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Mist Wrote:I do, but the problem is I have some stuff drawn in the middle already and I figured I need more space top and bottom. Easier to just edit some stuff in than start from scratch.
You can use this map editor to copy paste what you have already completed.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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DaveV Wrote:How do the other players feel about sending out the initial save with leader names replaced by forum names, and colors randomized? That way you wouldn't know which combos the other players had until you made contact (gives an incentive for exploration on a no-huts, no-lairs map).
Silly suggestion - make Tasunke Lime Green, the Hippus color. Especially assuming we leave them out of the game.  .
EitB 25 - Perpentach
Occasional mapmaker
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So,
Faeryl of Kurios ( no objections thus far )
Perpentach of Sheaim ( no objections thus far )
seem a lock in. As for the rest,
Capria of Sidar OR Decius of Bannor ( Sidar had a very good outing with Iskender already )
Falamar OR Alexis of Svarts ( I like Falamar better, let's keep early Agg out of the game )
Cardith OR Capria of Grigori ( proposing Capria here because Phi Grigori might encourage adventurer rush )
Thessa OR Sabby of Amurites ( Thessa lacks teeth, Cha Amurites on the other hand seem fairly intriguing prospect )
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I think Grigori are on Doviello level without Phi. So far, we have not seen adventurers have a big impact on the game, but religious units are very powerful and you need a lot of compensation for disabling them. In the case of Grigori that's supposed to be lots of Phi GP/adventurers + worldspell reset.
Maybe do Sabathiel/Svart and Falamar/Amurite, the Amurites always seem like they could use faster early growth
Do we think Decius/Bannor can compete against this lineup? the Bannor are a relatively vanilla civ, Mist probably knows more about them than I do.
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uberfish Wrote:I think Grigori are on Doviello level without Phi. So far, we have not seen adventurers have a big impact on the game, but religious units are very powerful and you need a lot of compensation for disabling them. In the case of Grigori that's supposed to be lots of Phi GP/adventurers + worldspell reset. Hmm...
uberfish Wrote:Maybe do Sabathiel/Svart and Falamar/Amurite, the Amurites always seem like they could use faster early growth Why not, you might be right about the early growth.
uberfish Wrote:Do we think Decius/Bannor can compete against this lineup? the Bannor are a relatively vanilla civ, Mist probably knows more about them than I do. Yes, but they could really use Phi to prophet bulb up to priesthood. As much as I'd like to avoid Agg...
Alexis of Grigori
Cardith of Bannor
?
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The Amurites just have so much to tech to get good. I think they need Phi really.
Cardith of the Amurites? That would just lead to getting and early sage or two with Phi, then switching to Fin then switch to Cha. All the while having Exp. I wonder if this was one of the broken combinations Bob was referring to when pbem 12 was set up?  It would give a very strong Amurites, perhaps too strong.
Alexis of Grigori has rush with hero axes written all over it.
Why not make every one Cardith Lorda or the:
Grigori
Amurite
Bannor
Svart
Sheaim
Sidar
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Square Leg Wrote:The Amurites just have so much to tech to get good. I think they need Phi really. They don't have more to tech than Svarts and probably less than Bannor, giving them more ( Exp ) and bigger ( Cha ) cities with Falamar might be just what they need to be respectable, especially if you consider faster mages ( Cha adepts need less xp ). They don't need to struggle setting up cottage economy and stuff on the way to Sorcery ( or Bowyers! don't forget about draftable Firebows ) is actually more useful than Philosophy and Priesthood ( which requires strong religion to be worth anything ). Cardith of Amurites would be simply too much.
Square Leg Wrote:Alexis of Grigori has rush with hero axes written all over it. *Sigh*, I'm afraid you're right, it does. Let's try a different tack then, would Fin/Org be enough compensation for not having Phi and religions?
Flauros of Grigori anyone?
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I agree that Cardith is too much on the Amurites but I also don't think they need Cha or arcane tbh. Once they get sorcery and a cave of ancestors, getting xp on the adepts isn't any trouble. Especially if they are organised and choose good civics.
Command post 2xp, apprenticeship 2xp, cave of ancestors ~3xp from palace mana alone. If they were cha then that is 1xp from a mage right there and chances are they would have at least 1 mana node improved by then.
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Well what can Grigori do anyway? the standard approaches are Adventurer axe rush (early) and Adventurer Twincast archmages (late). Apart from the adventurers, they don't have lots of toys to play with like the other shortlisted civs do. You can use the worldspell to play for Altar/Culture but again that's a GP centric strategy which needs philo.
Now if you're Cardith of Grigori you can adaptive switch into Summoner and get a big payoff from hero mages/archmages (a more balanced version of the silliness that happened in PBEM5), and that should make a tempting alternative to rushing.
Anyway I guess with all this late game power that's an argument to give Svart a really good leader as their civ traits aren't particularly suited to MP and they don't have much in the way of military specials beyond +1 Recon... and maybe what Amurites really need is Alexis, she won't make them a rush civ but help with early defence and encourage branching out into Firebows / Govannon trained normal units. SL is right that we don't need to make it too easy to get insta mages.
how's this?
Faeryl Kurio
Perp Sheaim
Alexis Amurite
Falamar Svart
Cardith?? Grig
??? Bannor (Einion? Flauros?)
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OK, let's make Alexis of Amurites and Cardith of Grigori then.
Beeri of Bannor and Hannah of Svarts ( if Falamar is not enough )?
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