Is that character a variant? (I just love getting asked that in channel.) - Charis

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Multi is very unbalanced even with mods : Critics and propositions

It's taken you guys 7 pages to realise that?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I looked over this thread because it was reported today. I don't think anything went so far as to require moderating, even if there were some borderline posts in the thread. My advice to everyone here:

Jojo, I believe that a lot of the issues that popped up in this thread were due to the language barrier. A lot of the things that you see as problematic are due to the conditions under which you play Fall From Heaven (1 vs 1, Duel map, Blazing speed, etc.) and are not particularly applicable to other settings. You probably are not going to find too many people here who like those game settings, so you may do better by finding another place on the Internet where people have similar interests. Please watch some of your posts - I'll have to start deleting them if there's more quasi-racist stuff.

Everyone else, some people here were pretty nasty towards Jojo. I'd like to think Realms Beyond would give someone new better treatment, even if some of the posts were indeed on the annoying side. A couple people didn't come off looking too good here. Try to avoid attacking other posters even if you find them obnoxious.

I'll be closing the thread if this goes off into a trollfest, so be warned all.
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Well, if he had been willing to partake in PBEMs I would have hoped that others would have been willing to join the simul turn games.

I mean hell ... with more people I could probably goad him into doing a proper Inland sea ffa lol ... rather than those obnoxious mirror maps tongue



Once I tried adv start inland sea with him, and once he knew where I was he basically just took his army and razed all AI cities between him and me (or well .... almost. My army killed his before he could raze the final three cities in the way ... but it was only a wall one city thick so ... it was basically my last chance to go on an offensive before him being at my doorstep :D ... luckily killing 3 of his adepts was enough to break his morale and ... unfortunately ... end the game frown ... although that was probably more due to it being 4am his time wink )
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Ladder-focused mentality vs PBEM-focused mentality ... the metagame is vastly different
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(March 21st, 2013, 16:41)Krill Wrote: It's taken you guys 7 pages to realise that?
I disagree krill.
the beginning was not really trolling.
it sprung discussions on some mechanics and OPness or not of some of them.
me, at least, liked the early pages :D
at least until someone started telling names to people that made constructed opinion that disagreed with that someone (I'm not telling namesneenerneener)
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Well, I for one enjoy the discussion about cavalry, ghosts, etc.

I suppose we could try a guardsman unit and a spear unit ... they don't even have to be perfectly balanced (can be a bit more expensive than necessary). But would perhaps allow for their opponent to mix up their attack a bit? Guardsman promo increases defense chance anyways, so chances are the Guardsman unit won't be the perfect counter.

I'd prefer Guardsman to only have +50% vs assassin because assassin already has -50% city attack. Just having the promotion should be enough really. I would agree that the promotion is a bit too hard to get to under normal circumstances ... and no one really wants to burn a hero 'just' to defend against assassins. The extra defensive chances alone are enough to prevent a hero from wanting to take the promotion.

I feel like a Guardsman unit could add a bit more variety to playstyle, especially if they were expensive enough to not take away from the Bannor's uniqueness or the assassin's effectiveness.

As far as mobility 1 ... should we have it require drill2? Would mess with the current meta, but at the same time it would allow high mobility to be less spammable. Is that really what we want though? After all, what other than 2 move champs could hope to counter 3 or 4 move horsearchers xD

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Therefore I am not convinced that nerfing mobility is perhaps the option ....

but spears, guards, and a new type of raiders trait ... all these are things that I think are at least worth looking into smile
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One thing to keep in mind is that any increased cost for the mobility promotion (aside from tech requirements) is a buff to the Calabim because they are the least experience restricted civ.

As for guardsmen, I'm just a little worried about how to implement that without it ruining the effectiveness of assassins. A single guardsman is a huge problem for assassins and forces the other player to have strong regular attackers. Similar for spears. It's really tricky to make a counter unit whenever the tech lines are so distinct. If you really wanted stronger guardsmen you might need to reduce the tech cost of poisons (or even split it up and give some benefit immediately and more later.)
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Hello to realmsbeyond's members,

I want to say that here in this topic, I didn't would like to insult or taunt anyone.
I don't think I have do it.
I just would like to advance in the balancing of the mod.

I think Tasunke or others guys have not yet made a balance mod, right ?
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Re: Mobility: What about knocking off 1 move from all horse units and have them start with Mobility 1 instead?

If this was suggested/shot down already I apologize, this topic became really difficult to read really fast.
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How about moving Hawks back to Hunting?

Long range visibility counters long range strike ability.

Also, moving Chariots back to Trade would be a good idea.
fnord
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