Is that character a variant? (I just love getting asked that in channel.) - Charis

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RBPitboss #2 Athlete4life10 & Kalin

Peace announcement from Korea:
Quote:Hello good Ottomans,

You've probably noticed that we've negotiated peace with Whosit. We
had to give additional city, but we should have now some time inpeace
ahead of us.

Kind regards,
plako
Reply

E-mail from Greece:
Quote:Hey Athelete / Kalin,

I found the Indian warrior, he's currently 8 south of Corinth. So you should be relatively well hidden atm near Corinth. Though there is a barbarian city south that blocks his way, to get past that he'll probably go a bit north and then head east again.
~ Jowy

And shortly after an e-mail from India:
Quote:Dear Rebel Alliance,

Been a long time since we last spoke - happy new year! Your team did a convincing job of finishing off sunrise and regoarrarr. How are things going now? I imagine there's a lot of rebuilding to be done afterwards, removing the Byzantine stink from Istanbul and all that. smile

We've heard that there are some barbs running around in your area, and it looks like one of them may have gotten one of your horse archers. Any truth to those rumors? We'd appreciate it if you could tell us more about what we may be facing from our northeast border.

Cheers,
Sullla
The Killer Angels

Our response:
Quote:Dear Killer Angels,

Sorry for the delay in responding, but because of real life issues, we
had a hard time finding each other to discuss.

Thank you smile Indeed rebuilding is in the process, or rather just
building smile Unfortunately things are not going as fast as we'd like.

You guys are so good at this C&D game! Yes, we did have some bad luck
with barbs. Even early on we lost a warrior at some 10% odds to a
lion. It was unfortunate... We are now seeing more and more barbs,
and they are not warriors smile

We are not yet sure where your NE border is, isn't that Greece? In any
case, at the moment we don't really have units around your territory,
only the warrior you see. Should we see barbs we'll let you know.

Best,
Kalin for Team A/K of the Ottomans
Reply

E-mail from Mali to CoW:
Quote:Hi CoW people,

Just an update that my NAP with India runs out in 3 turns, while both sides have mentioned they would be interested in extending the NAP, it looks like it will run out. I am fairly confident they cannot take any cities from me and I am making sure to cover my workers near our border. Does the alliance wish me to pursue a small extension?

It is worth noting they have a woody 2 warrior just north of Kumbi Saleh, if it stays there I suggest HRE and myself attack Gettysburg instead as it will give India less warning of an attack.

-Dantski

Greece to CoW:
Quote:Hey, thought I'd mention that today I got an offer from India: Their jewish missionary for a 10 turn NAP extension. That's basically free, there has to be a motive behind it. I'd guess either they might be considering attacking Mali, or they've been tipped off of our alliance (They're getting loads of lurker comments especially from new members who might not be as careful with avoiding spoilers).


~ Jowy

HRE to CoW:
Quote:Dear Friends and Allies,

I think we should be carefull of NAP extensions now that the war is coming. The longer India has to build units, the harder they will be to take down.
Dantski and Jowy, are you two ready to attack at t100? Or start the pillaging?
We'll be ready to jump in after t105, the Ottomans are on the move as well and The Empire will strike (back) with 8 preats at t112.

Just my thoughts.

Kind regards,
Nakor of HRE
Reply

Kalin to CoW:
Quote:Dear Friends,

I think we are in position to attack, or have troops ready for Jowy by
T100. One unit may be a turn late or so, but the bulk should be there.

I didn't have time to answer before, but I still think that we'd
benefit more by getting some of Rome's troops a bit earlier. India has
high population cities, so when the war starts they'll build units
non-stop. 12 extra turns will mean that they can get 6 troops per city
by then. Just a thought. We are very grateful and appreciative of
Rome's help here so whenever they can come they are welcome.

I lost a bit count, can we get some updates on the troop situation
from Romali, HRE, and Greece. In particular, with what troops can they
start on T100?

Thanks,
Kalin

Rome to CoW:
Quote:Dear Friend and Allies,

Regarding Jowy's message, it would certainly be a shame if newer members have been giving away spoilers, but I doubt that there is any way to confirm that.

Regarding the offered Jewish Missionary, they could be attempting to pop a Great Priest for a Shrine, so spreading the faith will increase their income. Or they may simply be trying to extend the NAP. I wouldn't extend it if it would go past T100.

As for the Empire, we could get four Preatorians there earlier, but it would only be Turn 107 or 108. I don't think that it shaves enough time off to justify cutting my forces in half. Bib Fortuna is moving through Killer Angel territory, so I I'll keep an eye on how fortified their positions are. Assuming Fredericksburg has a garrison of 2 Axemen, a Spearman, and a Chariot, I'd probably be better off with 8 units. The good news is that I have access to Horses now. The bad news is that I can only build Chariots. I may build a small squad of them anyway and send them to overland as reinforcements, for what it's worth. I wouldn't be able to reinforce by sea until Turn 134, after all.

However, two members of the Coalition have asked for Preatorians sooner rather than later. If a majority requests this, I will accede. My belief still holds that it would be more effective to strike at once with a larger force, though. Likewise, if we believe that the element of surprise is lost, we would probably be better served to concentrate all of our forces on one target at a time, striking the most vulnerable first. Yes, razing their capital would be a great victory, but we have to take care that it would not be a pyrrhic victory. If they want to fortify units in their cities, let them. Pillage their cottages and resources, and let them choke on unit costs. I would take especial care of venturing adjacent to city tiles, especially if you have a stack of a single unit type. I think that I'm the only one who can get away with that at this stage of the game. I'd still like to see a more exact unit count from everyone so we can have a better idea of what we've got to throw at them.

Hopefully I have not gone on too long. In any case, I feel that while we must act boldly, we must not be reckless.


To victory,

Whosit, Galactic Emperor
Reply

Mali to CoW:
Quote:Got this email from India shortly after my email to you guys

How would you like to renew for another 20 turns, extending until the start of Turn 110?

Not replied yet, anything other than an agreement is suspicious so wanted to know Cow thoughts.

-Dantski

HRE to CoW:
Quote:Dear Friends and Allies,

I agree with Whosit in that getting 8 preats by turn 112 is far better then 4 at turn 107.

Dantksi, I think you should decline. Renewing the NAP makes their forces even stronger and will delay the attack even more.

We'll be ready to attack at t105 with 4 axes, 2 spears and 2-4 chariots.

Let's act soon!

Regards,
Nakor of HRE
Reply

E-mail from Greece to CoW:
Quote:Greetings members of CoW!

It's with utmost displeasure I bring you the news that India is two turns from Monarchy, which indeed as suggested by Whosit is on-route to Feodalism, and thus longbows. Let's pray to god that they can't bulb it.. atleast Oracle was grabbed by Byzantines (RIP!). In any case, even without bulbs they will get it rather sooner than later. We must attack at Turn 100. No more waiting, it's time to act. It's a great loss on our part that Rome's praetorians will be 12 turns late, but nothing we can do about that anymore. Let's just play with the cards we're dealt with and hope it's enough to stop these monsters from winning.

Dantski and I shall stall with the NAP offers. Regardless of if we accept further NAP's or not they'll be suspicious and are teching for safety. Be ready to attack before turn 100 in case they get near those longbows. Nakor, DMOC, you should either gift your units to Dantski as suggested earlier or simply break the NAP and attack at turn 100 with us. Waiting until 105 to attack is not a good idea.

Let's do this right. Comments, questions?
~ Jowy

Mali to CoW:
Quote:Hi Guys,

Indian cities have been growing beyond their happy cap recently so this news isn't entirely unexpected.

I am not resigning my NAP with India which means it runs out in 2 turns for me. I will also cancel my open borders with them to deny trade income if Greece doesn't have OB's.

HRE, considering that India has a warrior north of Kumbi Saleh which will ruin any hope of surprise attacking Antietam, I ask that we directly attack Gettsyburg (their capital) instead. India can whip walls/units regardless of our target and there's a ready made road from Djenne to their capital. I'll try and keep Indian units off an overlooking hill, by war if necessary.

-Dantski

Rome to CoW:
Quote:Dear Friends and Allies,

I know that I have belabored this point endlessly already, or perhaps I've simply changed my mind several times, but we should consider a pillaging campaign depending on the strength of Killer Angel defenses. They are training new units, so they're probably expecting something. Feudalism is expensive, but they may be able to tech it in 10 turns, anyway. I'm not sure what their exact income is since GNP counts culture, and beakers, and gold. Most of their cities will probably have cottages, though it looks like there are well developed villages near Gettysburg. If we made the pillaging of commercial tile improvements (cottages, gold mines, etc.) a priority, shouldn't that slow their tech rate and perhaps even make them unable to pay for city and unit upkeep? Despite my earlier stances on the virtues of destroying them outright, based on what I see now, a campaign of pillaging may be just as effective yet less costly to us. If any agree or disagree, please say so.

I just believe that the worst possible outcome for us is losing units in a failed attempt to capture one of their cities. However, if we strip the countryside clean, we can then probably afford to attack targets en mass. And, again, do your best to keep a mix of units in your stack. Axemen/Spearmen are good, and if you have Mounted units, you may want some Axemen, too, to protect against Spearmen.

To victory,

Whosit, Galactic Emperor

Greece to CoW:
Quote:Greetings again CoW,

Regarding Whosit's pillaging suggestion, I believe we should try to defeat a city or two in the beginning of the war when defenses might not be tough to crack. But if we find their defenses too heavy, then just turn the attack into a pillaging mission. I don't pillage much in my games, but I'd imagine the units needed wouldn't be much different (we don't have sieges yet anyway).

~ Jowy

Rome to CoW:
Quote:Dear Coalition Members,

Or more specifically, Jowy. smile Yes, if you can take down even one city with an early strike, by all means go for it. I would still like a reminder on what kind and how many units each member will be using, especially those attacking on T100. I would also use World Builder to simulate an attack if there are doubts about its chances of success. Pillaging missions don't require specific units, although a good mix would be wise to minimize damage from counter attacks. A couple of mounted units help as well, since they can move and pillage on the same turn. Ideally, maybe 3-4 Axemen, a couple of Spearmen, and a couple of Chariots/Horse Archers would make a good team. Including a medic on the team would be helpful, too, although March would be an ideal Promotion, but it requires Combat II to unlock, so it's probably out of reach.


To victory,

Whosit, Galactic Emperor

Kalin to CoW:
Quote:Dear Friends,

I am amused to see that things converge back to the initial proposal
of a pillaging campaign smile I think that we will all use common sense
when it comes to decisions. If a city has 2-3 defenders and we have a
stack of 12 troops next to it, then we'll take it. If the city has 6-7
defenders, just pillage the cottages and whatever else and keep
going... Cutting roads will also make it difficult for India to
reinforce cities so keep that in mind. For example, a small tactical
thing to do: use a chariot and cut a road. The chariot will get
exposed and can be destroyed, but whatever unit destroys it will
remain exposed as well. Since we have the numbers on our side, that
trade may be worth.

The other thing that we want to try and achieve is a pillaging of
their strategic resources. If we achieve that, then when construction
comes in they will be dead.

Kalin
Reply

Quote:For example, a small tacticalthing to do: use a chariot and cut a road. The chariot will get exposed and can be destroyed, but whatever unit destroys it will remain exposed as well. Since we have the numbers on our side, that trade may be worth.

Taco and KK smile I'm happy somebody learnt from that war smile :b:
Current games (All): RtR: PB83

Ended games (Selection): BTS games: PB1, PB3, PBEM2, PBEM4, PBEM5B, PBEM50. RB mod games: PB5, PB15, PB27, PB37, PB42, PB46, PB71 PB80. FFH games: PBEMVII, PBEMXII. Civ 6:  PBEM22 PBEM23Games ded lurked: PB18
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Krill Wrote:Taco and KK smile I'm happy somebody learnt from that war smile :b:

I have to give you credit for that move smile Otherwise, I am not ashamed to admit learning things and applying them later! RBP3 should be interesting.

Kalin
Reply

E-mail from Rome:
Quote:Dear Athlete and Kalin,

Belated congratulations on your settlement of Yavin IV. An excellent choice of name. Little else to say that hasn't been mentioned in the Coalition discussions, so I'll stay busy trying to keep my second place score. smile

Best regards,

Whosit, Galactic Emperor

Kalin's response:
Quote:Dear Emperor Whosit,

It is very good to hear from you. Us founding Yavin IV is a small feat
compared to the amazing war you just finished! Many congratulations
for that. We are happy that our allies are getting stronger!

We are very excited about the coming Indian war and I think we will
have a blast. Strategically speaking I think it will be very good to
do something about India now with such broad support. Later it may
have been much harder, so things look good for our alliance.

Let's stay in touch and let us know if you have any other ideas.


Kalin for Team A/K of the Ottomans
Reply

E-mail to Greece:
Quote:Hi Jowy,

We noticed in game that your city of Thebes has no culture and is
working not so great tiles. I think that getting a monument in there
asap would be very good. It may be a bit late now, but if you manage
to get it this turn, it may expand on turn 100 which would allow an
attack on Chancelorville the same turn. That may not by possible
anymore, but worth a thought.

Best,
Kalin for Team A/K of the Ottomans

Greece's response:
Quote:Hey Kalin,

Thanks for the suggestion. Thebes has been building a monument ever since it was founded. The monument should be completed very soon, or maybe it has already been (haven't logged in yet this turn). I could have whipped it when the city grew to size two, but thought it'll have better stuff to whip later on (like walls).

~ Jowy
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