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[SPOILERS - NO PLAYERS] Tittle-tattle and other gossip

Yes you are right. Must have happened when I changed seas. Just to be sure I will check the other BFC tile yields.
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A, C, D, F and G start with lake clam/crab which gets 3/0/2 before being improved while the others have sea fish which gets 2/0/2.

It means a non-exp civ with a fishing start gets extra commerce. Dunno if that's a problem.
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I could give those with a coast fish start an oasis instead of the lake. That way everybody has the same yields. Then again there's the long-term issue of food vs commerce:
  • Those who start with a sugar lack 1 food, but get 1 commerce over the others
  • With the addition of lighthouse those with the oasis once again would have 1 less food then the others.
What's your opinion?
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I did a new 9x9 area (V7):




The old 9x9 areas were just too lush in my opinion. I also fixed the floodplain pig at G, thanks again. I also decided not to switch the lakes for an oasis. Those extra commerce which some players get shouln't be too much of an issue.

I also prepared every start screenshot and rolled the leader/civs. I will post them tomorrow, so here is your last chance to give feedback.




A: Elkad
Leaders:
  • Mehmed (Expansive/Organized)
  • Bismarck (Industrious/Expansive)
Civ:
  • Germany




B: Donovan Zoi
Leaders:
  • Catherine (Creative/Imperialistic)
  • Willem (Creative/Financial)
Civ:
  • Zulu




C: Wetbandit
Leaders:
  • Mansa Musa (Financial/Spiritual)
  • Napoleon (Charismatic/Organized)
Civ:
  • Vikings




D: Cornflakes
Leaders:
  • Isabella (Spiritual/Expansive)
  • Pacal (Financial/Expansive)
Civ:
  • Khmer




E: JR4
Leaders:
  • Augustus (Imperialistic/Organized)
  • Pericles (Creative/Philosophic)
Civ:
  • Native Americans




F: Superdeath
Leaders:
  • Cyrus (Charismatic/Imperialistic)

  • Kublai Khan (Creative/Charismatic)

Civ:
  • France




G: BGN/Mr. Cairo
Leaders:
  • Ghandi (Spiritual/Philosophical)
  • Julius Caesar (Imperialistic/Organized)
Civ:
  • Aztec
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(April 4th, 2019, 05:43)Charriu Wrote: I could give those with a coast fish start an oasis instead of the lake. That way everybody has the same yields. Then again there's the long-term issue of food vs commerce:
  • Those who start with a sugar lack 1 food, but get 1 commerce over the others
  • With the addition of lighthouse those with the oasis once again would have 1 less food then the others.
What's your opinion?

That's an ingenious solution, but it only levels things out for the lake-food civs who start with fishing, the others will be behind again. (Fake edit: Aha, but you put two floodplains in, I think that works then. smile )

The later the yield is improved the less it's going to matter, so once we're talking about lighthouses I think you're fine. If you're really worried about it you could change a grass tile to be a plains tile.
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Now that you mention it. Giving the non-lake food civ an oasis will always give them a commerce advantage vs lake-food civs without fishing. I must say I somewhat like the current scenario more, because in this it's at least a conscious decision on the player's side to go with Fishing for the advantage.
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Its only going to amount to about 20 commerce (unless someone really doesn't want to research fishing in which case they deserve what they get). Seems fine to me.
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Finally a game where I can read all the threads.

I'd be all over superdeath's roll. Cyrus of France looks nuts with that starting area screenshot.

I don't care about perfect balance personally, but I can point out that start A and F have an advantage in that it's evident from turn 0 that they can plant an early city #2 on the river while also getting a 6F resource from capital. The other starts have the food tucked away from the river. It wouldn't be too late to just change the resource location if you feel it's a problem. Just thought I'd mention it before anyone picks a leader.
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I filled up the map (V8)




Next step would be tweaking the map until it's fair enough.
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(April 5th, 2019, 17:11)Rusten Wrote: Finally a game where I can read all the threads.

I'd be all over superdeath's roll. Cyrus of France looks nuts with that starting area screenshot.

I don't care about perfect balance personally, but I can point out that start A and F have an advantage in that it's evident from turn 0 that they can plant an early city #2 on the river while also getting a 6F resource from capital. The other starts have the food tucked away from the river. It wouldn't be too late to just change the resource location if you feel it's a problem. Just thought I'd mention it before anyone picks a leader.

Mh I could do the following to counteract that:





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