Having posted an overview screenshot 3 turns ago, there is little point in posting a new one. The only change is that I have a sentry scout to the far south west. Onto the screenshots.
15 pop points. 2 Granaries. 1 Barracks. TBH not much, but for AGG/SPI that's always going to be low at this stage of the game. Next step is to settle triple silver city, seventh city is the block city to the north, and eighth city will be settled on the east cost to overlap the silver and cow.
I have second highest power and highest MFG. My northern nieghbour hasn't improved pigs which are 4 tiles from his capital. My southern neighbour has misplayed Joao or Egypt and let me settle within 6 tiles of his capital and isn't a threat.
I can now put all effort into growing the economy and do not need to build any military except whilst growing and buildings don't make sense. I have in essence dealt with the inefficiencies of this plan and from this point on can do everything "right" whereas I expect other leading players to now get bogged down in fights.
Due to lack of islands, I suspect that players will hit a hard city limit around 7-8 cities (AGG or ORG+CoL can maybe go a little bit further) because trade routes will not cover costs, and there is not an easy way out of that hole with just tech. Mids or mass cottages are probably more necessary than in previous games. I expect that with the availability of metal happy, simply hooking and working them will enable me to quickly catch up to GNP leaders and I can have them all hooked and by T80, plus other incidental commerce (gems are worked from T67 for instance). Crop yield will also improve by 11 next turn just from hooking 2 food resources and reconfiguring NC for growth in 1. Due to the city number affecting maintenance like a cliff face, I think this position is a lot better than those demographics portray.
Similarly, I will save gold for 2 turns and have enough to get Alphabet or Maths by T74 at yje latest with more saved gold. My tech situation I'd call dire but really, with Currency not being a no brainer any more, I'm struggling to identify techs I actually need. Machinery, HBR and a good production base is more important for me for killing all my neighbours than getting all that tech.
15 pop points. 2 Granaries. 1 Barracks. TBH not much, but for AGG/SPI that's always going to be low at this stage of the game. Next step is to settle triple silver city, seventh city is the block city to the north, and eighth city will be settled on the east cost to overlap the silver and cow.
I have second highest power and highest MFG. My northern nieghbour hasn't improved pigs which are 4 tiles from his capital. My southern neighbour has misplayed Joao or Egypt and let me settle within 6 tiles of his capital and isn't a threat.
I can now put all effort into growing the economy and do not need to build any military except whilst growing and buildings don't make sense. I have in essence dealt with the inefficiencies of this plan and from this point on can do everything "right" whereas I expect other leading players to now get bogged down in fights.
Due to lack of islands, I suspect that players will hit a hard city limit around 7-8 cities (AGG or ORG+CoL can maybe go a little bit further) because trade routes will not cover costs, and there is not an easy way out of that hole with just tech. Mids or mass cottages are probably more necessary than in previous games. I expect that with the availability of metal happy, simply hooking and working them will enable me to quickly catch up to GNP leaders and I can have them all hooked and by T80, plus other incidental commerce (gems are worked from T67 for instance). Crop yield will also improve by 11 next turn just from hooking 2 food resources and reconfiguring NC for growth in 1. Due to the city number affecting maintenance like a cliff face, I think this position is a lot better than those demographics portray.
Similarly, I will save gold for 2 turns and have enough to get Alphabet or Maths by T74 at yje latest with more saved gold. My tech situation I'd call dire but really, with Currency not being a no brainer any more, I'm struggling to identify techs I actually need. Machinery, HBR and a good production base is more important for me for killing all my neighbours than getting all that tech.
