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Game Thread

You know what? T24 our borders expand to that hill anyway, so we should have good vision over any land based resources. We will still need to explore the coast for seafood though. That also gives us the hills 663 of PB3...and Wa3 would be built around about T25 anyway.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Did anyone grab demo screenshots?
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We're up again.

So Scout NW-NW.

Warrior I think either N or NE? Or actually if we go NW with the warrior we can go NE the next turn. NW might give us an idea of the area around the fish before cutting back to scout east coast.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
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I concur with scout 2x NW and warrior NW. I assume we're having our second warrior scout SE? Any interest in building a scout instead of a warrior?
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Warrior NE. The culture borders on T25 will show a good enough view to uncover every tile that can be worked from a city on the plains hill, and NE then allows a move to the grass hill and a view of the peninsula.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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I'm good with Warrior NE. I suspect its not a peninsula but some kind of connector strip so the faster along that path, probably the better.

I am not in favor of a scout build. In the end a warrior is more useful.
“The wind went mute and the trees in the forest stood still. It was time for the last tale.”
Reply

No more comments?
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:No more comments?

Veto Scout build.
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Turn 1

People don't spam this forum enough.

[Image: Civ4ScreenShot1724.jpg]


We need to re-evaluate second city position.


[Image: Civ4ScreenShot1726.jpg]

Next turn either move 7 or 9.


[Image: Civ4ScreenShot1727.jpg]

Always check this during every turn. The workforce can be altered after ending turn to hide demographics data.


[Image: Civ4ScreenShot1723.jpg]

For Catwalk.
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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For catwalk, from after Beastiality played.

[Image: Civ4ScreenShot1728.jpg]
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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