I'm probably going to toss a coin. Settle for jungle silver or outer ring hill silver. Or even settle north for double pasture food I have the worker turns available now.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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All that needed doing was worker 3 moving 89 ontop the plains hill forest and worker 1 moving onto the ivory. Password is penzi if someone wants to deal with that if I fall asleep before the turn is reloaded.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Worker 2 roads T43, moves to plains forest south of hte X T44, chop ends T47 for one third of a granary.





Workers 1 and 3 finish roading T42, then T43 move to the capitals plains forest and the roaded plains hill forest respectively, to chop the other two thirds of a granary T47.





Settler whipped T44, overflow onto a worker or warrior T45, finish a second warrior T46 or get the worker to 31/60 because need to give the cow to the third city on T46 for growth. Probably going with the worker. Settler moves to silk T45 and settles T46, finishes granary T47 and then grows T49. Will double whip 1 item at size 4 and then regrow. Will likely dump a chop to help finish a barracks, using the forest 221 of Neu Crapital on T51 after the borders expand to third ring.





Finishing warrior, needs the pigs T46 to grow to size 4, and will then use the sheep and three forests for hammers to two turn warriors for fogbusting and sentry duty. I will then double whip something later on, either granary or settler, but hte pig is given to third city to boost growth up to size 5-6 depending on happiness.





I don't care what this says.





All tiles east of the capital are fog busted and barbs can't appear from anywhere but the north. I need 2 more units to fogbust the entire north, which is why not whipping JF is the plan.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Lookin' good... city 3 is goin down after IW finishes, I assume?
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