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Did you guys ask sunrise? Or should I?
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I did send him an IM asking, but haven't heard back yet. It could be because he's offline and I sent it one minute ago.

Darrell
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Thanks Commodore and Mist!
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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scooter Wrote:Did you guys ask sunrise? Or should I?

Sunrise is on the US East Coast, right? Bad storms over the weekend left thousands without power, so we may not hear from him for a bit.
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darrelljs Wrote:I did send him an IM asking, but haven't heard back yet. It could be because he's offline and I sent it one minute ago.

Darrell
I sent one about this time yesterday. Hopefully we'll hear back soon. smile

YossarianLives Wrote:Sunrise is on the US East Coast, right? Bad storms over the weekend left thousands without power, so we may not hear from him for a bit.
That might explain it...
Lord Parkin
Past games: Pitboss 4 | Pitboss 7 | Pitboss 14Pitboss 18 | Pitboss 20 | Pitboss 21
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I'd say 4th of July is more likely, PB5 is alive and well after all lol
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YossarianLives Wrote:Sunrise is on the US East Coast, right? Bad storms over the weekend left thousands without power, so we may not hear from him for a bit.

Millions actually smile

I am indeed traveling, but fortunately I'll be bac tomorrow night. I may not be able to get the game up then, but I will by the 4th for sure.
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Are we going to do the simultaneous -> sequential thingie? If not I'd like to request an extended turn timer for the first turn.

Darrell
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I think it's safest to just to Sequential from the start, but yeah, longer timer for the first turn.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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darrelljs Wrote:Are we going to do the simultaneous -> sequential thingie? If not I'd like to request an extended turn timer for the first turn.

Darrell

Don't you all already know what you are doing for your first turn (or more)? You already know what the start looks like.
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