December 8th, 2013, 13:08
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Does settling on the fur get you any more commerce for the city center? Saves making an improvement you'll probably never work anyway...
You could also settle between the crab and horse for a slightly quicker start, but 1E of the horse is stronger and gives more of a buffer between you and whoever that red team is (I wish they'd log in with their team name - maybe that's what makes this game hard to follow  )
Down south I can't really see a great spot for a city, is the cow and corn in the west in BowAvio's sphere of influence? If not then I'd grab them...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 8th, 2013, 22:11
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I've spoken to Arki and all is good with us not paying for the missionary. We should offer to purchase a Hindu missionary from him at some point though as he's going to complete the AP at some point, giving hammer bonuses to the Hindu buildings.
Next city name btw: "Pitboss crashes"
As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. - Commissioner Pravin Lal, "U.N. Declaration of Rights"
December 10th, 2013, 10:09
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I think settling on the fur would give +1 gold to the city center. That's definitely something to consider. For now we'll stick to the horse city up north. I'll settle it southeast of the horse. It loses a clam ( that would be shared with the fur city) but gains some lighthouse lakes and forests.
Down south we've conceded pretty much everything to BowAivo. I'll settle the horse city down there soon, but then we're done expanding in that direction for awhile.
Thanks for playing that last turn Caledorn! Currency is in!
December 10th, 2013, 10:19
(This post was last modified: December 10th, 2013, 10:19 by NobleHelium.)
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City tile yield = CEILING(base tile yield, [2 food, 1 hammer, 1 commerce]).
December 10th, 2013, 19:43
(This post was last modified: December 10th, 2013, 19:45 by Old Harry.)
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What is the base commerce of the fur on ice?
oh, and settling se of horse lets the red team plant a city w of the crab for a crowded border and you lack a canal and lighthouse lakes are good, but you need the lighthouse and they don't beat the crab tile...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 11th, 2013, 21:40
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Thanks for that info NH, that's very helpful. Unfortunately, the ice fur's base yield is 0-0-1, so there is no benefit to settling on top of it (except saving the worker turns from camping it).
Old Harry, you make good points about the downsides of settling south of the horse. I really thought about it for a long time.
Ultimately, I decided that the crab could stay with the fur city and figured that Caledorn can prevent a crowded border diplomatically (red team is orgy, currently run by Cal's rl friend Arkipeller). It was probably a bad call, but what tipped the scales was that I already arranged all the workers to be ready for the city to be settled in the southern spot this turn.
And thus Pitboss Crashes was born. I'll switch it to a granary when the chop completes in a couple turns.
Meanwhile, I was chatting with Teddy from Team EggHeads and told him that I'm pissed that he is gifting his stone to Suttree. Awhile ago he brought up that fur, acknowledging that it's closer to us and asking what it would take to let them settle it. I told him to gift us stone for Moai, and he turned me down, saying they needed their stone to build Moai themselves. So last night I told him we don't need stone anymore and this isn't a big deal, but this is the kind of thing that gets him in trouble with other teams. Well, not 30 minutes later we get an email from DMOC (the captain of EggHeads), asking us if they can settle the fur in return for gifting stone in 5 or 10 turns. I chatted with Caledorn a bit and countered by telling them that they can have the fur city for 300 gold (10GPT over 30 turns). I said that if they're not interested in that, we'll settle the fur ourselves soon.
Anyways, here's the current demos, power, and city summary:
December 12th, 2013, 11:06
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So what's going on here?
Why do I have whip unhappiness?
December 12th, 2013, 12:41
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You don't - you're lacking a military police unit. The 10 turns indicates that the whip counter is currently at zero...
Completed: RB Demogame - Gillette, PBEM46, Pitboss 13, Pitboss 18, Pitboss 30, Pitboss 31, Pitboss 38, Pitboss 42, Pitboss 46, Pitboss 52 (Pindicator's game), Pitboss 57
In progress: Rimworld
December 12th, 2013, 20:48
Posts: 938
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Joined: May 2012
Haha, whoops! Thanks for pointing out the obvious. I just noticed that the city was already at the happy cap at size five instead of size six when I played through the turn quickly this morning. That should be easy enough to fix.
December 14th, 2013, 18:50
Posts: 938
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Joined: May 2012
So what's been going on.
Reloads will come out of whip anger T113 so we'll whip the settler that turn. It'll go to the furs. I wish I had left a tundra forest to chop into a terrace, but I guess I'll need to wait until we grow and then whip it  Server Problems will switch to a missionary when Mono comes in, then whip it to overflow into a temple when PH comes in right after.
I'm not sure yet where we'll send Gov't Shutdown's settler. Moai will complete T113 with a final chop. The wealth builds are really critical so we can get through these cheap techs. Afterwards, I'm not sure if we should go for CoL for the courthouses, Calendar for the happy resources, or Construction for Cats. A lot will depend what happens with Rome. Speaking of which...
Antium's border popped to 3rd ring, so we lost vision into the city center. Arretium (behind the fish) has built an Axe and Praetorian that they've kept in the city. They've completely deforested all their visible lands. I think they're about ready to attack, maybe after just one last round of whipping. We're all predicting their stack is hidden in the capital and they'll attack east against Dinosaurs. That should take them four turns to get to one of the border cities. As of last count Dinos had 18 axes and 7 cats. If Rome goes after us instead, we should have at least 6 turns warning, in which case we'll beeline Construction and whip more axes everywhere.
This is the land above Rome. You can see EggHeads (Byz) and India. I'm still holding out slim hope that Rome might decide to go after India instead to avoid the dogpile. It seems unlikely that they'd attack EggHeads, as the land up there is a little further and a lot less appealing. We ended up conceding the Marble / Deer / Silver city to EggHeads in return for the fur city, which is fine because I had already assumed they'd get that spot.
Moving west we get to Orgy's land. Caledorn, we want to make sure that Arki doesn't settle anything south of Katy.
Further west is Suttree's land (Native Americans). Our NAP with them had expired so I just signed a new one with a 20-turn cancellation. Suttree's score is currently 538, which is over 100 points above us and over 50 points above EggHeads at 2nd place. Suttree complains that he spent three months building an alliance with Lord Parkin, which was quickly erased when Arki took over and aligned his civ more closely to Asterix and us. It seems he might be feeling out a loose alliance between him, us and EggHeads, with maybe India as a side partner. That really wouldn't be so bad, especially if we can keep our alliance with Arki, since we want those northern teams to leave us alone while we focus on southern affairs.
BowAivo (Zulu) and classical_hero (Sumeria) continue to round out the bottom of the scoreboard. We're sending our scout into Zululand next to scope out their cities in anticipation of our NAP expiring on T140. Our NAP with classy expires T150 so we'll see how realistic it is to hope we might be able to burn right through them next...
For now our Power is pretty pathetic.
But our other demos are respectable.
We need a name for our newest city! We're at max pop in most cities, but I hope to spread Christianity fast and then pump out cheap temples for +2 happy everywhere. From there, we'll be ready to go the Construction / army route, or the Calendar / continued growth route.
Talking about tech paths, that reminds me that Asterix has both CoL and Alpha, and Maga had a propensity to use an Espionage Economy...
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