Is that character a variant? (I just love getting asked that in channel.) - Charis

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Rebalancing Civ4: RtR Mod

So now if I am counting correctly, with "new" Enviro there is 8 health bonus lost? Uf... That seem a lot to me smile
Why delete health bonus for public transportation? That is not a completely "free" health bonus and +2 is not that much afterall. This is just a question, not that I will suggest anything smile
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Quote:What do you guys think of enableing hooking up whales with fishing or sailing? I think until now this resource is pretty useless and the tile yield is certainly not overpowered compared to gold, gems or luxury which you can get very early in the game.

Guess I posted this question at a bad time, right in the middle of a discussion and nobody looked at it. So here it is again. Since you nerfed The Great Lighthouse I think Sailing would be an appropriate tech to give whale hooking to.
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Perhaps allow them to be hooked with sailing, but add the happy bonus and/or improve the tile yield (+1 food) at optics?
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I think whales aren't really worth hooking up until you get the happyness bonus so that should be included at Sailing right away if you ask me
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Sailing normally gets ignored on land maps and is always useful n island maps due to the light house so moving whale boats to them isn't a bad idea IMO. I think it just got missed. It's not going to lead to happy inflation just because it is earlier, that's what map makers are for. I think it got discussed but yeah, not heard over the corps debate...
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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RB 1.34

Whale boats available with Sailing

Changelog 1.34:

1) Tile Changes:
Watermills: +1 base hammers, no longer receives +1h at Rep Parts
Workshops: +1 base hammers, no longer receives +1h at Chemistry
Mines: +1h at Rep Parts

2) Civic Changes:
Vassalage now provides free support for military units as well (meaning Pacifism is cheaper), and is Medium Upkeep
Slavery: 30h for the 1st pop, 20h for the 2nd pop and subsequent pops. So, 30/50/70/90. On Quick speed, that's 20/33/46/60. *CHANGE from 0.3*
Serfdom: +75% Worker Speed, +1h for Watermills and Windmills
Free Market: No longer provides -25% Corporate Costs. Now provides +25% Trade Route Yield.
Environmentalism: No longer provides +25% Corporate Costs, or +2 commerce to windmills. Provides +1 gold per specialist, +1c to farms and pastures, +2c to forest preserves, and Low upkeep. Swapped with Free Speech. Now at Liberalism
Free Speech: Now High Upkeep, swapped with Environmentalism. Now at Scientific Method

3) The Draft
Rifles now cost 2 pop to draft. A city must now end a draft at size 7 instead of size 5 (So size 9 to draft a rifle, size 8 to draft a musket).

4) War Weariness
Decays 10%/turn during Peacetime. *Change from 0.3/0.4: Wartime WW is now unchanged*

5) Espionage
Switch Civic and Switch Religion now require Future Tech
Spies now spawn with "Secretive", and cannot see tiles except the one they're standing on.
The No Espionage game option now works properly:
GSpy points are converted into Great Merchant points
Espionage no longer gets converted into culture
Cultural expansion now happens at normal values
Spies cannot be built
Graphs are always visible on contact

6) Wonder Changes
The Great Wall now provides Great Merchant points This has been restored to GSpy points.
Red Cross: 200h
West Point: 550h, +5XP. Now requires a lvl 5 unit (17XP/13XP for Cha)
Great Lighthouse: +1 trade route

7) Unit Changes:
War Elephants are now 7 str, +50% vs. Mounted units, and +25% vs. Knights

8 ) UU and UB changes:
Rebalancing:
Terraces now give +1 culture
Praetorians have no Penalty
Cataphracts are 11 strength
Ballista Elephants are 8 str, +50% vs. Mounted units, +25% vs. Knights, and still target Mounteds outside of a city (this buff was to make them better than regular WE against their nemesis, Knights)
Vultures now get +30% vs. Melee.
The Fast Worker is now 2 moves, but starts with Mobility (-1 Terrain Movement Costs).

Remaking:
American Mall: Now replaces the Grocer. Provides +1 happy for Deer, Sugar, Hit Singles, Hit Movies, and Hit Musicals
American Minuteman: Replaces the Rifleman, starts with Gureilla I and Woodsman I
Japanese Pagoda: Replaces the Observatory. +10% hammers.
German Assembly Plant: Normal factory, but enabled at Steam Power
German Kanone: Replaces the Cannon, costs 80h instead of 120h
Russian Research Institute: Replaces the university, +1 free scientist

9) Trait changes:
Financial: Require 3 commerce on land to receive the bonus commerce. Water tiles still only require 2 commerce to receive the bonus, though. Remember: A Golden Age cannot trigger Financial's bonus yield (as in the base game).
Expansive: No longer gets double-speed granaries, but gets double-speed grocers. +35% Worker Production.
Creative: Restored to vanilla BtS version: it still provides double-speed libraries.
Charismatic: +2 happiness, but no longer gets +1 happy from Monuments
Protective: Double-speed granaries
Imperialistic: Double-speed Custom Houses (At least this gives Imp something on water maps. For flavor, Custom Houses are very mercantile, which is what 17th century Imperialism was). +67% Settler Production.

10) Corporations
Completely removed from the game.

11) Miscellaneous:
Coastal Blockade now has a range of 1 square around the blockader, instead of 3 squares
Barracks: increased cost to 60 hammers, +1 culture
Whale boats available with Sailing instead of Optics
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Is there a way that I can load up the RB Mod right when starting Civ? Like with FFh 2 you get a shortcut to your desktop and don't have to load the mod and restart civ.
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Krill Wrote:[url=]RB 1.34[/url]

Is that supposed to be a link to the version? if it is I can't download it. I guess you entered the wrong link.
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Try again?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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it works now thanks
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