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[SPOILER] Krill rambles on

Having posted an overview screenshot 3 turns ago, there is little point in posting a new one. The only change is that I have a sentry scout to the far south west. Onto the screenshots.











15 pop points. 2 Granaries. 1 Barracks. TBH not much, but for AGG/SPI that's always going to be low at this stage of the game. Next step is to settle triple silver city, seventh city is the block city to the north, and eighth city will be settled on the east cost to overlap the silver and cow.










I have second highest power and highest MFG. My northern nieghbour hasn't improved pigs which are 4 tiles from his capital. My southern neighbour has misplayed Joao or Egypt and let me settle within 6 tiles of his capital and isn't a threat.

I can now put all effort into growing the economy and do not need to build any military except whilst growing and buildings don't make sense. I have in essence dealt with the inefficiencies of this plan and from this point on can do everything "right" whereas I expect other leading players to now get bogged down in fights.

Due to lack of islands, I suspect that players will hit a hard city limit around 7-8 cities (AGG or ORG+CoL can maybe go a little bit further) because trade routes will not cover costs, and there is not an easy way out of that hole with just tech. Mids or mass cottages are probably more necessary than in previous games. I expect that with the availability of metal happy, simply hooking and working them will enable me to quickly catch up to GNP leaders and I can have them all hooked and by T80, plus other incidental commerce (gems are worked from T67 for instance). Crop yield will also improve by 11 next turn just from hooking 2 food resources and reconfiguring NC for growth in 1. Due to the city number affecting maintenance like a cliff face, I think this position is a lot better than those demographics portray.

Similarly, I will save gold for 2 turns and have enough to get Alphabet or Maths by T74 at yje latest with more saved gold. My tech situation I'd call dire but really, with Currency not being a no brainer any more, I'm struggling to identify techs I actually need. Machinery, HBR and a good production base is more important for me for killing all my neighbours than getting all that tech.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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And as always, questions welcome.

I will leave this little scouting addendum here though:


Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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May need a sub next turn. Orders are below.

Set tech to maths at 100%.
Workers at gems: mine and road.
Worker at the wheat, moves 2 north
Worker 9 of FF moves 2N.
Worker 9 of NC farms corn
Worker on silk moves to grass hill north of NC.

Archer north of cap moves 7, chariot moves 41.

Sentry chariot moves to whatever tile looks good that is not adjacent to HAK borders.

Leave both scouts on current tiles to barb bust.

Move the warriors outside RW 7 toward the tile labeled FB.

NC changes to an archer and from grass hill to silk to grow in 1.
JF whips granary and works both foods.
FF sticks as is
RW works gems. Well, duh.
Monsoon no change.

That should be everything.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I'm bored.

When are you going to invade someone?
fnord
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Given how I've played this game about another 65 turns.

Really the more boring this thread is compared to other leaders the better this game is going for me.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Stupid forum.

Could still go HBR and try to rush TW but don't see the point. Swords and cats are more realistic, CKN too expensive to reach now. Unless I could rush his capital any war isn't cost effective and even then I doubt it.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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(October 23rd, 2015, 18:03)Krill Wrote: Given how I've played this game about another 65 turns.

Really the more boring this thread is compared to other leaders the better this game is going for me.


hrmph.

Guess I'll go back to watching Kidicious troll people who should really know better by now.
fnord
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(October 23rd, 2015, 17:35)Krill Wrote: May need a sub next turn. Orders are below.

Set tech to maths at 100%.
Workers at gems: mine and road.
Worker at the wheat, moves 2 north
Worker 9 of FF moves 2N.
Worker 9 of NC farms corn
Worker on silk moves to grass hill north of NC.

Archer north of cap moves 7, chariot moves 41.

Sentry chariot moves to whatever tile looks good that is not adjacent to HAK borders.

Leave both scouts on current tiles to barb bust.

Move the warriors outside RW 7 toward the tile labeled FB.

NC changes to an archer and from grass hill to silk to grow in 1.
JF whips granary and works both foods.
FF sticks as is
RW works gems. Well, duh.
Monsoon no change.

That should be everything.

Tomorrow? I can cover I think.
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Belay that I should be able to play.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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My turn is played but I need someone to log in and end turn for me.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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