Is that character a variant? (I just love getting asked that in channel.) - Charis

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[Spoiler] Any volunteers for a human sacrifice? Brennus of the Aztecs, by Krill

T183 - Gotta Catch ‘Em All!

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Hello Mick.

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The last remaining health resource, offered for a horse. Payback to scooty for trying to screw me about as well.

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And more commerce is never to be ignored. And I then offered Mick every spare resource I had that they lacked.

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Dead barb...

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Thanks Seven smile I wouldn't have settled the city any sooner, but now I can hook the silver up through this city and get whales...I will lack spice, crab (trading for both with Commodore), dyes and incense (yuris has both). I have every other resource that I can currently see.

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Still nothing new around here.

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The stacks are almost identical to before.

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Painful doing this, but it's time to get the navy into shape to go screw with scooty.

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Mick have met no one but scooty and me. They must be having a really unfun game...

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No Bureaucracy is painful. UoS will still finish in six though.

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Getting there...

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More anti-knight defences.

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Two turn worker #35 or something.

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After this, get a work boat for the whale but slave it for just in time delivery to the whale.

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I gave up the grass hill to Crapital to speed up UoS, working a grass town instead.

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120/120 forge. Then onto a monastery and temple.

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Finally getting forges down about 100 turns after scooty...

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Two more pop sizes then max hammers.

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Last turn using that unimproved tile, and this is worker number #36 or so.

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Another worker after this.

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Next turn grow to size 7 then more workers.

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About to get the lake tile back, and keeping SG between sizes 9 and 10.

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Tum-tee-tum. Keeping research off for seven turns until this completes is trivial, but I think it's worth considering getting Guilds and Banking ASAP because Crapital and DF have nothing else to build of importance after the wonders.

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Just keep growing.

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Finish the galley, then trireme and then the caravel.

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One pop slave. Worker #33?

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Double slave next turn, it will defend the fish at MM/FS.

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Yeah, double slaving this to go and explore, then back to growth. I don't fear scooty getting a navy around to this area of the map, so one N1 caravel to explore early is better than two 3 move caravels later on.

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Slave hard. Once Sistines falls culture is going to flow through Saffron and it will get a few tiles back.

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I seem to have a fixation on workers.

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Boring.

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Going to slave this next turn, the caravel and galleys should be in position to defend the fish by then.

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Nothing interesting.

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Every coastal tile needs chopping.

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Grow TO when can't grow SA.

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Focus on MP second, FSx is more important. But when you do get around to it, Granary>court house. Population is more important though, and you won’t have many worker turns for MP. Focus on getting granary chopped then the fp farmed.

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DBP does not want to work any coastal tiles, so stop growth at size 9. Watermill both river tiles, but watermill the plains tile 89 first. Farm the inner ring grassland and windmill all of the hills. farm the plains tile 44 and workshop the grassland 12 of DBP. Do not bother farming all of the tiles, just plonk those tile improvements down as needed (you can figure out the order).

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Complete the road to CF, then bring irrigation down from the river next to FS and spread it all the way to CF. Long term going to have the tiles 87, 88, 89, 66 and 4 of the city workshopped and the rest farmed, but farming some of those fuiture workshop tiles is fine.

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Just get chop the workboat out then chop the granary then build the light house. Get the gold and silver hooked and worked and that’s fine for here. The rest do whatever you want but do not worry about ignoring FD beyond the workboat and granary.

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Fish at size 2, Mine at size 3, build granary then light house. Chop the forest then drop a workshop onto the tile 6 of CF, then send the worker to help with bringing irrigation down to CF. The tiles 9, 96 are farmed. Workshop the rest. Wingmill the the mine in around 30 turns to get to food neutral. Get a light house to grow on the coast to save on worker labour. Probably build Moai here, safest place for it.

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Chop the light house then work the lake tiles to grow. Do not need much worker attention at all. Just time.

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Five turns of decreased GNP, costing me about 270 gold total. OTOH, I then get a bunch of two promotion units to go screw with scooty. I'm happy with that.

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Bureaucracy is the only thing keeping me in reasonable shape. Well, that, thirty cities and thirty workers.

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Bunch of people have Guilds, but scooty are the only team with Education.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Commodore is useful. Pingo offered me PP for 400 gold and 60gpt. Commodore sold it for 470. The PP boost to villages and towns will make up that gold in less than six turns. Now I only need to get Education and I can start working on some plans to get Communism...

Little extra on this plan. I need Education now for OU, which along with a university is worth about 200bpt at 100% science in Crapital. Add in the Observatory which is worth about another 31bpt at 100science, and I should break 1300bpt at 100% science, with costs around 700gpt. OU takes me 13 turns to build in Crapital, and a university 8 turns, but I can get the other six universities down in that time as well, including libraries in some cases. I am currently building a grocer in Crapital, which will finish eot T205, so I can not start the university until that point anyway, so I have a few turns to scrounge Education from someone.

So I'm looking at 25 turns of saving gold before I will return to research. I expect to generate in excess of 7000 gold in that time, and around 2000 base beakers from temples etc. So I'm looking at 10 turns of 100% science, and I will have a golden age available.

For me to reach Communism, I need 6500 and 8000 base beakers for SM and Communism respectively. Liberalism is a further 4500 adjusted beakers, but with scooty knowing it, the base beaker cost is around 3600. Philo costs about 1000, and I have about 10 turns of research into Engineering remaining. That's leaving me with...19.1 base beakers to get Philo, Lib, SM and Communism.

With that GA, research builds, and the extra population, I think I should be about to 2k bpt during that golden age. 10 to 12 turns after finishing the OU I should be able to start the Kremlin, have the free great spy, be in State Property for lower costs and be able to spam security bureaus every where for more EP. The only current unknown is how I will get Education, because Pingo will want at least 1000 gold for it, scooty and myself will not accept peace and Nazul...well, Nakor doesn't understand what he is doing and hasn't for a long time. I'm personally betting on someone selling Education to Commodore for the gold he just got off me and I then pick it up for something like 300 gold.

Then I can enjoy the bitching as everyone follows me but gets none of that tasty first come first served boni.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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What about war?
Mwin
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Pingo will not risk a land war because they have to contend with Commodore and are over 200K soldier points behind me, in second place and I have double Nazul in second place. scooty can't invade until they get Astro, and they will then have to fight me galleon v galleon, and Astro will trash their bpt (I think they will not be much better than mine FWIW), so can't easily get Chemistry for frigates, and Nakor attacking me is a green light for scooty to go and take all his islands. And If Pingo did go to war with me, then scooty have the choice to invade me or Pingo, and that western continent is ripe for the taking with no cultural control over tiles, much more profitable that some small island I hold.

Rifles aren't scary, unless they are upgraded from zerks. I am planning to start building muskets in WTF? which along with cats and HA/knights to flank away cats means I can defend fine. That and the fact that I have as much MFG as Nazul and scooty when both of them are in GA.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Do you have a plan to deal with Azza? How much of a benefit would it be to have his land?
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Walk in with a 60 unit stack and see what's left after he attacks. Probably enough to take out Fuchsia and form the basis of a stack to finish him off over the following 10 turns.

His capital is nicely cottaged so once that comes out of revolt will be quite productive. Now I don't have to deal with EIM from yuris, the rest of the land will just be tooled up with workshops and put onto galleon duty unless it's exceptionally well cottaged
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Ugh, I just realised I'm actually starting to get bored...which is why I've slacked off with the reports.

T205

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That's with PP, at 0% slider, whilst every major hammer city is building units. Whilst the game isn't over, there isn't much strategy work to go on with, just hte grunt work of killing azza and ensuring a dogpile doesn't happen.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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As an obsessive reloader of your blog who has enjoyed your reports very much: any chance of you continuing with much smaller updates, even if just a couple of pictures and paragraphs of overview per turn? (Don't get me wrong, I love the insane level of micro details too! Just would be sad to see your reporting stop entirely.)
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What s/he said.
Erebus in the Balance - a FFH Modmod based around balancing and polishing FFH for streamlined competitive play.

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WilliamLP Wrote:As an obsessive reloader of your blog who has enjoyed your reports very much: any chance of you continuing with much smaller updates, even if just a couple of pictures and paragraphs of overview per turn? (Don't get me wrong, I love the insane level of micro details too! Just would be sad to see your reporting stop entirely.)

+1
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