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It is pretty sub-optimal to not have spread your religion fully...
Some of those shots just go to show how broken corporations are. Nobody's Fault for example... Add in cereal mills and that city is probably more productive than most of your competitors!
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Yeah, that is actually one of the reasons I wanted to carry this game on, to show how you could ICS your way across the map without many losses. If you change the dot map slightly, it's possible to more than double the number of cities...and they are all going to be productive.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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I'm not sure I can even use that gold to rushbuy without running into overflow caps?
that'll start to grow rather quickly now all of hte barracks are finished.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Rest assured that I have not forgotten to update this thread. I just haven't had anything worthwhile to say...until now.
Next turn I should hit about 300MA, with over 50 Stealth Bombers positioned to hit Cyneheard. I'm going to play the turn slowly and document it properly. There will be screenshots showing more hammers dying in a single turn than sunrise probably built in the game. There will be profanities every time I lose a 90% odds battle, and there will be lots of complaining afterwards that the damned turn took way too long to play.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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Looking forward to it
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Haha, what has that been, upgrades of old Tanks and settling tons of filler cities with nothing but barracks, and cashrushing MArmours every 2 turns?
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Nicolae Carpathia Wrote:Haha, what has that been, upgrades of old Tanks and settling tons of filler cities with nothing but barracks, and cashrushing MArmours every 2 turns?
You'd be surprised but they are averaging about 2MA every 3 turns with a factory. I don't even need to cash rush that much, and I'm up to about 10 filler cities. This is one of the reasons I wanted to carry this game on, it shows just how broken Corps are and why I wanted them stripped out of the RB mod. 6MA a turn basically for free...that's not broken at all...
bato Wrote:Please video :D
I probably will looks at that, actually...
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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bato Wrote:Please video :D
If there's EVER a time to video.... Now would be the time, yes.
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I do love me some suave British accent. *cough*
We don't stop playing because we grow old; we grow old because we stop playing. - George Bernard Shaw
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