September 29th, 2011, 00:24
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Ah...
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Clan Settler wasn't doubled after building Warrens, was that changed as well?
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Ilios Wrote:Clan Settler wasn't doubled after building Warrens, was that changed as well?
It was not.
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Ilios Wrote:Clan Settler wasn't doubled after building Warrens, was that changed as well?
That change might have come in on the unofficial "bug" fix by Denev. Looking at the code warrens won't double things without unit-classes.
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I actually remember that they do double settlers / warriors. That was my main problem with the clan when i started, they expanded too fast with double settlers.
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Sareln Wrote:That change might have come in on the unofficial "bug" fix by Denev. Looking at the code warrens won't double things without unit-classes.
Do Not Want.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Do Not Want.
Agreed. Will "unfix" that
Blog | EitB | PF2 | PBEM 37 | PBEM 45G | RBDG1
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Cheers. That building is probably the sole reason why the barb trait is actually OK as is. With a nerfed warren the Clan must be absolutely useless...
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 26th, 2011, 08:23
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Playing a game of EitB build 7 last few days and I had a problem searching a coastal shipwreck. I had two Triremes to spare and sent them to search one in my lands but the button was blacked out. All land based dungeons, skelly/lizard bowers, etc. were searchable but not the one shipwreck in my lands.
I didn't go down the sea route in my game. It was an Erebus Continent script and by the time I got triremes free I was nearly building the final Altar.
Travelling on a mote of dust, suspended in a sunbeam.
October 26th, 2011, 13:36
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Brian Shanahan Wrote:Playing a game of EitB build 7 last few days and I had a problem searching a coastal shipwreck. I had two Triremes to spare and sent them to search one in my lands but the button was blacked out. All land based dungeons, skelly/lizard bowers, etc. were searchable but not the one shipwreck in my lands.
I didn't go down the sea route in my game. It was an Erebus Continent script and by the time I got triremes free I was nearly building the final Altar.
Dungeons have to be explored alone for now (button is grayed out if there's more than one unit on the tile at time of casting, you can pile more units on after you've started). It's a hack to prevent multiple units from exploring until I've figured out a better way to do it.
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