December 2nd, 2009, 04:58
Posts: 5,304
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sunrise089 Wrote:*Elkad has never, not once, directly answered my emails or Gchat messages. Have you tried reaching him via CivStats? From the IT thread: Elkad Wrote:Yup, just send me messages on civstats. It's actually my preferred method for diplomacy type stuff.
By far the most reliable way to reach me. I'm in a dozen games hosted on 5 boards, so PMs are often.. uh, not very timely. Email isn't much better. You might have more luck that way.
December 3rd, 2009, 18:13
Posts: 6,505
Threads: 63
Joined: Sep 2006
Dreylin and I have agreed to a NAP, no offensive right of passage, no hostile spy action agreement.
I will pay him 150 gold on T157, 250 gold on Ts 160, 165, 170, 175, 180, and 185, and 50 gold on T190. In exchange I get 31 turns of peace.
I have also founded my final city. To celebrate catching up in city numbers (I have 12, the most common number) here are a pair of overview pics followed by one pic of my capital:
December 3rd, 2009, 18:49
Posts: 7,902
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Thanks for the screenshots. Pretty cool to see an entire civ optimized for gold output, that wouldn't make much sense in a single player game.
December 3rd, 2009, 19:42
Posts: 6,505
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zakalwe Wrote:Thanks for the screenshots. Pretty cool to see an entire civ optimized for gold output, that wouldn't make much sense in a single player game. 
Thanks!
My cap at least is mostly optimized for gold. Second would be production (forge + cheap temple w/ AP). My other cities aren't really optimized for anything. As a financial civ, I spammed coastal cities which should add up to good gold output once they grow large and make good use of cottages plus water tiles, but the need to focus my cap on gold over production (tile-wise) means I've got to get my other cities working hills.
I will want to slave banks in 7 other cities (or whatever the threshold on Huge is) before too long though, since Wall Street is a must for my cap.
EDIT: Feel free to guess the city naming scheme. It isn't too hard, though at least one of the references is obscure.
January 26th, 2010, 14:16
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Oh dear, this can't be allowed to stand:
Lets see if we can do something about that...
January 26th, 2010, 15:14
Posts: 13,563
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Joined: Oct 2009
Time to avenge that worker steal!
I have to run.
January 26th, 2010, 16:05
Posts: 23,668
Threads: 134
Joined: Jun 2009
It would only be avenging if I were still at the helm...this is just out right aggression.
Current games (All): RtR: PB83
Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6: PBEM22 PBEM23Games ded lurked: PB18
January 26th, 2010, 16:56
Posts: 184
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I wouldn't call it avenging. Gangbang is closer to the truth. Without the help from others that stack would definitely be toast - and it still may be, depending on Exploit's defense  .
January 26th, 2010, 17:43
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Imhotep Wrote:I wouldn't call it avenging. Gangbang is closer to the truth. Without the help from others that stack would definitely be toast - and it still may be, depending on Exploit's defense .
Fair enough, and much like the original war when Krill stole my worker, I'm the one arguing against the anti-incan action. However while I may have brought my friends in-game to my fight, at least I didn't have to bring my out-of-game friends in to break up the mean and scary alliance organized against me.
January 26th, 2010, 17:49
Posts: 2,504
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sunrise089 Wrote:However while I may have brought my friends in-game to my fight, at least I didn't have to bring my out-of-game friends in to break up the mean and scary alliance organized against me.
For this reason and this reason alone, i'm on your 'side' for this war. As soon as exploit mentioned bringing in a replacement- this was my first thought.
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