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Btw that is worker One renamed to Ruff Ten by Ruff.
Also, plako caved in to our friendly blackmail and reoffered us silks after taking a look at our H4X!.
I have to run.
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Logged in to look around.
Probably going to have to whip those WE and cats novice. dtay has Guilds in 3-4 turns. Also stop improving cities and get roading Role Call. If you don't that's probably enough to lose the game. We need a stack of 20 WE and 10 cats at RC by T125.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 13,563
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Dude, chillax.  I'm not improving cities, I'm hooking up calendar resources.
This is where the game will be lost or won:
We now have a Confu city as well, and dtay hit the mother lode, whatever that entails. Really, he hit the mother lode on turn 0 with his start, grumble grumble well played.
Showing lurkers the lurker civ should be fairly redundant, but whatever.
I have to run.
Posts: 23,668
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Quote:Dude, chillax. smile I'm not improving cities, I'm hooking up calendar resources.
That's actually worse: the workers have been moved away from RC,
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 13,563
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Four workers start roading around RC next turn.
I have to run.
Posts: 13,563
Threads: 49
Joined: Oct 2009
I had to cut my report short earlier. The reason I included the middle two screenshots was to A) show that plako has Metal Casting, and B) comment that shrines are so powerful on this map that BGN (presumably) built the otherwise useless Angkor Wat just so he could generate a great prophet.
I have to run.
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Turn 116.
Cheater Hater and Ruff declared on Whosit, someone got the Music artist, and we can finally build gardens.
Map update:
I have to run.
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Research to MC, slider to 0?
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
Posts: 13,563
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(August 6th, 2014, 16:26)Krill Wrote: Research to MC, slider to 0?
I set it to IW, MC works too.
I have to run.
Posts: 23,668
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MC better IMO; if we ruish Engineering, we get the road movement, but we need that and IW for pikes. But road movement is better than swords and chopping jungle right now.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
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