February 1st, 2017, 18:51
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Also you tried fish, hunting mining bw tech path for potential earlier revolt and whip? Might be more efficient.
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February 1st, 2017, 18:59
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+10 food from special and sheep means 3 ph, 1 grass Hill and the silks at size 8. 20 base hammers is good enough for a very long time. We're never going to turn this dump into a silk purse but we should be able to get some use out of it. Just not as a commerce monster.
6 9 leads us in the greenest direction if the fog isn't a lie. 6 3 has a grass Hill 3 of it and what looks like two forested tiles to the south.
fnord
February 1st, 2017, 19:06
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(February 1st, 2017, 18:51)Krill Wrote: Also you tried fish, hunting mining bw tech path for potential earlier revolt and whip? Might be more efficient.
I havent yet. Fish hunt AH min bronze works nicely in terms of timing. Settler completes same turn as bronze for a painless revolt while the settler moves.
Bronze after hunting means not knowing horses before second city and it means more worker turns to mine and then later pasture the sheep .
I'm not dead set against skipping AH until later, need to run a fast sim to see hiw it comoares once I'm home.
fnord
February 1st, 2017, 19:10
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3 none calendar happy or two and Calendar to get there. Religion in small game versus cre. Size 8 can't be rushed looking at this but maybe oracle to CoL is worth considering. Sip looks better for that mid game production city than 63
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February 1st, 2017, 19:13
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I only think skipping ah makes sense if it shaves 4 turns off the settler or something, probably using one chop as well to seed an earlier whip at size 4, and microing growth by dumping hammers into a settler from overflow if you interrupt the worker for a WB.
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February 1st, 2017, 19:14
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Essentially earlier bw has to allow not just for earlier settler but also earlier worker development of second city, probably by sending first worker there and using the overflow into the second worker, then improving sheep after finishing the worker at size 2.
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February 1st, 2017, 19:33
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(February 1st, 2017, 19:10)Krill Wrote: 3 none calendar happy or two and Calendar to get there. Religion in small game versus cre. Size 8 can't be rushed looking at this but maybe oracle to CoL is worth considering. Sip looks better for that mid game production city than 63
Mids +rep would also get us there as would HR + 3 units.
Oracle is a possibility but we're behind the pack for expansion hammers at turn 0 so I'm a bit reluctant to put hammers into much else.
Small game religions are worth having for the civics but I don't think they're worth sacrificing land for in the early game as a creative leader.
fnord
February 1st, 2017, 19:36
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I'll need to run the numbers and a quick sim to check for sure, but I don't think we can shave 4 turns off the settler with bronze early as we'd need to be 5 turns earlier to allow for the anarchy turn. Need to get some mindless work done for a bit. I'll see how my summing brain is working.
fnord
February 1st, 2017, 21:44
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Mental sim is lacking. But I'm pretty certain we're better off with ah first. Chop can go into capital worker while settler is moving and we're in anarchy. Means 2t worker from capital with settler overflow. 3rd worker can be whipped 2t later. Should give us 2 cities, 2 warriors and 3 workers by t27. Less if we have ponies in the capitals bfc.
I'll run a quick sim before playing the turn but I'm 90% sure we're better off with AH than staaght to bw.
fnord
February 1st, 2017, 23:33
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Turn played.
Sim showed bronze before AH only saved 2 turns so it's looking like AH-->Mining-->Bronze.
Start didn't look quite like Commodore's screenshot:
Peering into the fog showed tundra like tile bleed in the south and east so I went ahead and moved the scout 7 7.
There is salt water. And Colossus will be a very good wonder.
Settled in place and started a worker:
City naming theme is "songs I've danced to recently that I really like"
Demographics:
It's not easy to see in the screenshots but there is a tundra silver tile 1 1 2 from Sex Dwarf, other than that no new resources found.
fnord
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