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Gillette Turn Discussion

Turn 162

Hi Mero!

Menacing galleys... And Tas must have won a battle to kill Trolls great general! It was on the Troll-M3 border, so must have been opportunist right? Anyway our Caravel will discover if TEAM have settled the island next turn.


Settling Rapier takes us down 16 gpt - that's a bit more than I'd simmed for. Ulp. Although at 50% science it's giving four beakers too, so more like 12 gpt. Perhaps not so bad. Camp ready in three turns.


Trident settles next turn, Scimitar the turn after.


I think our Missionary is most useful in Woldo.


Everything quiet on the home front. Three turns to golden age...


Graphs: (spoilered for being boring)
We used to be good at food.


Now it's hammers.


Post turn-roll - good news Tas doesn't even have compass, so SFL is ours, all ours! Wonder how he got the silver though? Also we got our first free religion spread to Quama!

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Things look good smile
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Woo!




Maybe a silver pop from a mine?

(Edit: Not wooing about tas having silver, of course smile)
Merovech's Mapmaking Guidelines:
0. Player Requests: The player's requests take precedence, even if they contradict the following guidelines.

1. Balance: The map must be balanced, both in regards to land quality and availability and in regards to special civilization features. A map may be wonderfully unique and surprising, but, if it is unbalanced, the game will suffer and the player's enjoyment will not be as high as it could be.

2. Identity and Enjoyment: The map should be interesting to play at all levels, from city placement and management to the border-created interactions between civilizations, and should include varied terrain. Flavor should enhance the inherent pleasure resulting from the underlying tile arrangements. The map should not be exceedingly lush, but it is better to err on the lush side than on the poor side when placing terrain.

3. Feel (Avoiding Gimmicks): The map should not be overwhelmed or dominated by the mapmaker's flavor. Embellishment of the map through the use of special improvements, barbarian units, and abnormal terrain can enhance the identity and enjoyment of the map, but should take a backseat to the more normal aspects of the map. The game should usually not revolve around the flavor, but merely be accented by it.

4. Realism: Where possible, the terrain of the map should be realistic. Jungles on desert tiles, or even next to desert tiles, should therefore have a very specific reason for existing. Rivers should run downhill or across level ground into bodies of water. Irrigated terrain should have a higher grassland to plains ratio than dry terrain. Mountain chains should cast rain shadows. Islands, mountains, and peninsulas should follow logical plate tectonics.
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lol
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Turn 163

Trolls took two more cities this turn, I think they kept Ancient War on their border and razed Zoning Laws. We can see that TEAM haven't got to the silver island, so Smoothfoundland is still all ours (Trolls don't have Astro yet).


Settling Trident costs the economy 11 gpt at max tax, so needs four fishermen to break even. Any idea how I should really be judging this?


Generally I'm building workers now as there is so much to do on SFL.


Here you can see our settlers in motion. Right now I think we should start on our own side of the island before settling Woldo. Any thoughts?


The bad news is that Trolls turned tech back on.


The good news is they lost a lot of power last turn.


We got research visibility on Pirates this turn and they are a turn from Chemistry, I'm unsure about what they are aiming for - first to Military Science for grenadiers and ship of the line? If they start to research Astronomy I think we need to get a NAP with them. Should we try for a NAP anyway?


Our current ep ratios are:
Trolls 486/575
M3 214/237
Pirates 73/124
TEAM 136/92
It'll be interesting to see how those change next turn.
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A military science beeline is weird, but makes sense--however, it means that they're going to be far, far behind people economically :/

If there's no chance we're going to attack Pirates in the near term (and if they're getting grenadiers I doubt we will), we certainly should get a NAP--I'd wait a turn or two to confirm they're heading towards Military Science first though (maybe they want something else?)

I think we're fine to keep settling SFL, as long as we get Philosophy before the GA (which I assume you've planned exactly smile )

Good call on the workers--how many Galleons do we have going back and forth between the mainland and SFL?
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(May 23rd, 2013, 12:14)Cheater Hater Wrote: If there's no chance we're going to attack Pirates in the near term (and if they're getting grenadiers I doubt we will), we certainly should get a NAP--I'd wait a turn or two to confirm they're heading towards Military Science first though (maybe they want something else?)

We don't need a NAP unless they go for Astro, which we'll get plenty of warning of, and I can't see us attacking them before State property (and probably not if they border Trolls) but getting a NAP means that they'll be suspicious if we let it lapse. Should we leave it for a bit until we know where they are going?

(May 23rd, 2013, 12:14)Cheater Hater Wrote: I think we're fine to keep settling SFL, as long as we get Philosophy before the GA (which I assume you've planned exactly smile )

I was wondering about having the settlers stand in place and we watch out for boats and settle at the last moment! But I think we need to use Golden age Caste system for border pops, so lets keep going...

(May 23rd, 2013, 12:14)Cheater Hater Wrote: Good call on the workers--how many Galleons do we have going back and forth between the mainland and SFL?

We have three, there is a little bit of a back-log of settlers at ITS, but it'll clear soon. I'd be tempted to add one more Galleon, but right now we really need the money for technology... How do you feel about settling Voulge and Woldo vs our side of SFL?


If Trolls didn't have such high research capacity it'd be easy to watch them going towards Astro, but as it is they could get it and be settling within 4 or 5 turns...
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Just done a few great person/golden age calculations, firstly it's important to remember to revolt to Buddhism at the same time as Caste and Pacifism... duh

Also we'll need 400 GPP for great person #1, 500 for #2, etc

The best cities seem to be
- ITS (88 GPP at food neutral, starts at 0)
- Gladius (51 GPP at food neutral, starts at 98)
- Machette (45 GPP at food neutral, starts at 3)
- Smooth (45 GPP at food neutral, starts at 0)
- Foil (45 GPP at food neutral, starts at 9)
Gladus and Machette are mutually exclusive and all these cities can be run at starvation during the golden age for a few more points. I'm assuming we'll switch out of pacifism and Caste on t172.


Our first Great Person will be born t168 in ITS, the second on t171 in Gladius, the third on t177 in ITS, the fourth in Foil t187, the fifth in ITS t198. The first two will almost certainly be scientists, the third and fourth will be about 80% scientist, while the fifth will be about 33% scientist.

I think we want to finish Paper t168 so the education bulb can happen straight away. Then we save money on Liberalism until t171 when we bulb Printing Press. Then we go through Liberalism and research a bit of Scientific Method before bulbing it t177 and we complete Communism soon after that. Maybe by t185? When we revolt to state property do we want to take caste again for super workshops?

So the question is: do we want foil to try to produce a great person or do we leave it producing units and infra? It's one of our best production cities, but another golden age on t198 is pretty good too. Actually, if our economy is good enough to hand research scientific method and communism we might be able to launch a golden age t177 and make the switch without costing turns of anarchy...
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I have no idea--it depends on where Trolls are directing research, and I don't know how to consolidate the factors of getting the far spots, vs their maintenance, vs not having the cities settled (and costing money) for a couple turns, vs relieving the strain on our galleons a bit, vs how quickly Trolls could get to those spots, etc frown
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We could toss a coin?

Edit: Sorry, several coins...
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