Thanks Krill. This is definitely the game I'm putting most of my effort into, which is funny since the other games are supposed to be the "competitive" ones. Oh well.
Azza let the turn roll out, so that sucks for him. Yet we do have a new turn...
Turn 090
Sure enough, there was no lost coin flip and we did pull out Hanging Gardens. This gave me 8 population, plus 1 to grow on -- that is, 1 that I grew into :neenernee. A lot of score but still not enough to catch our score leaders. Even with those new bodies in the fields, I'm still not the crop yield leader any longer. I'm pretty sure that sunrise is our new food champion.
Speaking of sunrise, here he is:
![[Image: pb7-turn090-sunrisefindsme.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn090-sunrisefindsme.jpg)
You can tell that he was trying to be sneaky here by the direction his scout is facing: moving toward my border and then back with his scout, so I wouldn't know he had been there. Smart move by him, but I got lucky and my scout just happened to be headed towards him on the same turn. Now, while the sneakiness is a tad unsettling, it's a good sign that he's scouting me with a scout and not say a war chariot. I think that shows (relatively) peaceful intent. I also like that his scout is heading back NW. I'm hoping he doesn't know about the flood plains and corn just E of it, because I want that city for my own. I plan on having a settler up there right as Currency comes in.
But he now knows Thwomp is defended by 1 spear and 1 badly wounded axe. I plan on changing that shortly:
![[Image: pb7-turn090-builds.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn090-builds.jpg)
A spear finished in Birdo and is heading north, and two more spears are being built in the capital and Hammer Bros. I think I will keep the garrison in Thwomp at 3 spears and an axe, and the spear in Hammer Bros will go east to the Moogle border.
Currency is roughly due in 12 turns. I can tech it in 8 at full research but that will cost me 332g. But I'm finishing libraries in my commerce cities soon: I plan to have them up in time for turning on the slider, so hopefully we can get that down a turn or two. After Currency we'll pick up Archery and then head on to Metal Casting. Hopefully we can get MC done right about when the Great Engineer pops out of Goomba. The only issue is fitting in HBR & Iron Working.
Demos still look good, even if I'm not tops in food any longer:
Azza let the turn roll out, so that sucks for him. Yet we do have a new turn...
Turn 090
Sure enough, there was no lost coin flip and we did pull out Hanging Gardens. This gave me 8 population, plus 1 to grow on -- that is, 1 that I grew into :neenernee. A lot of score but still not enough to catch our score leaders. Even with those new bodies in the fields, I'm still not the crop yield leader any longer. I'm pretty sure that sunrise is our new food champion.
Speaking of sunrise, here he is:
![[Image: pb7-turn090-sunrisefindsme.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn090-sunrisefindsme.jpg)
You can tell that he was trying to be sneaky here by the direction his scout is facing: moving toward my border and then back with his scout, so I wouldn't know he had been there. Smart move by him, but I got lucky and my scout just happened to be headed towards him on the same turn. Now, while the sneakiness is a tad unsettling, it's a good sign that he's scouting me with a scout and not say a war chariot. I think that shows (relatively) peaceful intent. I also like that his scout is heading back NW. I'm hoping he doesn't know about the flood plains and corn just E of it, because I want that city for my own. I plan on having a settler up there right as Currency comes in.
But he now knows Thwomp is defended by 1 spear and 1 badly wounded axe. I plan on changing that shortly:
![[Image: pb7-turn090-builds.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn090-builds.jpg)
A spear finished in Birdo and is heading north, and two more spears are being built in the capital and Hammer Bros. I think I will keep the garrison in Thwomp at 3 spears and an axe, and the spear in Hammer Bros will go east to the Moogle border.
Currency is roughly due in 12 turns. I can tech it in 8 at full research but that will cost me 332g. But I'm finishing libraries in my commerce cities soon: I plan to have them up in time for turning on the slider, so hopefully we can get that down a turn or two. After Currency we'll pick up Archery and then head on to Metal Casting. Hopefully we can get MC done right about when the Great Engineer pops out of Goomba. The only issue is fitting in HBR & Iron Working.
Demos still look good, even if I'm not tops in food any longer:
Suffer Game Sicko
Dodo Tier Player
Dodo Tier Player

![[Image: pb7-turn091-moogle.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn091-moogle.jpg)
![[Image: pb7-turn091-barb.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7-turn091-barb.jpg)
![[Image: pb7demos-turn091.jpg]](http://i424.photobucket.com/albums/pp323/jwmoore04/Realms%20Beyond%20-%20Pitboss%207/pb7demos-turn091.jpg)

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