Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILER] Darius of Ottomans - Vets - Krill

Krill - I think the most important message from your game for me is also highlighted in this article ... the key passage:

It's a lesson [U.S. trying to keep its dominant hegemon] we could learn more cheaply from the sad story of the British, Spanish and other empires. It doesn't work. You can't stay on top if your economy doesn't.
I have finally decided to put down some cash and register a website. It is www.ruffhi.com. Now I remain free to move the hosting options without having to change the name of the site.

(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
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For CIV? 100% correct. For life? No idea.

Either way, sunrise is getting attacked already. I've attacked him with marines and won all the battles, trying to bleed him white up north...and I'm preparing for the start of hte assault. GG at the ready, and airships upgraded to fighters. First time I've gotten to use real air units before on RB...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Also, 30+ tanks now, and Radio due in 1. Might change depending on gold needs next turn, causing me to lower the slider, but the beakers are there if it's possible.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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It doesn't happen if there aren't pictures...
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sunrise got 4 cats into one of the important cities that I needed to capture on t1, so I held of the attack after checking his civics. sunrise has no ability to rush buy, slave or draft so he can't get many units for a while whereas I'm now threatening a total of 5 cities and am in a position to destroy pretty much the entire garrison of Machu Pichu and a good chunk of the remaining dangerous units, the cuirs and cavs. Cannons are no threat if he has nothing to kill with.

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I took off the top 20% of the cultural defense, next turn I'll do it again unless I attack in which case I'm going to damage the 4 CD2 rifles down to 80% health to get better odds. Now I can build tasty 93 hammer bombers, I'm going to get a few of them...if the fighters are enough to really hurt sunrises best defenders, then bombers will make short work of anything sunrise can put up. I also have about 30 more gold than I need to rush every tank next turn, so tech pace has worked out pretty close to ideal. next turn I'll save gold for sure, but I'm wondering what to tech. Probably Plastics, because I do not want to help anyone get to Arty by devaluing it, and the only tech down that line I want are Laser for mobile arty and Satellites for Advanced Flight (Gunships, Jet fighters) and Composites (Modern Armour). I need Plastics to get to Composites and I also need Computers of MA, and Computers needs plastics. And I can't really say no to 3Gorges, can I?

1172 hammers. 12 turns max in IW city? While I'm rushing out tanks from the yazoo, and can then get ORG factories? And I'm pretty much at the health cap, so I'd be saving 2 fpt in pretty much every city? I think that's a worthwhile wonder to build, even at this phase of the game. And I'm building the Pentagon, should finish 2-3 turns after the GA has finished. Maybe worth going Bio>Med now for hospitals, because I might need the extra health...hmm, decisions decisions. I won't start Arty until I have about 10k gold saved either...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Hmmm. Can get 3G one turn earlier if I build a hydro plant first. Add in a cheap 60 gold to rush it to completion for the overflow and I'm fairly sure that Plastics next is the right option. I'll need to grab those bananas asap, and will likely have to get temples down or swap back to FR for the happy (plus religion), because Plastics obsoletes furs...would likely have to tech Music, Bio and Refrigeration (woot, supermarkets for +4 health an +1fpt) next though.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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You STILL haven't killed Sunrise? Sheesh... wink
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Haven't seen the save since Monday...dead by t165?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Haven't seen the save since Monday...dead by t165?

Millions will bow to you if you manage to pull that off! wink
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You do know I finish my first bomber at the end of next turn? Hell, I don't even know the upper limit for the numbers of cities I can take next turn? 5?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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