Is that character a variant? (I just love getting asked that in channel.) - Charis

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[SPOILER] Krill rambles on

(December 28th, 2015, 20:10)flugauto Wrote: How do you fix this? scared In CvGameTextMgr::setCombatPlotHelp pPlot->getBestDefender does not check for war. If you fix it, you will not be able to see odds until there is war. hammer

You could check for war, and if you're at peace with all unit owners, show the odds the way it's done today. If you're at war with at least one unit owner, show the odds against the best hostile defender.
I have to run.
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CvGameTextMgr.cpp

CvGameTextMgr::setCombatPlotHelp

Code:
//Check for war odds.
pDefender = pPlot->getBestDefender(NO_PLAYER, pAttacker->getOwnerINLINE(), pAttacker, true, NO_TEAM == pAttacker->getDeclareWarMove(pPlot));
// If none is found, check for any.
if (pDefender == NULL)
    pDefender = pPlot->getBestDefender(NO_PLAYER, pAttacker->getOwnerINLINE(), pAttacker, false, NO_TEAM == pAttacker->getDeclareWarMove(pPlot));
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You know, I feel like we should play another version of PB6, medi era teamer with three civs per team...have a nice brutal game for once, not one of these pushy games where tech actually matters.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Please, can someone find a permenant sub for me.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Whoa that is sudden... IRL things come up?

edit: I absoluetely owe you one for PB25, but I don't think it'd be right for me to take over at this stage of the game. I could writeup a "replacement recruitment" advertising thread, or whatever you want to call it, if that's the least I could do...
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Game needs more Tasunke...
If only you and me and dead people know hex, then only deaf people know hex.

I write RPG adventures, and blog about it, check it out.
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Nothing majorly life altering, but I'm not going to be able to play this game out short of 30 minute rushed turns on best days and usually less than that. No streaming, no reporting.

TBH I don't think that this affects the game, I don't see how Mack loses from this point (past few days been working at this whilst had days off). EIM, tech lead, and too much land locked behind Astro is too much to counter. I'd honestly say that the game could be called now and I would be more sure that mack would win than I was in PB13, and I was pretty sure he was going to win that.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Given the ammount of time you have invested in this game, your 30 minute rushed turns will be better than whoever takes over's turns, even if they take a lot more time to play. popcorn
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I don't think I'm going to be able to hit a turn a day pace from about Monday. Some days I'd simply have to have a pause, and thats not fair on other players. Some days I'd be OK to play quick turns, but unless I can guarantee that, then I need a sub.

I can stay as an advisor for a bit, I can still post, just going to be really difficult to find that time to sit down and play.

Not that it matters because if Mack plays this right he is going to raze about half the coastal cities in the wodl in the next 15 turns but hey.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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There is no way in hell this game is gonna be a turn/day from hereon out anyways, with the million different turnsplits we have already.
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