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I'd like to pretend I'm capable of tracking builds and production, but I can't lie... I'll give you city populations and techs and if we have visibility on cities I might be able to tell you how many hammers they have in a build (just need the "sabotage production" value from the espionage screen).
This is the SPI/PHI civ isn't it, so while slowing down their start is very good it's not going to affect their stonehenge plan. If they're producing 3 hammers a turn they can build a warrior in four turns (or when the chop finishes) you'll see it appear anyway won't you? Probably worth sticking around until then.
Continue evilness!
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Anything you can give us is great, Old Harry, no pressure.
I vote for continuing evilness also. We have plenty of land scouted to make early settlement decisions with, another scout to continue that work, and this great opportunity to mess up someone's early micro. Let's do it! As Old Harry said, you'll see their warrior come out and be able to move away. It's a short delay for us, and a very long delay for them!
Also, don't forget to revolt to Slavery this coming turn, HAK.
March 25th, 2013, 10:41
(This post was last modified: March 25th, 2013, 10:49 by BaII.)
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that is absoluteness fine Old Harry, not many people known the internal calculations that go into the statistics we see.
Also as a side note pop growth = 1k power Archer=3k power. Although thats all I know  i can do more if u guys give me more information on how this is calculated
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Hello:
Moved SE-E per HAK's instructions, revolted to Slavery as planned.
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HAK, the turn flipped late when you were probably asleep, so I took the liberty of playing for you. I hope you don't mind, let me know if you'd rather I leave it for you in the morning next time (I've done that before).
I whipped the worker as planned, and after ending the turn switched the tile to the plains forest. Now all we need to do is chop its sibling ...
I moved the scout like so:
Looks a little wonky but sacrifices nothing. The bad guys didn't move their warrior, btw.
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Whether it's the server or something on my end, I can't log into the game right now. And I won't be back until later tonight either. So anyone that wants to can play my turn. Scout should just move 2E onto that hill.
So with this upcoming chop, we'll get our SH on T16. Guess we need to start figuring out what I'm going to be building next, huh? I'm still of the opinion we should be going for the Oracle so that RMOG can't get it (and because I think us using it to get MC is a great help in the long run even if not immediately)....but I seem to have been overruled by ever single one of the rest of you.
Then again, I do kinda see the point of everyone wanting to do the early expansion too. We are very close to our neighbors, so expanding early to secure territory could become important. So it's kinda a tough decision...but if THH can churn out Settlers while I build the Oracle, I still think we'd be in a good spot.
On the other hand we could also skip the Oracle and go straight for the Pyramids, which is quite possibly what RMOG might want to use the Oracle/MC for. If they succeed in that, we could be in trouble.
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I'd play but I don't know your password...
I think we want you producing workers to road over to THH and gift. While THH produces settlers for both of you. Have we uncovered enough land to do some dot-mapping now? An alt-F overview with tile yields and resources on would be handy.
It looks like there's just enough water to justify Oracling metal casting, but do we know from the sandbox how bad the expansion costs will be? If they are harsh a plan for Code of Laws or Currency might be better. But even so it's probably best to put everything into expansion and bee-line currency. Sorry, that's a bit boring isn't it?
Is there enough water to make Sailing->The Great Lighthouse viable? Then we have our exp civ settling as many coasts as possible while the Fin civ concentrates on growing cottages for its capital? Lakes don't count as coastal for TGL so you'd need to settle on bodies of water >9 tiles. Is that dumb?
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
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Old Harry, our passwords are HAK4H and Adanac respectively. I won't be playing my turn till later tonight anyway, so you don't need to worry about it if you don't want to, but if you do play HAK's turn remember to move the worker 1W onto the grassland forest and make sure Mt. Loon is working the plains forest and building Stonehenge. That's what I set it to at the end of last turn, but just in case.
I put up an overview on the last page that you can use for dot-mapping. I can take another tonight.
I think I agree with Serdoa that we really shouldn't be wonder-chasing right now (once Stonehenge is done). The safe-but-sure route of cities & Currency is probably best. I don't think there is enough water to justify either gunning for the Great Lighthouse or putting everything into the Oracle just to get the Colossus.
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Guten, if a bit seat-of-the-pants. We're doing all our reporting in the SHAEF thread (in case you just had this one subscribed and didn't see the other). Landed Stonehenge and founded Hinduism and one, soon to be three cities in addition to our capitals (I think we're a bit behind in that regard). Up to Writing. Anything in particular you would like to know or see?
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