Is that character a variant? (I just love getting asked that in channel.) - Charis

Create an account  

 
Rebalancing Civ4: RtR Mod

Due to the fix to Fin we, uh, can't do anything to alter production values.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

Twinkletoes89 Wrote:Well if we are looking at giving a trade route to something, surely it would be better to do it to the half price barracks they already get?

Moving walls/castles over doesn't look right to me as in theory, a protective leader builds/gets boni from defensive structures while Agg should get it from offensive structures.

Add hammer or gold production to their xp buildings aslong as your aggesive?

Ex. the barracks would provide 1 bonus gold per turn to an agressive civ that built it.
Reply

Krill Wrote:Due to the fix to Fin we, uh, can't do anything to alter production values.

I realize I suck at balancing civ, but out of curiosity, why not?
I have to run.
Reply

Quote:Add hammer or gold production to their xp buildings aslong as your aggesive?

Ex. the barracks would provide 1 bonus gold per turn to an agressive civ that built it.

That's not feasible either, supposedly it creates a complete mess in the DLL.


Quote:I realize I suck at balancing civ, but out of curiosity, why not?

All I know is that it's off limits because of something T-hawk did to make the Financial change work on land and not coast, otherwise, it'd be an option. However, at 3 hammers it has a massive change to production, at 4 hammers it does nothing much at all, and there isn;t really a middle ground. Other options of trying to give a straight hammer bonus per population (like, 1 hammer per 2 pop) got shot down as well.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

Okay, I thought you meant it was impossible for balance reasons.

What I had in mind was to add a building that gives for example -10% hurry cost, just like the Kremlin gives -33% hurry cost. I would think this could be done in the XML since the effect already exists. I don't know whether a building can be made dependent on a trait using just the XML, though.
I have to run.
Reply

What you can't do, however, is to make it only buildable by AGG leaders, so you need a lot of digging and altering in the DLL to make it work.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

Krill Wrote:What you can't do, however, is to make it only buildable by AGG leaders, so you need a lot of digging and altering in the DLL to make it work.

It could of course be made hideously expensive for other traits but that's an ugly solution. It could be tied to a special tech as well, unfortunately starting techs follow civ and not leader. frown
I have to run.
Reply

luddite Wrote:Maybe agg should be staggered so that it gives more of a benefiit in the late game that in the beginning? I'm thinking something like combat 1 on melee units, combat 2 on gunpowder, and combat 3 on armor units. Or some other progression like that. Anything so that you're not just pigeonholed into rushing with it.

I think this is the best idea here.
Reply

SevenSpirits Wrote:I think this is the best idea here.

That is not a solution to the problem. The problem is not AGGs ability to wage war when on an equal footing, it is AGGs ability to have an even footing in the first place. Increasing AGGs military boni does not solve this issue.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
Reply

Krill Wrote:That is not a solution to the problem. The problem is not AGGs ability to wage war when on an equal footing, it is AGGs ability to have an even footing in the first place. Increasing AGGs military boni does not solve this issue.

Huh? I thought the problem was that AGG was weaker than other traits. Surely it's obvious that traits can be strong in different ways and still be balanced. That's the entire point of traits!
Reply



Forum Jump: