Are you, in fact, a pregnant lady who lives in the apartment next door to Superdeath's parents? - Commodore

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[no players] Six little newbies sitting on a tree...

Everyone is circumscribing a tight little circle. C'mon guys, scout deep!
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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I love how barren the map is. Haven't opened the WB file, but I love the look of it based on screenshots provided in threads. I wouldn't mind playing something similar in the future.  thumbsup

Without going into great detail I'll simply say that I think it makes early settling decisions more interesting and skilful.
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I like how normal is "barren" compared to the RB norm. I'm curious how RBmod performs in a more normal map like this, it's evolved on the hyper-lush Torusworld standards.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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(July 4th, 2018, 22:08)Commodore Wrote: I like how normal is "barren" compared to the RB norm. I'm curious how RBmod performs in a more normal map like this, it's evolved on the hyper-lush Torusworld standards.

I think for example IMP would be weaker(there not so many great spot to run for) while for example ind i think would be stronger becasue wonders like colosus will be realy stron or a free bee from oracle as well i think philo will gain some muscle and even maybe fin will be better.  But on normal map i think Cha will get the most bonus as happines is very hard to find and working 2 extra tile of grasland were you have is huge.Belive me i played hundreds of duels with bad maps and there always Cha was the stronger even was giving just +1 hapines and 1 from monument but that was huge difference.
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I'd agree with Mack, but CRE is also better as usually need wider spacing to grab resources. CRE, CHM and possibly FIN move up, if there are fewer resources to work, more pop for cottages, and the game will be slower, so more turns to grow cottages before workshops take off.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Charriu has grass corn in the capital and didn't hook it up until turn 34? This has to be as poor a play as I think it is? Terrible rolls against animals and RFS's warrior beelining to his desired second city site aren't going to help him avoid last place here.
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(Newbie lurker)
Is delaying the 2nd food resource a little really such a bad move? It was hooked up in time for the 2nd city to work it right away, at least. Might just be more bad luck that the copper showed up on the hill he hadn't already mined?
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It's bad. They thought another source of food is important enough to merit researching fishing and building a workboat, after all.
DL: PB12 | Playing: PB13
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I think whatever analysis you do, a 5/0/0 tile is much, much better than a 1/3/1 tile. E.g. whipping from 3 -> 2 yields 30 hammers at a cost of 24 food to grow back, and with PRO, soon the ratio will be much better than that with a granary. Never mind the value of the pop growth itself and working additional tiles. He doesn't even have IMP or EXP that would give some bonus for working hammers over food. Even just on the basis of food-hammers, 5 is bigger than 4, so I think just this single tile decision alone cost him multiple turns vs the field in the long run, which already puts him out of the running in this game.
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(July 24th, 2018, 11:03)WilliamLP Wrote: I think whatever analysis you do, a 5/0/0 tile is much, much better than a 1/3/1 tile. E.g. whipping from 3 -> 2 yields 30 hammers at a cost of 24 food to grow back, and with PRO, soon the ratio will be much better than that with a granary. Never mind the value of the pop growth itself and working additional tiles. He doesn't even have IMP or EXP that would give some bonus for working hammers over food. Even just on the basis of food-hammers, 5 is bigger than 4, so I think just this single tile decision alone cost him multiple turns vs the field in the long run, which already puts him out of the running in this game.

Agreed in every part but the last one. There's going to be plenty of weed on all parties' parts here, I don't think anyone is out of it now. Although I'm going to be pretty comfortable discounting the guy who settled an undefended third city next door to Agg Impis if the odds play out as expected next turn.
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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