January 21st, 2019, 16:06
(This post was last modified: January 21st, 2019, 16:07 by Miguelito.)
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you brought this up before, and I think it wasn't answered, so, although it should not matter anymore:
Vulture vs Axe = 6*1.25 to 5*1.5 = 7.5 to 7.5
So they're equal while unpromote, but all promotions give the Vulture higher boni.
(Or am I missing something? I learned that from RB years ago, quite a revelation, but I have to admit I never tested it)
edit: Also thanks for all the nice reports
January 21st, 2019, 16:32
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(January 21st, 2019, 16:06)Miguelito Wrote: you brought this up before, and I think it wasn't answered, so, although it should not matter anymore:
Vulture vs Axe = 6*1.25 to 5*1.5 = 7.5 to 7.5
So they're equal while unpromote, but all promotions give the Vulture higher boni.
(Or am I missing something? I learned that from RB years ago, quite a revelation, but I have to admit I never tested it)
Doesn't work that way. Bonuses other than Combat all stack on the defender side and modify his strength.
So the 25% melee on the vulture reduces the axe bonus to 25%.
So it becomes Vulture(6) vs Axe (5*1.25)= 6 vs 6.25 Axe has odds.
January 21st, 2019, 17:03
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Huh, thanks Elkad, I can't actually remember why I thought that Vultures were weak to Axes without promos, since I probably would have done the same calculation as Miguelito. So thanks for the info, I'll try and remember it.
And you're welcome Miguelito, this game is turning out to be quite interesting, so I'm glad people are reading my reports and not just everyone else with their much much higher view counts and seemingly daily updates.
January 21st, 2019, 17:38
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(January 21st, 2019, 17:03)Mr. Cairo Wrote: Huh, thanks Elkad, I can't actually remember why I thought that Vultures were weak to Axes without promos, since I probably would have done the same calculation as Miguelito.
It's the logical way for it to work. It just happens to not be the way the Civ4 coders actually implemented it
That said, Vultures are only really weak to axes on flatland, unpromoted, fighting in equal-sized stacks. Once someone has terrain defense or fortification or etc (real wars rather than spherical cow wars), then odds end up about as you'd expect them to.
Quote:I'm glad people are reading my reports and not just everyone else with their much much higher view counts and seemingly daily updates
FWIW, when I try to read every update (and yours sometimes twice since they have more info), it still inflates everyone else's view count. I think ratio of views to posts is generally more relevant in judging lurker engagement.
If you're concerned, you could always supplement with reports of the style of 'picture + 1 sentence' in between the meatier thoughts  .
Or there's the tried and true method of lurker engagement: fight some wars!  Success not required...you probably get more lurkers if it's a bad decision actually
EitB 25 - Perpentach
Occasional mapmaker
January 21st, 2019, 17:48
(This post was last modified: January 21st, 2019, 17:49 by Elkad.)
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I'm actually ded-lurking you. Never mentioned it.
Random chance, I think maybe your thread was on top when I first wandered by this game.
And you were looking at philo, a playstyle I'm terrible at (not that I'm much better - at least in this competition - at the playstyles I do know), so I thought I'd just not read any of the others and see how it looked from the inside.
Besides, your thread is quiet. I don't want to read pages of analysis and spreadsheets trying to analyze every change in demos/score for every other player.
January 21st, 2019, 18:00
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(January 21st, 2019, 17:38)Mardoc Wrote: You probably get more lurkers if it's a bad decision actually 
QotM.
Also, axe v axe combat is a suckers game, you lose even if you win.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
January 21st, 2019, 18:02
(This post was last modified: January 21st, 2019, 18:04 by Mr. Cairo.)
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(January 21st, 2019, 17:48)Elkad Wrote: I'm actually ded-lurking you. Never mentioned it.
Random chance, I think maybe your thread was on top when I first wandered by this game.
And you were looking at philo, a playstyle I'm terrible at (not that I'm much better - at least in this competition - at the playstyles I do know), so I thought I'd just not read any of the others and see how it looked from the inside.
Besides, your thread is quiet. I don't want to read pages of analysis and spreadsheets trying to analyze every change in demos/score for every other player.
Well, glad to have you on board, although this is the first time I've tried Philosophic in a game here, so we're in the same boat there.
And yeah, who has time for that sort of stuff (well, me, if I wasn't playing three games of civ rn).
(January 21st, 2019, 17:38)Mardoc Wrote: Or there's the tried and true method of lurker engagement: fight some wars! Success not required...you probably get more lurkers if it's a bad decision actually 
Well, with all this activity in my thread I'm sure everyone else thinks I'm about to attack someone, so thanks everyone.
January 21st, 2019, 18:43
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(January 21st, 2019, 18:02)Mr. Cairo Wrote: Well, with all this activity in my thread I'm sure everyone else thinks I'm about to attack someone, so thanks everyone.
We can perpetuate that if we just keep quoting one another.
January 21st, 2019, 23:13
(This post was last modified: January 21st, 2019, 23:15 by Mr. Cairo.)
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Or, I could post a report.
Not many images this time around. Here's the first:

got enough Triremes there BGN? (There's one in Peg healing(?) after killing a barb galley)
I don't know what is up with this, if it was just one I would think he's scouting me out or something, but this many is different. Maybe he's trying to find a route around the top of that island to the west towards Donovan Zoi? Who is currently besieging one of BGN's cities (after auto-razing another). I'll have more info next turn when my scout reaches the war-zone. Also, you might be able to see that I'm starting to get city vision on BGN, which will be wonderful. I still have a pretty big lead in EP point production, with 9 Ziggurats built, and lacking the whip the hammer lower cost vs a Courthouse has really helped out a lot.
Now onto my plans. I bulbed machinery this turn so I could start on Optics, but I'm probably not going to start teching for a little bit. I also got my second Great Scientist for the Education bulb, so I can do that whenever. But even so, Liberalism is an expensive tech, so I need a plan to try and speed it up. That plan is to save cash then with research/wealth builds hopefully get Liberalism all in one run. I then fire off a GA (perhaps sometime during the Liberalism run) to generate a lot of cash for unit upgrades. I've also been thinking about swapping out of my current civics, but in general, Slavery isn't really going to be terrible useful, since most of my cities are very food light, and have been grown up quite slowly over the last many many turns of Caste System. But I may swap out of Pacifism, and into OR. I want to get Libraries and Universities in some of my major cities, and OR can help with that (along with my traits' production bonuses top those buildings). I'm thinking that Rep, Nationhood (I can turn some of those fishing villages into decent draft cities pretty easily, even with 2pop Rifle drafts.), Caste, and Merc will end up my late-game civics, with only the religious civic likely to be changed around much (running Pacifism during a GA for example).
Here's where my next two GP's are coming from:

Unfortunately none of them can really speed up their arrival through starving as they're pretty low-pop already. My other, larger GP farm (where the Scientist just arrived) is currently in the process of growing even more, but it'll get back to making Great Scientists soon enough.
However, before I can do that I need to be more secure, which at this stage means a Longbow and Vulture/Spear behind Walls in almost all of my cities. It's clear that most of my neighbors will reach Astro before me (probably, in my earlier posts I severely underestimated how long an Astro-bulb-beeline would take). But at the same time their best units for attacking from their Galleons are going to be Xbows and Swords. A Longbow/Vulture pair behind walls will be hard for that stuff to crack. I hope. So I'm going to be building units and walls for the next little while so I can feel safer about putting all my cities on wealth/research builds. I'll probably end up upgrading some Triremes even before all that as well, a force of 4-6 Caravels will be handy.
January 22nd, 2019, 09:54
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(January 21st, 2019, 18:02)Mr. Cairo Wrote: Well, with all this activity in my thread I'm sure everyone else thinks I'm about to attack someone, so thanks everyone.
I heard the smell of blood... Yes? Yes?
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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