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[SPOILER] retep can't get enough weed

You'll draft maces without gunpowder.
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You can even draft infantry, albeit at two pop per. I think I heard you can draft mechanized infantry too; not sure. Not that any of this is helpful at all.
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You can draft mechs too, and I think its 3 pop, but it might be 4.
Remember that frigates require Astronomy as well.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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Thanks for the answers. Hydra all the answers are helpful, as they let me get more post dancing

No much time so I enter the game just to take this picture
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Good job wetbanditn now give me your map!!

Demos are lokking scary, more than double gnp, double MFG, of the best opponet scared


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In that case, you're welcome. smile
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(October 3rd, 2013, 17:19)Krill Wrote: If you can build axes, you draft axes.
If you can build maces, you draft maces.
If you can build muskets, you draft muskets.
If you can build rifles, you draft rifles.

There was a game where I almost forced a guy to draft warriors (he had Nationhood but no gunpowder and I cut off his metal). "Almost" is because the game was called at this point.
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Turn 162.
I'm super tired and I have to wake up in 4 hours shakehead

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I switch from gunpowder to compass, explanation tomorrow.


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The game loves me.

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Details when I come back of my job.


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Low odds prophet?
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Turn 163.
Last turn I researched Compass instead of gunpowder. Why? because I don't need gunpowder right now, I won't build any musketman nor I need it as pre-requisite for another tech, so I decided that getting Astronomy 1 turn early was more important. Taking this into consideration I'm trying to time whipping universities so I can overflow into observatories when I get to Astronomy.

Now this turn I got a 7% prophet, I didn't consider this could happen I was expecting a merchant a 44% or a scientist a 34% so this was dumb luck, still if Boldy and Molach wouldn't have spread Judaism I probably wound't have built the Shrine, but they did for the AP hammers, I wonder if they regret that decision.

Wetbandit won't trade maps. The reason is obvious there is a bunch of islands between us and he wants the advantage in the race for settle more land. Well I don't really care about the islands I'm going to expand towards Boldy, I mean take cities from him. This might not be the best decision but I think is the only one that can end this quickly. If I take enough land fast enough then I can try to get a concession. The only problem I can think of is if WilianLP is going for a cultural victory, in that case I' scrub as I can't realistically stop him.

Now about Boldy, he is obviously going to use his knights (still can't spell the name of his UU) what is left to decide is against who? Halvgud is a good option, he is close to him, is weak and has nice cottages for boldy. On the other hand, if Boldy decided he can't win he would go after me. The problem is he can't attack me without ships, and he hasn't built anything close to a navy.
The worst scenario is if boldy start building units non stop to avoid me attacking him, in this case I'm scrub. If I can't take boldy's land then I'll eventually lose, the longer this game goes the worst my position compared to WillianLP will be.
Pictures about the tactical situation with Boldy next turn (tomorrow)

(October 5th, 2013, 06:21)Old Harry Wrote: Low odds prophet?

Yeah, 7% odds plus other civs spreading my religion dancing


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