October 13th, 2015, 18:08
(This post was last modified: October 13th, 2015, 18:08 by GermanJoey.)
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Fair enough. I'm more glad to hear you didn't do it on purpose.
October 14th, 2015, 14:47
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Can someone please ask TW when he wants to play his turns? I'm probably going to need a pause this turn if he doesn't play in the next few hours.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 14th, 2015, 14:58
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He knows about the split... if we need to pause, we can pause.
October 15th, 2015, 06:03
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No change in the game, but I'm still #1 in soldiers by a mile. Building and archer in city 3 and then a worker eoT62 to hook pigs, and overflowing into a worker this turn at the capital, will complete that worker eoT64, because the number of worker turns needed at silver city are immense.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 15th, 2015, 06:08
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Oh yeah, and HAK just shrined his religion.
I wanna kill TW and then just roll straight over onto HAK in the mid game.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 15th, 2015, 07:28
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What are your unit counts right now?
October 15th, 2015, 09:04
(This post was last modified: October 15th, 2015, 09:05 by Krill.)
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5 warriors, 2 chariots, 1 spear and 1 axe. 1 archer due eoT59 and a spear can be 1 pop whipped in second city as needed. 2 scouts on fog bust duty to the east stopping all barbs from appearing from that direction. Another archer will be built from the capital to defend the north from barbs. Those units plus IW, BW, AH and Archery put me to #1 in power by about 13k.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 15th, 2015, 12:07
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When do you plan to settle the Northen block city?
October 15th, 2015, 12:44
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As seventh city to form a plug directly north of my capital, I will likely expand beyond that though with the subsequent settlers. Sixth settler is for the triple silver location, the next settler up there will be planted for whales once the workers are finished hookin the those silver. All other settlers are probably going to be sent to colonise the north up to Adrien. If I get the front city on the gems there that's great, but with southern gems I'm not as bothered if I fail to get that much land.
Assuming I get the southern border with TW and peace around T60, I can have silver hooked on T65 and gems hooked T68-ish. That means I want to be growing my capital and third city up to the happy cap and stop whipping either of them (not that I've actually whipped the thirtd city yet). I plan to build a worker in the third city after the current archer build, and use that worker to hook the new pigs, and that fits in with growing the third city, FF, to size 7 eoT68. At that point, I can make 5 turn settlers and just throw them north. Neu Crapital OTOH, wil grow to size 5 eoT64, then finish a worker eoT66 that will either start cottaging the capital, or more likely prep the silver city location.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
October 16th, 2015, 12:39
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Hopefully this is the last turn that has a turnsplit for a while: I'm expecting to be last to play the turn, and I'll offer peace to TW. I think he'll accept, because I don't expect him to understand why this war has been fought. I don't need him to accept though, although it basically means I get a free gems hookup.
Currently I'm considering the choices of tech path. Trying to decide if it's worth going MC>GE to bulb Machinery or just rushing Currency. Currency seems smarter with the amount of cities I can settle although lack of islands alters the equation. Mostly it depends on what I think TW will do. If he wants to fight me for my front line cities HBR is actually the safest choice but really hurts my long term growth. Machinery bulb is a riskier play but neuters any of his aggression IMO. Going to save gold and restart tech on T60.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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