November 2nd, 2020, 17:15
Posts: 8,786
Threads: 40
Joined: Aug 2012
I definitely invented the Cho-ko-nu.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 2nd, 2020, 20:07
(This post was last modified: November 2nd, 2020, 20:11 by Fintourist.)
Posts: 2,997
Threads: 7
Joined: Apr 2012
I guess it was just a matter of time before OH found an excuse to turn this game into commando madness.. And Noble definitely earned an extra cookie for the combat settler
November 3rd, 2020, 01:05
Posts: 17,738
Threads: 82
Joined: Nov 2005
Well done both of you! Thanks for steering this crazy game to a victory. Just wish I had civ installed to look at the empire one last time.
Suffer Game Sicko
Dodo Tier Player
November 3rd, 2020, 01:28
Posts: 13,237
Threads: 25
Joined: Oct 2010
Well I don't think the game is over quite yet. Cairo has not conceded and everyone has played the turn.
November 3rd, 2020, 06:33
Posts: 8,786
Threads: 40
Joined: Aug 2012
Turn 241
I believe everyone but Mr Cairo has conceded in the tech thread (  - should have done it in your own threads people), so until we hear from him the game continues. The annoying thing about the tech thread concessions is that we know who we need to attack next. No theory-crafting or endless debate, we just need to put Cairo out of the running.
Anyway, Monty took out a cavalry as his swan song. Nice work! Also in the log Jeanne d'Arc fell, our golden age ended (next one due in ten turns) and Caen popped borders. The nice shield of three hills means Mjmd has to put units very close to the city to be able to hit it, so we can just stuff it with CG grenadiers and use airships on any approaching cavalry to prevent them getting odds! It also gives another forward airbase, so I added four airships and five CG grenadiers in the hope that we'll be able to keep the city and use the airships.
So why wouldn't Cairo concede?
We're up: Aesthetics, Literature, Theology, Astronomy, Military Science, Physics, Scientific Method, Steam Power, Steel
Cairo's up: Drama, Constitution, Rifling
Demos, GNP and power. With everyone out of a golden age the demos look good, although our GNP doesn't get to first place even if we put research to 100%.
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
November 3rd, 2020, 11:12
Posts: 13,237
Threads: 25
Joined: Oct 2010
Well sometimes people want to keep playing the game. I'm not sure this game is odious enough on anyone to play to pressure Cairo into conceding when he doesn't want to. Not sure how Mjmd feels about managing his empire after the evisceration.
November 6th, 2020, 02:04
Posts: 7,602
Threads: 75
Joined: Jan 2018
First of all I only managed to get to the point when OH took over. I'm very much impressed how you handled the constant warring and turn splits in this game. Not everybody would be able to do it that long.
(July 21st, 2020, 17:44)pindicator Wrote: 
Charriu, I don't know if you're trying to tell me something or if you just need Gems. But I could use a friend on that side of the world. So I accepted. And I offered another proposal:
You've got a friend in me.
(August 21st, 2020, 15:01)Commodore Wrote: (August 21st, 2020, 08:21)pindicator Wrote: And honestly it just makes me so angry. I feel like I have a target on my back. Actually, it reminds me of playing board games my dad. When we'd play settlers of catan as a family whenever someone had a choice dad would say "Pindicator's winning, block him." And he'd say this every time, even when it wasn't true. It got to be such a reflex that one time we were playing and I was in last place with 3 or 4 points while everyone else had 7 or 8 and someone rolls a 7, so of course he says "Pindicator's winning, block him" and my brother did because it had been repeated so much that it was just accepted as fact. Now it's a family joke because I got upset at that one and called them all out on it. But that's what this game is starting to feel like: pindicator's the vet, he must be winning. Pindicator isn't winning. Pindicator hasn't won a game since ... since his first game? I mean, Noble and I had that PBEM where I didn't finish, but what have I won? Where is this reputation from? But it keeps getting repeated that somehow I'm a good player yet I always seem to find myself in losing situations like this. Two things:
First, I am so sorry. Your father and your brother should be calling you by your given Christian name, as is your right. So messed up they call you Pindicator.
Second, same thing always happened to me playing RISK with all my buddies in college. I just learned how to be better at aggression, cripple one, block another, eat the third. I trusted my luck and my poor buddies started to fear my luck too. And I won most dogpile RISK games. Be of good cheer, this is your chance to be even more badass.
Oh I know how that feels. I like reading the rule books from board games and that's why I'm always explaining the rules to my friends. This had the unfortunated effect that they jokingly claimed that I "cheated" because I know the rules best.
(August 22nd, 2020, 23:58)pindicator Wrote: 160
Like any well-oiled strategic command, when things dont' initially go as planned we bring in new blood. So with that in mind, I'd like to introduce my new strategic advisor / dedlurker.

His main job is to keep me from tilting. But he's also good at keeping me from playing or writing turn reports. And honestly, with how this game is going those are needed things.
He promises not to read any of the other threads.
Oh, I love him already.
(August 31st, 2020, 20:58)pindicator Wrote: I've been trying to get on Cairo's good side all game. I think part of the issue are these narrow isthmuses between players that people are reluctant to attack down. Cairo went after AT instead - but maybe part of that was because AT had just gotten handled by Charriu. (Speaking of which, if I was in your shoes I'd be reading Charriu's thread right now. That guy has done an awesome job despite being handed a bad situation.) I was trying to get Cairo to join me to go after Mjmd around the time I was trying to get peace with you, but I think he's set on AT. We'll see where it goes from here.
Thanks for the compliment. But that would not have been possible without the help from my friends aka without supply of metals.
All in all I'm impressed by your handiwork. The win is definitely earned.
November 6th, 2020, 02:23
Posts: 7,602
Threads: 75
Joined: Jan 2018
(September 21st, 2020, 05:26)Old Harry Wrote: I love the addition of improvements here Charriu! We need to up the workshop count a bit, I could see us spending five turns in slavery between golden ages, but we should be a caste civ for the foreseeable future, right?
![[Image: t200%20%281%29.JPG]](https://dl.dropbox.com/s/vjtq4cnl2enfvas/t200%20%281%29.JPG)
That's part of the normal BUG interface. I only added the "Total beakers" counts in the top part. These are base beakers and I integrated that for PB48.
(October 7th, 2020, 06:33)Old Harry Wrote: (October 6th, 2020, 14:54)Hitru Wrote: base_value = max(1.0, min(pop(To)/10, dist_factor(mapsize)*plotDistance(From, To))
Should give the base value of the trade route between two cities and in domestic trade routes it always chooses the best one.
Thanks Hitru, this is great. The important bit is: min( population / 10 , mapsize * plotDistance )
So the route is worth whichever is smaller of size or distance (with factors included). A big city nearby or a smaller than size 10 city far away will be comparable (if either is smaller than 1 the formula returns 1). So we need a big city as far from the rest of the cities (and overseas) as possible. So we'll keep growing Corvallis (currently size 9) and see when the mainland trade routes start to grow.
I recently looked at the formula and will most likely do a curious civplayer about that.
As always great play by you OH. Win well earned.
November 6th, 2020, 11:20
Posts: 13,237
Threads: 25
Joined: Oct 2010
(November 6th, 2020, 02:23)Charriu Wrote: (October 7th, 2020, 06:33)Old Harry Wrote: (October 6th, 2020, 14:54)Hitru Wrote: base_value = max(1.0, min(pop(To)/10, dist_factor(mapsize)*plotDistance(From, To))
Should give the base value of the trade route between two cities and in domestic trade routes it always chooses the best one.
Thanks Hitru, this is great. The important bit is: min( population / 10 , mapsize * plotDistance )
So the route is worth whichever is smaller of size or distance (with factors included). A big city nearby or a smaller than size 10 city far away will be comparable (if either is smaller than 1 the formula returns 1). So we need a big city as far from the rest of the cities (and overseas) as possible. So we'll keep growing Corvallis (currently size 9) and see when the mainland trade routes start to grow.
I recently looked at the formula and will most likely do a curious civplayer about that.
As always great play by you OH. Win well earned.
I think close cities never being useful for better trade routes is a bug and should be changed. But it's not very high on the list of priorities.
November 6th, 2020, 13:22
Posts: 17,738
Threads: 82
Joined: Nov 2005
Thanks Charriu! I need to dedicate some time to reading threads. I have a bit of a post mortem in mind for my parts in this game. Things I did well, stuff I missed. But even before I get to see what you did, just being able to stay alive after having that kind of fighting all game is a great achievement!
Suffer Game Sicko
Dodo Tier Player
|