Is that character a variant? (I just love getting asked that in channel.) - Charis

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RtR_6.0.0.1 Discussion thread

Discrepancy in the change log vs. in game with the mod version RtR 6.0.0.3 downloaded from the link in the opening post:
Quote:Environmentalism: +6 health, +2 health from public transport. +2 gold per specialist, +1 hammer from lumber mill. +3 hammers, +2 commerce from forest preserves. No effect on corporations. Requires Chemistry. Medium cost.

Change log says requires Chemistry, but in game requires Biology.

   
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Thanks for the catch, updated.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Quote:Emancipation: +100% Improvement Upgrade Rate Modifier. +2 hammers from specialists. iAnarchyLength = 0 (does not cause anarchy to revolt to this civic). Requires Democracy. (Unhappiness effect removed). Low cost.

Emancipation causes anarchy to revolt in game, while change log states that it does not. [EDIT: just to be clear for the screenshot below Emancipation was the only civic adopted at the time and caused anarchy. HR was adopted in a separate revolution].

   

Quote:Industrious: +50% wonder production. Does not apply to Pyramids. +100% production of Forge. +35% production of Bank, University. -15% civic maintenance.

in game, Industrious has the +100% production to National Wonders (from CtH) but is not documented in the change log.

   
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Thanks for the catch.

IND is altered as per change log, Emancipation is also altered but this was a "bug" in the XML (value that should have been used was -1, but it was set to 0).
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Um. +15% city maintenance?
fnord
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