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The gold city next to Cyneheard i a pipe dream, I doubt you will be in a position to plant it until i get back simply because of lack of turns.
Nice catch on the mismanagement...
You are going to have to greatly push Culture in the eastern gold city. I don;t mind if you do that after hooking the corn...
Green dot worker was chop into anything needed, Walls, well, walls are one option. You could then overfow into a worker and slave that out...meanwhile choping for a granary with the other workers, so the granary completeles befoe the food box is half full.
And stop trying to give me a heart attack you bastard.
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Also, if you go for Monarchy next, (you don;t have to) please go via Monotheism for the double revolt into OR and HR. You don't have to head for Monarchy, you can make the detour to Calendar first, if you feel safe. That can give an extra 2 happy per city, which you may deem worthwhile for extra slaves.
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September 7th, 2010, 17:30
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Played another turn on the 3rd but forgot to post (sorry) ...
West
Warrior gone. If I was the Egypt player, I would be sending it NE to try a back door sneak. Have good visibility in the area so no threat. Moved spear out of Tri directly W to cover HA that I moved into that forest. Lets see if that chariot on the gold tile is still there next turn.
East
No change
Cities
Bron got whipped for 2 pop (settler) and then got that delayed chop
No Qtr started a cat (as instructed)
Lemon is due for Garden in 2
New city
'Squeeze Me' was squeezed into the West
I have the save - will play in 24 hrs to give Krill a chance to comment.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
September 7th, 2010, 20:33
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Just keep on going with the plan...also, should be back by this time next week.
Thanks for doing this for me Ruff
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September 7th, 2010, 21:27
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I kid you not ...
New Instructions please. Settle gold city? What about that other settler? You can build The Great Wall in 3 if you want to.
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
September 8th, 2010, 08:37
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Grr, and I can't tell who built it without F9, can I?
Keep Calm and Carry On. Capital can grow asap to the happy cap, building Stables and HA, after you have built enough cats so that I have 2 cats for each flank.
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September 9th, 2010, 04:40
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Pretty much straight forward ... I put the capital onto a Stable, overflowed that settler chop into a cat for the East, ...
East (little apparent change)
West (Warrior back, but you now have some options)
Further Options ... settle 'B' instead of Bron?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
September 9th, 2010, 11:43
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Settle from Bron, but move a worker over there to chop a workboat asap please. That hooks up the fish for the extra health in the capital. B is not defendable from a 4 WC stack right now...
And yes, massively need workers...only way I can think of it is to do the old build until about to become slaveable for 1 pop, double slave and over flow into another worker trick. I figure that you could build a worker at NQ and overflow to complete teh cat, and do the full trick at Bron and 10 maybe?
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September 10th, 2010, 21:09
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[SIZE="5"]Turn started - not finished. Directions required.[/SIZE]
Not much to report in the East. Finished a cat and it is heading towards Sunrise. Only city really with enough pop to whip is your capital, but it can pop out 1 worker every 2 turns ...
I have to actually play with the current tiles to bring the production down to 19 hammers (or 2-pop whip won't work). Instructions please.
[SIZE="4"] West[/SIZE]
The war chariot ran away, but the warrior remained. If I was your opponent, I would move the war chariot to the yellow dot, let you kill the warrior and then pick it off with the war chariot. A nice trade of a warrior for a horse archer.
My suggestion would be to move the spear covering the worker towards the gold tile and leave the warrior alone.
Instructions?
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(October 22nd, 2014, 10:52)Caledorn Wrote: And ruff is officially banned from playing in my games as a reward for ruining my big surprise by posting silly and correct theories in the PB18 tech thread.
September 11th, 2010, 15:12
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Here is the 2 pop whip trick for you Ruff:
Grow a city to size 4, then build the worker until it is just 2 pop whipable. Build whatever the hell was being built in the 2 cities I mentioned until they are at size 4...and the capital, that should stick to the cats. I think it is at max happiness until HR is used or calendar is researched, right?
The West...I'd say that WC moved 2W onto the other hill to keep the perfect sentry net up. It is nothing more than bait and not worth aiming for, that warrior OTOH...how long until another HA could be in the area? Whack the warrior with one HA, cover with the other. The spear should move SW, not NW, to force that WC back. You can move the HA SW as well, onto hte plains hill. Next turn, can use teh HA to check to seeif Cyneheard did move the WC back to that hill as predicted.
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